.. _Appendix F:

Appendix F - Files for the Example JavaScript Input Problem
===========================================================

For the example JavaScript Input problem, you need the following four files:

- :ref:`webGLDemo.html`
- :ref:`webGLDemo.css`
- :ref:`webGLDemo.js`
- :ref:`three.min.js`

To create these files, copy the code for each file into a text editor, and 
then save each file. Make sure to use the correct file name extension when you save
each file.

.. _webGLDemo.html:

webGLDemo.html
--------------

::

    <!DOCTYPE HTML>
    
    <html>
    
    <head>
    
        <link rel="stylesheet" type="text/css" href="webGLDemo.css">
    
    </head>
    
    <body>
    
        <div id="container"></div>
    
        <script src="three.min.js"></script>
    
        <script src="webGLDemo.js" defer='defer'></script>
    
    </body>
    
    </html>
    
.. _webGLDemo.css:

webGLDemo.css
-------------

::

    #container {
      background-color: black;
      width: 400px;
      height:400px;
    }

    
.. _webGLDemo.js:

webGLDemo.js
------------

::    

    var WebGLDemo = (function() {
    
    var width = 400, height = 400;
    var container, renderer, scene, camera, projector,
        ambientlight, directionalLight,
        cylinder, cube, nonSelectedMaterial, selectedMaterial;
    // Revolutions per second
    var angularSpeed = 0.5, lastTime = 0;
    var state = {
                    'selectedObjects': {
                    'cylinder': false,
                    'cube': false
                    }
                };
    
    function init() {
        container = document.getElementById('container');
        // Renderer
        renderer = new THREE.WebGLRenderer({antialias:true});
        renderer.setSize(width, height);
        renderer.setClearColor(0x000000, 1);
        container.appendChild(renderer.domElement);
    
        // Scene
        scene = new THREE.Scene();
    
        // Camera
        camera = new THREE.PerspectiveCamera(45, width/height, 1, 1000);
        camera.position.z = 700;
    
        unselectedMaterial = new THREE.MeshPhongMaterial({
        specular: '#a9fcff',
        color: '#00abb1',
        emissive: '#006063',
        shininess: 100
        });
    
        selectedMaterial = new THREE.MeshPhongMaterial({
        specular: '#a9fcff',
        color: '#abb100',
        emissive: '#606300',
        shininess: 100
        });
    
        // Cylinder: bottomRadius, topRadius, height, segmentsRadius, segmentsHeight
        cylinder = new THREE.Mesh(new THREE.CylinderGeometry(0, 100, 150, 50, 50, false), unselectedMaterial);
        cylinder.position.x = -125;
        cylinder.overdraw = true;
        scene.add(cylinder);
    
        // Cube
        cube = new THREE.Mesh(new THREE.CubeGeometry(120, 120, 120), unselectedMaterial);
        cube.position.x = 125;
        cube.overdraw = true;
        scene.add(cube);
    
        // Ambient light
        ambientLight = new THREE.AmbientLight(0x222222);
        scene.add(ambientLight);
        
        // Directional light
        directionalLight = new THREE.DirectionalLight(0xffffff);
        directionalLight.position.set(1, 1, 1).normalize();
        scene.add(directionalLight);
    
        // Used to select element with mouse click
        projector = new THREE.Projector();
    
        renderer.domElement.addEventListener('click', onMouseClick, false);
    
        // Start animation
        animate();
    }
    
    // This function is executed on each animation frame
    function animate() {
        // Request new frame
        requestAnimationFrame(animate);
        render();
    }
    
    function render() {
        // Update
        var time = (new Date()).getTime();
        var timeDiff = time - lastTime;
        var angleChange = angularSpeed * timeDiff * 2 * Math.PI / 1000;
        cylinder.rotation.x += angleChange;
        cylinder.rotation.z += angleChange;
        cube.rotation.x += angleChange;
        cube.rotation.y += angleChange;
        lastTime = time;
    
        // Render
        renderer.render(scene, camera);
    }
    
    function onMouseClick(event) {
        var vector = new THREE.Vector3((event.clientX / width) * 2 - 1, 
                                    -(event.clientY / height) * 2 + 1, 1);
        projector.unprojectVector(vector, camera);
        
        var raycaster = new THREE.Raycaster(camera.position, vector.sub(camera.position).normalize()),
            intersects = raycaster.intersectObjects(scene.children);
        
        if (intersects.length > 0) {
        if (intersects[0].object === cylinder) {
            state.selectedObjects.cylinder = !state.selectedObjects.cylinder;
        }
        else if (intersects[0].object === cube) {
            state.selectedObjects.cube = !state.selectedObjects.cube;
        }
            
        updateMaterials();
        } 
    }
    
    function updateMaterials() {
        if (state.selectedObjects.cylinder) {
            cylinder.material =  selectedMaterial;
        }
        else {
            cylinder.material =  unselectedMaterial;
        }
    
        if (state.selectedObjects.cube) {
            cube.material =  selectedMaterial;
        }
        else {
            cube.material =  unselectedMaterial;
        }
    }
    
    init();
    
    function getState() {
        return JSON.stringify(state);
    }
    
    function setState(stateStr) {
        state = JSON.parse(stateStr);
        updateMaterials();
    }
    
    function getGrade() {
        // The following return value may or may not be used to grade server-side.
        // If getState and setState are used, then the Python grader also gets
        // access to the return value of getState and can choose it instead to grade.
        return JSON.stringify(state['selectedObjects']);
    }
    
    return {
        getState: getState,
        setState: setState,
        getGrade: getGrade
    };
    }());
    

