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edx
edx-platform
Commits
eee555fb
Commit
eee555fb
authored
Jun 30, 2014
by
Justin Riley
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randomize_module: pep8 cleanup
parent
cb06091c
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1 changed file
with
50 additions
and
42 deletions
+50
-42
common/lib/xmodule/xmodule/randomize_module.py
+50
-42
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common/lib/xmodule/xmodule/randomize_module.py
View file @
eee555fb
...
@@ -14,12 +14,14 @@ log = logging.getLogger('edx.' + __name__)
...
@@ -14,12 +14,14 @@ log = logging.getLogger('edx.' + __name__)
class
RandomizeFields
(
object
):
class
RandomizeFields
(
object
):
choice
=
Integer
(
help
=
"Which random child was chosen"
,
scope
=
Scope
.
user_state
)
choice
=
Integer
(
help
=
"Which random child was chosen"
,
scope
=
Scope
.
user_state
)
class
RandomizeModule
(
RandomizeFields
,
XModule
):
class
RandomizeModule
(
RandomizeFields
,
XModule
):
"""
"""
Chooses a random child module. Chooses the same one every time for each student.
Chooses a random child module. Chooses the same one every time for each
student.
Example:
Example:
<randomize>
<randomize>
...
@@ -29,34 +31,41 @@ class RandomizeModule(RandomizeFields, XModule):
...
@@ -29,34 +31,41 @@ class RandomizeModule(RandomizeFields, XModule):
</randomize>
</randomize>
User notes:
User notes:
- If you're randomizing amongst graded modules, each of them MUST be
- If you're randomizing amongst graded modules, each of them MUST be worth the same
worth the same number of points. Otherwise, the earth will be overrun
number of points. Otherwise, the earth will be overrun by monsters from the
by monsters from the deeps. You have been warned.
deeps. You have been warned.
Technical notes:
Technical notes:
- There is more dark magic in this code than I'd like.
The whole varying-children +
- There is more dark magic in this code than I'd like.
The whole
grading interaction is a tangle between super and subclasses of descriptors
and
varying-children + grading interaction is a tangle between super
and
modules.
subclasses of descriptors and
modules.
"""
"""
def
__init__
(
self
,
*
args
,
**
kwargs
):
def
__init__
(
self
,
*
args
,
**
kwargs
):
super
(
RandomizeModule
,
self
)
.
__init__
(
*
args
,
**
kwargs
)
super
(
RandomizeModule
,
self
)
.
__init__
(
*
args
,
**
kwargs
)
# NOTE: calling self.get_children() creates a circular reference --
# NOTE: calling self.get_children() creates a circular reference--
# it calls get_child_descriptors() internally, but that doesn't work
# it calls get_child_descriptors() internally, but that doesn't work until
# until we've picked a choice
# we've picked a choice
# import pudb; pudb.set_trace()
num_choices
=
len
(
self
.
descriptor
.
get_children
())
children
=
self
.
descriptor
.
get_children
()
xml_attrs
=
self
.
descriptor
.
xml_attributes
or
[]
use_randrange
=
'use_randrange'
in
xml_attrs
# TODO: use this attr to toggle storing history and never showing the
# same problem twice
# no_repeats = xml_attrs.has_key('no_repeats')
num_choices
=
len
(
children
)
if
self
.
choice
>
num_choices
:
if
self
.
choice
>
num_choices
:
# Oops. Children changed. Reset.
# Oops. Children changed. Reset.
self
.
choice
=
None
self
.
choice
=
None
if
self
.
choice
is
None
:
if
self
.
choice
is
None
:
# choose one based on the system seed, or randomly if that's not available
# choose one based on the system seed, or randomly if that's not
# available
if
num_choices
>
0
:
if
num_choices
>
0
:
if
self
.
system
.
seed
is
not
None
and
'use_randrange'
not
in
(
self
.
descriptor
.
xml_attributes
or
[])
:
if
self
.
system
.
seed
is
not
None
and
not
use_randrange
:
self
.
choice
=
self
.
system
.
seed
%
num_choices
self
.
choice
=
self
.
system
.
seed
%
num_choices
log
.
debug
(
'using seed for
%
s choice=
%
s'
%
(
str
(
self
.
location
),
self
.
choice
))
log
.
debug
(
'using seed for
%
s choice=
%
s'
%
(
str
(
self
.
location
),
self
.
choice
))
else
:
else
:
self
.
choice
=
random
.
randrange
(
0
,
num_choices
)
self
.
choice
=
random
.
randrange
(
0
,
num_choices
)
log
.
debug
(
'using randrange for
%
s'
%
str
(
self
.
location
))
log
.
debug
(
'using randrange for
%
s'
%
str
(
self
.
location
))
...
@@ -66,8 +75,9 @@ class RandomizeModule(RandomizeFields, XModule):
...
@@ -66,8 +75,9 @@ class RandomizeModule(RandomizeFields, XModule):
if
self
.
choice
is
not
None
:
if
self
.
choice
is
not
None
:
self
.
child_descriptor
=
self
.
descriptor
.
get_children
()[
self
.
choice
]
self
.
child_descriptor
=
self
.
descriptor
.
get_children
()[
self
.
choice
]
# Now get_children() should return a list with one element
# Now get_children() should return a list with one element
log
.
debug
(
"choice=
%
s in
%
s, children of randomize module (should be only 1):
%
s"
,
log
.
debug
(
"choice=
%
s in
%
s, children of randomize module "
self
.
choice
,
str
(
self
.
location
),
self
.
get_children
())
"(should be only 1):
%
s"
,
self
.
choice
,
str
(
self
.
location
),
self
.
get_children
())
self
.
child
=
self
.
get_children
()[
0
]
self
.
child
=
self
.
get_children
()[
0
]
else
:
else
:
self
.
child_descriptor
=
None
self
.
child_descriptor
=
None
...
