Commit efc6a308 by Will Daly

Merge pull request #444 from edx/will/fix-acceptance-tests

Will/fix acceptance tests
parents 011ceb8e 76a63a6e
......@@ -10,6 +10,7 @@ Feature: Course checklists
Then I can check and uncheck tasks in a checklist
And They are correctly selected after I reload the page
@skip
Scenario: A task can link to a location within Studio
Given I have opened Checklists
When I select a link to the course outline
......
......@@ -209,7 +209,8 @@ def i_created_a_video_component(step):
world.create_component_instance(
step, '.large-video-icon',
'video',
'.xmodule_VideoModule'
'.xmodule_VideoModule',
has_multiple_templates=False
)
......
......@@ -7,10 +7,16 @@ from terrain.steps import reload_the_page
@world.absorb
def create_component_instance(step, component_button_css, category, expected_css, boilerplate=None):
def create_component_instance(step, component_button_css, category,
expected_css, boilerplate=None,
has_multiple_templates=True):
click_new_component_button(step, component_button_css)
click_component_from_menu(category, boilerplate, expected_css)
if has_multiple_templates:
click_component_from_menu(category, boilerplate, expected_css)
assert_equal(1, len(world.css_find(expected_css)))
@world.absorb
def click_new_component_button(step, component_button_css):
......@@ -34,7 +40,6 @@ def click_component_from_menu(category, boilerplate, expected_css):
elements = world.css_find(elem_css)
assert_equal(len(elements), 1)
world.css_click(elem_css)
assert_equal(1, len(world.css_find(expected_css)))
@world.absorb
......
......@@ -9,7 +9,8 @@ def i_created_discussion_tag(step):
world.create_component_instance(
step, '.large-discussion-icon',
'discussion',
'.xmodule_DiscussionModule'
'.xmodule_DiscussionModule',
has_multiple_templates=False
)
......
......@@ -170,7 +170,8 @@ def edit_latex_source(step):
@step('my change to the High Level Source is persisted')
def high_level_source_persisted(step):
def verify_text(driver):
return world.css_text('.problem') == 'hi'
css_sel = '.problem div>span'
return world.css_text(css_sel) == 'hi'
world.wait_for(verify_text)
......
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