.. _three.min.js:

three.min.js
------------

::

    // three.js - http://github.com/mrdoob/three.js
    'use strict';var THREE={REVISION:"62"};self.console=self.console||{info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}};String.prototype.trim=String.prototype.trim||function(){return this.replace(/^\s+|\s+$/g,"")};THREE.extend=function(a,b){if(Object.keys)for(var c=Object.keys(b),d=0,e=c.length;d<e;d++){var f=c[d];Object.defineProperty(a,f,Object.getOwnPropertyDescriptor(b,f))}else for(f in c={}.hasOwnProperty,b)c.call(b,f)&&(a[f]=b[f]);return a};
    (function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!self.requestAnimationFrame;++c)self.requestAnimationFrame=self[b[c]+"RequestAnimationFrame"],self.cancelAnimationFrame=self[b[c]+"CancelAnimationFrame"]||self[b[c]+"CancelRequestAnimationFrame"];void 0===self.requestAnimationFrame&&void 0!==self.setTimeout&&(self.requestAnimationFrame=function(b){var c=Date.now(),f=Math.max(0,16-(c-a)),h=self.setTimeout(function(){b(c+f)},f);a=c+f;return h});void 0===self.cancelAnimationFrame&&void 0!==
    self.clearTimeout&&(self.cancelAnimationFrame=function(a){self.clearTimeout(a)})})();THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;
    THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;
    THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;
    THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;
    THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.Color=function(a){void 0!==a&&this.set(a);return this};
    THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,set:function(a){a instanceof THREE.Color?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){if(0===b)this.r=this.g=this.b=c;else{var d=function(a,b,c){0>c&&(c+=1);1<c&&(c-=1);return c<1/6?a+6*(b-a)*
    c:0.5>c?b:c<2/3?a+6*(b-a)*(2/3-c):a},b=0.5>=c?c*(1+b):c+b-c*b,c=2*c-b;this.r=d(c,b,a+1/3);this.g=d(c,b,a);this.b=d(c,b,a-1/3)}return this},setStyle:function(a){if(/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.test(a))return a=/^rgb\((\d+), ?(\d+), ?(\d+)\)$/i.exec(a),this.r=Math.min(255,parseInt(a[1],10))/255,this.g=Math.min(255,parseInt(a[2],10))/255,this.b=Math.min(255,parseInt(a[3],10))/255,this;if(/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.test(a))return a=/^rgb\((\d+)\%, ?(\d+)\%, ?(\d+)\%\)$/i.exec(a),this.r=
    Math.min(100,parseInt(a[1],10))/100,this.g=Math.min(100,parseInt(a[2],10))/100,this.b=Math.min(100,parseInt(a[3],10))/100,this;if(/^\#([0-9a-f]{6})$/i.test(a))return a=/^\#([0-9a-f]{6})$/i.exec(a),this.setHex(parseInt(a[1],16)),this;if(/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.test(a))return a=/^\#([0-9a-f])([0-9a-f])([0-9a-f])$/i.exec(a),this.setHex(parseInt(a[1]+a[1]+a[2]+a[2]+a[3]+a[3],16)),this;if(/^(\w+)$/i.test(a))return this.setHex(THREE.ColorKeywords[a]),this},copy:function(a){this.r=a.r;this.g=
    a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);this.b=Math.sqrt(this.b);return this},getHex:function(){return 255*this.r<<16^255*this.g<<
    8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(){var a={h:0,s:0,l:0};return function(){var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),h,g=(f+e)/2;if(f===e)f=h=0;else{var i=e-f,f=0.5>=g?i/(e+f):i/(2-e-f);switch(e){case b:h=(c-d)/i+(c<d?6:0);break;case c:h=(d-b)/i+2;break;case d:h=(b-c)/i+4}h/=6}a.h=h;a.s=f;a.l=g;return a}}(),getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},
    offsetHSL:function(a,b,c){var d=this.getHSL();d.h+=a;d.s+=b;d.l+=c;this.setHSL(d.h,d.s,d.l);return this},add:function(a){this.r+=a.r;this.g+=a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=
    (a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a){this.r=a[0];this.g=a[1];this.b=a[2];return this},toArray:function(){return[this.r,this.g,this.b]},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
    THREE.ColorKeywords={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,
    darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,
    grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,
    lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,
    palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,
    tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};THREE.Quaternion=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1};