@@ -79,32 +89,32 @@ class RandomizeModule(RandomizeFields, XModule):
...
@@ -79,32 +89,32 @@ class RandomizeModule(RandomizeFields, XModule):
"""
"""
if
self
.
child_descriptor
is
None
:
if
self
.
child_descriptor
is
None
:
return
[]
return
[]
return
[
self
.
child_descriptor
]
return
[
self
.
child_descriptor
]
def
student_view
(
self
,
context
):
def
student_view
(
self
,
context
):
if
self
.
child
is
None
:
if
self
.
child
is
None
:
# raise error instead? In fact, could complain on descriptor load
...
# raise error instead? In fact, could complain on descriptor load
return
Fragment
(
content
=
u"<div>Nothing to randomize between</div>"
)
return
Fragment
(
content
=
u"<div>Nothing to randomize between</div>"
)
child_html
=
self
.
child
.
render
(
'student_view'
,
context
)
if
self
.
system
.
user_is_staff
:
if
self
.
system
.
user_is_staff
:
dishtml
=
self
.
system
.
render_template
(
'randomize_control.html'
,
{
dishtml
=
self
.
system
.
render_template
(
'randomize_control.html'
,
{
'element_id'
:
self
.
location
.
html_id
(),
'element_id'
:
self
.
location
.
html_id
(),
'is_staff'
:
self
.
system
.
user_is_staff
,
'is_staff'
:
self
.
system
.
user_is_staff
,
'ajax_url'
:
self
.
system
.
ajax_url
,
'ajax_url'
:
self
.
system
.
ajax_url
,
'choice'
:
self
.
choice
,
'choice'
:
self
.
choice
,
'num_choices'
:
len
(
self
.
descriptor
.
get_children
()),
'num_choices'
:
len
(
self
.
descriptor
.
get_children
()),
})
})
# html = '<html><p>Welcome, staff. Randomize loc=%s ; Choice=%s</p><br/><hr/></br/>' % (str(self.location), self.choice)
# html = '<html><p>Welcome, staff. Randomize loc=%s ;
child_html
=
self
.
child
.
render
(
'student_view'
,
context
)
# Choice=%s</p><br/><hr/></br/>' % (str(self.location),
return
Fragment
(
u"<html>"
+
dishtml
+
child_html
.
content
+
u"</html>"
)
# self.choice)
return
self
.
child
.
render
(
'student_view'
,
context
)
return
Fragment
(
u"<html>"
+
dishtml
+
child_html
.
content
+
u"</html>"
)
return
child_html
def
handle_ajax
(
self
,
dispatch
,
data
):
def
handle_ajax
(
self
,
dispatch
,
data
):
if
dispatch
==
'next'
:
if
dispatch
==
'next'
:
self
.
choice
=
self
.
choice
+
1
self
.
choice
=
self
.
choice
+
1
elif
dispatch
==
'jump'
:
elif
dispatch
==
'jump'
:
log
.
debug
(
'jump, data=
%
s'
%
data
)
log
.
debug
(
'jump, data=
%
s'
%
data
)
self
.
choice
=
int
(
data
[
'choice'
])
self
.
choice
=
int
(
data
[
'choice'
])
num_choices
=
len
(
self
.
descriptor
.
get_children
())
num_choices
=
len
(
self
.
descriptor
.
get_children
())
...
@@ -119,14 +129,12 @@ class RandomizeModule(RandomizeFields, XModule):
...
@@ -119,14 +129,12 @@ class RandomizeModule(RandomizeFields, XModule):
class
RandomizeDescriptor
(
RandomizeFields
,
SequenceDescriptor
):
class
RandomizeDescriptor
(
RandomizeFields
,
SequenceDescriptor
):
# the editing interface can be the same as for sequences -- just a container
# the editing interface can be the same as for sequences -- just a
# container
module_class
=
RandomizeModule
module_class
=
RandomizeModule
filename_extension
=
"xml"
filename_extension
=
"xml"
def
definition_to_xml
(
self
,
resource_fs
):
def
definition_to_xml
(
self
,
resource_fs
):
xml_object
=
etree
.
Element
(
'randomize'
)
xml_object
=
etree
.
Element
(
'randomize'
)
for
child
in
self
.
get_children
():
for
child
in
self
.
get_children
():
self
.
runtime
.
add_block_as_child_node
(
child
,
xml_object
)
self
.
runtime
.
add_block_as_child_node
(
child
,
xml_object
)
...
@@ -134,7 +142,7 @@ class RandomizeDescriptor(RandomizeFields, SequenceDescriptor):
...
@@ -134,7 +142,7 @@ class RandomizeDescriptor(RandomizeFields, SequenceDescriptor):
def
has_dynamic_children
(
self
):
def
has_dynamic_children
(
self
):
"""
"""
Grading needs to know that only one of the children is actually "real".
This
Grading needs to know that only one of the children is actually "real".
makes it use module.get_child_descriptors().
This
makes it use module.get_child_descriptors().
"""
"""
return
True
return
True
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