    THREE.Quaternion.prototype={constructor:THREE.Quaternion,_x:0,_y:0,_z:0,_w:0,_euler:void 0,_updateEuler:function(){void 0!==this._euler&&this._euler.setFromQuaternion(this,void 0,!1)},get x(){return this._x},set x(a){this._x=a;this._updateEuler()},get y(){return this._y},set y(a){this._y=a;this._updateEuler()},get z(){return this._z},set z(a){this._z=a;this._updateEuler()},get w(){return this._w},set w(a){this._w=a;this._updateEuler()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;
    this._updateEuler();return this},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._w=a._w;this._updateEuler();return this},setFromEuler:function(a,b){if(!1===a instanceof THREE.Euler)throw Error("ERROR: Quaternion's .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.  Please update your code.");var c=Math.cos(a._x/2),d=Math.cos(a._y/2),e=Math.cos(a._z/2),f=Math.sin(a._x/2),h=Math.sin(a._y/2),g=Math.sin(a._z/2);"XYZ"===a.order?(this._x=f*d*e+c*h*g,this._y=c*h*
    e-f*d*g,this._z=c*d*g+f*h*e,this._w=c*d*e-f*h*g):"YXZ"===a.order?(this._x=f*d*e+c*h*g,this._y=c*h*e-f*d*g,this._z=c*d*g-f*h*e,this._w=c*d*e+f*h*g):"ZXY"===a.order?(this._x=f*d*e-c*h*g,this._y=c*h*e+f*d*g,this._z=c*d*g+f*h*e,this._w=c*d*e-f*h*g):"ZYX"===a.order?(this._x=f*d*e-c*h*g,this._y=c*h*e+f*d*g,this._z=c*d*g-f*h*e,this._w=c*d*e+f*h*g):"YZX"===a.order?(this._x=f*d*e+c*h*g,this._y=c*h*e+f*d*g,this._z=c*d*g-f*h*e,this._w=c*d*e-f*h*g):"XZY"===a.order&&(this._x=f*d*e-c*h*g,this._y=c*h*e-f*d*g,this._z=
    c*d*g+f*h*e,this._w=c*d*e+f*h*g);!1!==b&&this._updateEuler();return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Math.cos(c);this._updateEuler();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],h=b[9],g=b[2],i=b[6],b=b[10],k=c+f+b;0<k?(c=0.5/Math.sqrt(k+1),this._w=0.25/c,this._x=(i-h)*c,this._y=(d-g)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(i-h)/c,this._x=0.25*c,
    this._y=(a+e)/c,this._z=(d+g)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-g)/c,this._x=(a+e)/c,this._y=0.25*c,this._z=(h+i)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+g)/c,this._y=(h+i)/c,this._z=0.25*c);this._updateEuler();return this},inverse:function(){this.conjugate().normalize();return this},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this._updateEuler();return this},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*
    this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);return this},multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Quaternion's .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z,f=
    a._w,h=b._x,g=b._y,i=b._z,k=b._w;this._x=c*k+f*h+d*i-e*g;this._y=d*k+f*g+e*h-c*i;this._z=e*k+f*i+c*g-d*h;this._w=f*k-c*h-d*g-e*i;this._updateEuler();return this},multiplyVector3:function(a){console.warn("DEPRECATED: Quaternion's .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)},slerp:function(a,b){var c=this._x,d=this._y,e=this._z,f=this._w,h=f*a._w+c*a._x+d*a._y+e*a._z;0>h?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=
    -a._z,h=-h):this.copy(a);if(1<=h)return this._w=f,this._x=c,this._y=d,this._z=e,this;var g=Math.acos(h),i=Math.sqrt(1-h*h);if(0.001>Math.abs(i))return this._w=0.5*(f+this._w),this._x=0.5*(c+this._x),this._y=0.5*(d+this._y),this._z=0.5*(e+this._z),this;h=Math.sin((1-b)*g)/i;g=Math.sin(b*g)/i;this._w=f*h+this._w*g;this._x=c*h+this._x*g;this._y=d*h+this._y*g;this._z=e*h+this._z*g;this._updateEuler();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},
    fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];this._w=a[3];this._updateEuler();return this},toArray:function(){return[this._x,this._y,this._z,this._w]},clone:function(){return new THREE.Quaternion(this._x,this._y,this._z,this._w)}};THREE.Quaternion.slerp=function(a,b,c,d){return c.copy(a).slerp(b,d)};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
    THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,
    b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector2's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=
    a.y;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a):this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);
    return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/
    b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a){this.x=a[0];this.y=a[1];return this},toArray:function(){return[this.x,this.y]},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
    THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+
    a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),
    this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*
    b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},applyProjection:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements,e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);
    this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,h=a.z,a=a.w,g=a*b+f*d-h*c,i=a*c+h*b-e*d,k=a*d+e*c-f*b,b=-e*b-f*c-h*d;this.x=g*a+b*-e+i*-h-k*-f;this.y=i*a+b*-f+k*-e-g*-h;this.z=k*a+b*-h+g*-f-i*-e;return this},transformDirection:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*
    b+a[6]*c+a[10]*d;this.normalize();return this},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=a.y);this.z<a.z&&(this.z=a.z);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<
    a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},
    setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=
    a.x,d=a.y,e=a.z,f=b.x,h=b.y,g=b.z;this.x=d*g-e*h;this.y=e*f-c*g;this.z=c*h-d*f;return this},angleTo:function(a){a=this.dot(a)/(this.length()*a.length());return Math.acos(THREE.Math.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},setEulerFromRotationMatrix:function(){console.error("REMOVED: Vector3's setEulerFromRotationMatrix has been removed in favor of Euler.setFromRotationMatrix(), please update your code.")},
    setEulerFromQuaternion:function(){console.error("REMOVED: Vector3's setEulerFromQuaternion: has been removed in favor of Euler.setFromQuaternion(), please update your code.")},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();
    this.x=b;this.y=c;this.z=a;return this},getColumnFromMatrix:function(a,b){var c=4*a,d=b.elements;this.x=d[c];this.y=d[c+1];this.z=d[c+2];return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];return this},toArray:function(){return[this.x,this.y,this.z]},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};
    THREE.extend(THREE.Vector3.prototype,{applyEuler:function(){var a=new THREE.Quaternion;return function(b){!1===b instanceof THREE.Euler&&console.error("ERROR: Vector3's .applyEuler() now expects a Euler rotation rather than a Vector3 and order.  Please update your code.");this.applyQuaternion(a.setFromEuler(b));return this}}(),applyAxisAngle:function(){var a=new THREE.Quaternion;return function(b,c){this.applyQuaternion(a.setFromAxisAngle(b,c));return this}}(),projectOnVector:function(){var a=new THREE.Vector3;
    return function(b){a.copy(b).normalize();b=this.dot(a);return this.copy(a).multiplyScalar(b)}}(),projectOnPlane:function(){var a=new THREE.Vector3;return function(b){a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a=new THREE.Vector3;return function(b){a.copy(this).projectOnVector(b).multiplyScalar(2);return this.subVectors(a,this)}}()});THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
    THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;
    case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},
    addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},
    applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){0!==a?(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a):(this.z=this.y=this.x=0,this.w=1);return this},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,
    this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],h=a[1],g=a[5],i=a[9];c=a[2];b=a[6];var k=a[10];if(0.01>Math.abs(d-h)&&0.01>Math.abs(f-c)&&0.01>Math.abs(i-b)){if(0.1>Math.abs(d+h)&&0.1>Math.abs(f+c)&&0.1>Math.abs(i+b)&&0.1>Math.abs(e+g+k-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;g=(g+1)/2;k=(k+1)/2;d=(d+h)/4;f=(f+c)/4;i=(i+b)/4;e>g&&e>k?0.01>e?(b=0,d=c=0.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):g>k?0.01>g?
    (b=0.707106781,c=0,d=0.707106781):(c=Math.sqrt(g),b=d/c,d=i/c):0.01>k?(c=b=0.707106781,d=0):(d=Math.sqrt(k),b=f/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(h-d)*(h-d));0.001>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(h-d)/a;this.w=Math.acos((e+g+k-1)/2);return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);this.w>a.w&&(this.w=a.w);return this},max:function(a){this.x<a.x&&(this.x=a.x);this.y<a.y&&(this.y=
    a.y);this.z<a.z&&(this.z=a.z);this.w<a.w&&(this.w=a.w);return this},clamp:function(a,b){this.x<a.x?this.x=a.x:this.x>b.x&&(this.x=b.x);this.y<a.y?this.y=a.y:this.y>b.y&&(this.y=b.y);this.z<a.z?this.z=a.z:this.z>b.z&&(this.z=b.z);this.w<a.w?this.w=a.w:this.w>b.w&&(this.w=b.w);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*
    this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z&&
    a.w===this.w},fromArray:function(a){this.x=a[0];this.y=a[1];this.z=a[2];this.w=a[3];return this},toArray:function(){return[this.x,this.y,this.z,this.w]},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Euler=function(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||THREE.Euler.DefaultOrder};THREE.Euler.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");THREE.Euler.DefaultOrder="XYZ";
    THREE.Euler.prototype={constructor:THREE.Euler,_x:0,_y:0,_z:0,_order:THREE.Euler.DefaultOrder,_quaternion:void 0,_updateQuaternion:function(){void 0!==this._quaternion&&this._quaternion.setFromEuler(this,!1)},get x(){return this._x},set x(a){this._x=a;this._updateQuaternion()},get y(){return this._y},set y(a){this._y=a;this._updateQuaternion()},get z(){return this._z},set z(a){this._z=a;this._updateQuaternion()},get order(){return this._order},set order(a){this._order=a;this._updateQuaternion()},
    set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this._updateQuaternion();return this},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this._updateQuaternion();return this},setFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],h=d[8],g=d[1],i=d[5],k=d[9],m=d[2],l=d[6],d=d[10],b=b||this._order;"XYZ"===b?(this._y=Math.asin(c(h)),0.99999>Math.abs(h)?(this._x=Math.atan2(-k,d),this._z=
    Math.atan2(-f,e)):(this._x=Math.atan2(l,i),this._z=0)):"YXZ"===b?(this._x=Math.asin(-c(k)),0.99999>Math.abs(k)?(this._y=Math.atan2(h,d),this._z=Math.atan2(g,i)):(this._y=Math.atan2(-m,e),this._z=0)):"ZXY"===b?(this._x=Math.asin(c(l)),0.99999>Math.abs(l)?(this._y=Math.atan2(-m,d),this._z=Math.atan2(-f,i)):(this._y=0,this._z=Math.atan2(g,e))):"ZYX"===b?(this._y=Math.asin(-c(m)),0.99999>Math.abs(m)?(this._x=Math.atan2(l,d),this._z=Math.atan2(g,e)):(this._x=0,this._z=Math.atan2(-f,i))):"YZX"===b?(this._z=
    Math.asin(c(g)),0.99999>Math.abs(g)?(this._x=Math.atan2(-k,i),this._y=Math.atan2(-m,e)):(this._x=0,this._y=Math.atan2(h,d))):"XZY"===b?(this._z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this._x=Math.atan2(l,i),this._y=Math.atan2(h,e)):(this._x=Math.atan2(-k,d),this._y=0)):console.warn("WARNING: Euler.setFromRotationMatrix() given unsupported order: "+b);this._order=b;this._updateQuaternion();return this},setFromQuaternion:function(a,b,c){function d(a){return Math.min(Math.max(a,-1),1)}var e=a.x*a.x,f=
    a.y*a.y,h=a.z*a.z,g=a.w*a.w,b=b||this._order;"XYZ"===b?(this._x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-e-f+h),this._y=Math.asin(d(2*(a.x*a.z+a.y*a.w))),this._z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+e-f-h)):"YXZ"===b?(this._x=Math.asin(d(2*(a.x*a.w-a.y*a.z))),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-e-f+h),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-e+f-h)):"ZXY"===b?(this._x=Math.asin(d(2*(a.x*a.w+a.y*a.z))),this._y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-e-f+h),this._z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-e+f-h)):"ZYX"===
    b?(this._x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-e-f+h),this._y=Math.asin(d(2*(a.y*a.w-a.x*a.z))),this._z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+e-f-h)):"YZX"===b?(this._x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-e+f-h),this._y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+e-f-h),this._z=Math.asin(d(2*(a.x*a.y+a.z*a.w)))):"XZY"===b?(this._x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-e+f-h),this._y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+e-f-h),this._z=Math.asin(d(2*(a.z*a.w-a.x*a.y)))):console.warn("WARNING: Euler.setFromQuaternion() given unsupported order: "+
    b);this._order=b;!1!==c&&this._updateQuaternion();return this},reorder:function(){var a=new THREE.Quaternion;return function(b){a.setFromEuler(this);this.setFromQuaternion(a,b)}}(),fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this._updateQuaternion();return this},toArray:function(){return[this._x,this._y,this._z,this._order]},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},clone:function(){return new THREE.Euler(this._x,
    this._y,this._z,this._order)}};THREE.Line3=function(a,b){this.start=void 0!==a?a:new THREE.Vector3;this.end=void 0!==b?b:new THREE.Vector3};
    THREE.Line3.prototype={constructor:THREE.Line3,set:function(a,b){this.start.copy(a);this.end.copy(b);return this},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},center:function(a){return(a||new THREE.Vector3).addVectors(this.start,this.end).multiplyScalar(0.5)},delta:function(a){return(a||new THREE.Vector3).subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,
    b){var c=b||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);var e=b.dot(b),e=b.dot(a)/e;d&&(e=THREE.Math.clamp(e,0,1));return e}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);c=c||new THREE.Vector3;return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);
    this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)},clone:function(){return(new THREE.Line3).copy(this)}};THREE.Box2=function(a,b){this.min=void 0!==a?a:new THREE.Vector2(Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector2(-Infinity,-Infinity)};
    THREE.Box2.prototype={constructor:THREE.Box2,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var c=1,d=a.length;c<d;c++)b=a[c],b.x<this.min.x?this.min.x=b.x:b.x>this.max.x&&(this.max.x=b.x),b.y<this.min.y?this.min.y=b.y:b.y>this.max.y&&(this.max.y=b.y)}else this.makeEmpty();return this},setFromCenterAndSize:function(){var a=new THREE.Vector2;return function(b,c){var d=a.copy(c).multiplyScalar(0.5);
    this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},center:function(a){return(a||new THREE.Vector2).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector2).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);
    this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y?!0:!1},getParameter:function(a){return new THREE.Vector2((a.x-this.min.x)/(this.max.x-this.min.x),
    (a.y-this.min.y)/(this.max.y-this.min.y))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector2).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector2;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);
    return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box2).copy(this)}};THREE.Box3=function(a,b){this.min=void 0!==a?a:new THREE.Vector3(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new THREE.Vector3(-Infinity,-Infinity,-Infinity)};
    THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},addPoint:function(a){a.x<this.min.x?this.min.x=a.x:a.x>this.max.x&&(this.max.x=a.x);a.y<this.min.y?this.min.y=a.y:a.y>this.max.y&&(this.max.y=a.y);a.z<this.min.z?this.min.z=a.z:a.z>this.max.z&&(this.max.z=a.z)},setFromPoints:function(a){if(0<a.length){var b=a[0];this.min.copy(b);this.max.copy(b);for(var b=1,c=a.length;b<c;b++)this.addPoint(a[b])}else this.makeEmpty();return this},setFromCenterAndSize:function(){var a=
    new THREE.Vector3;return function(b,c){var d=a.copy(c).multiplyScalar(0.5);this.min.copy(b).sub(d);this.max.copy(b).add(d);return this}}(),setFromObject:function(){var a=new THREE.Vector3;return function(b){var c=this;b.updateMatrixWorld(!0);this.makeEmpty();b.traverse(function(b){if(void 0!==b.geometry&&void 0!==b.geometry.vertices)for(var e=b.geometry.vertices,f=0,h=e.length;f<h;f++)a.copy(e[f]),a.applyMatrix4(b.matrixWorld),c.expandByPoint(a)});return this}}(),copy:function(a){this.min.copy(a.min);
    this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},empty:function(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},center:function(a){return(a||new THREE.Vector3).addVectors(this.min,this.max).multiplyScalar(0.5)},size:function(a){return(a||new THREE.Vector3).subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);
    this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a){return new THREE.Vector3((a.x-this.min.x)/(this.max.x-this.min.x),
    (a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},isIntersectionBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},clampPoint:function(a,b){return(b||new THREE.Vector3).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=
    new THREE.Vector3;return function(b){b=b||new THREE.Sphere;b.center=this.center();b.radius=0.5*this.size(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];return function(b){a[0].set(this.min.x,this.min.y,
    this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.makeEmpty();this.setFromPoints(a);return this}}(),translate:function(a){this.min.add(a);
    this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box3).copy(this)}};THREE.Matrix3=function(a,b,c,d,e,f,h,g,i){this.elements=new Float32Array(9);this.set(void 0!==a?a:1,b||0,c||0,d||0,void 0!==e?e:1,f||0,h||0,g||0,void 0!==i?i:1)};
    THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,h,g,i){var k=this.elements;k[0]=a;k[3]=b;k[6]=c;k[1]=d;k[4]=e;k[7]=f;k[2]=h;k[5]=g;k[8]=i;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},
    multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix3(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],h=a[5],g=a[6],i=a[7],a=a[8];return b*f*a-b*h*i-c*e*a+c*h*g+d*e*i-d*f*g},getInverse:function(a,
    b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/
    c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix4=function(a,b,c,d,e,f,h,g,i,k,m,l,p,s,t,n){var r=this.elements=new Float32Array(16);r[0]=void 0!==a?a:1;r[4]=b||0;r[8]=c||0;r[12]=d||0;r[1]=e||0;r[5]=void 0!==f?f:1;r[9]=h||0;r[13]=g||0;r[2]=i||0;r[6]=k||0;r[10]=void 0!==m?m:1;r[14]=l||0;r[3]=p||0;r[7]=s||0;r[11]=t||0;r[15]=void 0!==n?n:1};
    THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,h,g,i,k,m,l,p,s,t,n){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=h;r[13]=g;r[2]=i;r[6]=k;r[10]=m;r[14]=l;r[3]=p;r[7]=s;r[11]=t;r[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("DEPRECATED: Matrix4's .extractPosition() has been renamed to .copyPosition().");
    return this.copyPosition(a)},copyPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements,b=b.elements,d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),makeRotationFromEuler:function(a){!1===
    a instanceof THREE.Euler&&console.error("ERROR: Matrix's .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.  Please update your code.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),h=Math.cos(d),d=Math.sin(d),g=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){var a=f*g,i=f*e,k=c*g,m=c*e;b[0]=h*g;b[4]=-h*e;b[8]=d;b[1]=i+k*d;b[5]=a-m*d;b[9]=-c*h;b[2]=m-a*d;b[6]=k+i*d;b[10]=f*h}else"YXZ"===a.order?(a=h*g,i=h*e,k=d*g,m=d*e,b[0]=a+m*c,b[4]=k*c-i,b[8]=
    f*d,b[1]=f*e,b[5]=f*g,b[9]=-c,b[2]=i*c-k,b[6]=m+a*c,b[10]=f*h):"ZXY"===a.order?(a=h*g,i=h*e,k=d*g,m=d*e,b[0]=a-m*c,b[4]=-f*e,b[8]=k+i*c,b[1]=i+k*c,b[5]=f*g,b[9]=m-a*c,b[2]=-f*d,b[6]=c,b[10]=f*h):"ZYX"===a.order?(a=f*g,i=f*e,k=c*g,m=c*e,b[0]=h*g,b[4]=k*d-i,b[8]=a*d+m,b[1]=h*e,b[5]=m*d+a,b[9]=i*d-k,b[2]=-d,b[6]=c*h,b[10]=f*h):"YZX"===a.order?(a=f*h,i=f*d,k=c*h,m=c*d,b[0]=h*g,b[4]=m-a*e,b[8]=k*e+i,b[1]=e,b[5]=f*g,b[9]=-c*g,b[2]=-d*g,b[6]=i*e+k,b[10]=a-m*e):"XZY"===a.order&&(a=f*h,i=f*d,k=c*h,m=c*d,b[0]=
    h*g,b[4]=-e,b[8]=d*g,b[1]=a*e+m,b[5]=f*g,b[9]=i*e-k,b[2]=k*e-i,b[6]=c*g,b[10]=m*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("DEPRECATED: Matrix4's .setRotationFromQuaternion() has been deprecated in favor of makeRotationFromQuaternion.  Please update your code.");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,h=c+c,g=d+d,i=e+e,a=c*h,k=c*g,c=
    c*i,m=d*g,d=d*i,e=e*i,h=f*h,g=f*g,f=f*i;b[0]=1-(m+e);b[4]=k-f;b[8]=c+g;b[1]=k+f;b[5]=1-(a+e);b[9]=d-h;b[2]=c-g;b[6]=d+h;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var h=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);h[0]=a.x;
    h[4]=b.x;h[8]=c.x;h[1]=a.y;h[5]=b.y;h[9]=c.y;h[2]=a.z;h[6]=b.z;h[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("DEPRECATED: Matrix4's .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],h=c[4],g=c[8],i=c[12],k=c[1],m=c[5],l=c[9],p=c[13],s=c[2],t=c[6],n=c[10],r=c[14],q=c[3],u=c[7],w=c[11],c=c[15],
    z=d[0],B=d[4],D=d[8],x=d[12],F=d[1],A=d[5],O=d[9],C=d[13],E=d[2],I=d[6],y=d[10],v=d[14],G=d[3],R=d[7],J=d[11],d=d[15];e[0]=f*z+h*F+g*E+i*G;e[4]=f*B+h*A+g*I+i*R;e[8]=f*D+h*O+g*y+i*J;e[12]=f*x+h*C+g*v+i*d;e[1]=k*z+m*F+l*E+p*G;e[5]=k*B+m*A+l*I+p*R;e[9]=k*D+m*O+l*y+p*J;e[13]=k*x+m*C+l*v+p*d;e[2]=s*z+t*F+n*E+r*G;e[6]=s*B+t*A+n*I+r*R;e[10]=s*D+t*O+n*y+r*J;e[14]=s*x+t*C+n*v+r*d;e[3]=q*z+u*F+w*E+c*G;e[7]=q*B+u*A+w*I+c*R;e[11]=q*D+u*O+w*y+c*J;e[15]=q*x+u*C+w*v+c*d;return this},multiplyToArray:function(a,b,
    c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");
    return a.applyProjection(this)},multiplyVector4:function(a){console.warn("DEPRECATED: Matrix4's .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyProjection(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){console.warn("DEPRECATED: Matrix4's .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");
    a.transformDirection(this)},crossVector:function(a){console.warn("DEPRECATED: Matrix4's .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],h=a[5],g=a[9],i=a[13],k=a[2],m=a[6],l=a[10],p=a[14];return a[3]*(+e*g*m-d*i*m-e*h*l+c*i*l+d*h*p-c*g*p)+a[7]*(+b*g*p-b*i*l+e*f*l-d*f*p+d*i*k-e*g*k)+a[11]*(+b*i*m-b*h*p-e*f*m+c*f*p+e*h*k-c*i*k)+a[15]*(-d*h*k-b*g*m+b*h*l+d*f*m-c*f*
    l+c*g*k)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;
    a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=new THREE.Vector3;return function(){console.warn("DEPRECATED: Matrix4's .getPosition() has been removed. Use Vector3.getPositionFromMatrix( matrix ) instead.");var b=this.elements;return a.set(b[12],b[13],b[14])}}(),setPosition:function(a){var b=this.elements;
    b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[4],h=d[8],g=d[12],i=d[1],k=d[5],m=d[9],l=d[13],p=d[2],s=d[6],t=d[10],n=d[14],r=d[3],q=d[7],u=d[11],d=d[15];c[0]=m*n*q-l*t*q+l*s*u-k*n*u-m*s*d+k*t*d;c[4]=g*t*q-h*n*q-g*s*u+f*n*u+h*s*d-f*t*d;c[8]=h*l*q-g*m*q+g*k*u-f*l*u-h*k*d+f*m*d;c[12]=g*m*s-h*l*s-g*k*t+f*l*t+h*k*n-f*m*n;c[1]=l*t*r-m*n*r-l*p*u+i*n*u+m*p*d-i*t*d;c[5]=h*n*r-g*t*r+g*p*u-e*n*u-h*p*d+e*t*d;c[9]=g*m*r-h*l*r-g*i*u+e*l*u+h*i*d-
    e*m*d;c[13]=h*l*p-g*m*p+g*i*t-e*l*t-h*i*n+e*m*n;c[2]=k*n*r-l*s*r+l*p*q-i*n*q-k*p*d+i*s*d;c[6]=g*s*r-f*n*r-g*p*q+e*n*q+f*p*d-e*s*d;c[10]=f*l*r-g*k*r+g*i*q-e*l*q-f*i*d+e*k*d;c[14]=g*k*p-f*l*p-g*i*s+e*l*s+f*i*n-e*k*n;c[3]=m*s*r-k*t*r-m*p*q+i*t*q+k*p*u-i*s*u;c[7]=f*t*r-h*s*r+h*p*q-e*t*q-f*p*u+e*s*u;c[11]=h*k*r-f*m*r-h*i*q+e*m*q+f*i*u-e*k*u;c[15]=f*m*p-h*k*p+h*i*s-e*m*s-f*i*t+e*k*t;c=e*c[0]+i*c[4]+p*c[8]+r*c[12];if(0==c){if(b)throw Error("Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix4.getInverse(): can't invert matrix, determinant is 0");
    this.identity();return this}this.multiplyScalar(1/c);return this},translate:function(){console.warn("DEPRECATED: Matrix4's .translate() has been removed.")},rotateX:function(){console.warn("DEPRECATED: Matrix4's .rotateX() has been removed.")},rotateY:function(){console.warn("DEPRECATED: Matrix4's .rotateY() has been removed.")},rotateZ:function(){console.warn("DEPRECATED: Matrix4's .rotateZ() has been removed.")},rotateByAxis:function(){console.warn("DEPRECATED: Matrix4's .rotateByAxis() has been removed.")},
    scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,
    0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,h=a.y,g=a.z,i=e*f,k=e*h;this.set(i*f+c,i*h-d*g,i*g+d*h,0,i*h+d*g,k*h+c,k*g-d*f,0,i*g-d*h,k*g+d*f,e*g*g+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,
    0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a=new THREE.Vector3,b=new THREE.Matrix4;return function(c,d,e){var f=this.elements,h=a.set(f[0],f[1],f[2]).length(),g=a.set(f[4],f[5],f[6]).length(),i=a.set(f[8],f[9],f[10]).length();c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);var c=1/h,f=1/g,k=1/i;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=
    f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=k;b.elements[9]*=k;b.elements[10]*=k;d.setFromRotationMatrix(b);e.x=h;e.y=g;e.z=i;return this}}(),makeFrustum:function(a,b,c,d,e,f){var h=this.elements;h[0]=2*e/(b-a);h[4]=0;h[8]=(b+a)/(b-a);h[12]=0;h[1]=0;h[5]=2*e/(d-c);h[9]=(d+c)/(d-c);h[13]=0;h[2]=0;h[6]=0;h[10]=-(f+e)/(f-e);h[14]=-2*f*e/(f-e);h[3]=0;h[7]=0;h[11]=-1;h[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(THREE.Math.degToRad(0.5*a)),e=-a;return this.makeFrustum(e*
    b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var h=this.elements,g=b-a,i=c-d,k=f-e;h[0]=2/g;h[4]=0;h[8]=0;h[12]=-((b+a)/g);h[1]=0;h[5]=2/i;h[9]=0;h[13]=-((c+d)/i);h[2]=0;h[6]=0;h[10]=-2/k;h[14]=-((f+e)/k);h[3]=0;h[7]=0;h[11]=0;h[15]=1;return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8],a[9],a[10],a[11],a[12],a[13],a[14],a[15]]},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],
    a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Ray=function(a,b){this.origin=void 0!==a?a:new THREE.Vector3;this.direction=void 0!==b?b:new THREE.Vector3};
    THREE.Ray.prototype={constructor:THREE.Ray,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new THREE.Vector3).copy(this.direction).multiplyScalar(a).add(this.origin)},recast:function(){var a=new THREE.Vector3;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new THREE.Vector3;c.subVectors(a,this.origin);
    var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(){var a=new THREE.Vector3;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceTo(b);a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceTo(b)}}(),distanceSqToSegment:function(a,b,c,d){var e=a.clone().add(b).multiplyScalar(0.5),f=b.clone().sub(a).normalize(),h=0.5*a.distanceTo(b),
    g=this.origin.clone().sub(e),a=-this.direction.dot(f),b=g.dot(this.direction),i=-g.dot(f),k=g.lengthSq(),m=Math.abs(1-a*a),l,p;0<=m?(g=a*i-b,l=a*b-i,p=h*m,0<=g?l>=-p?l<=p?(h=1/m,g*=h,l*=h,a=g*(g+a*l+2*b)+l*(a*g+l+2*i)+k):(l=h,g=Math.max(0,-(a*l+b)),a=-g*g+l*(l+2*i)+k):(l=-h,g=Math.max(0,-(a*l+b)),a=-g*g+l*(l+2*i)+k):l<=-p?(g=Math.max(0,-(-a*h+b)),l=0<g?-h:Math.min(Math.max(-h,-i),h),a=-g*g+l*(l+2*i)+k):l<=p?(g=0,l=Math.min(Math.max(-h,-i),h),a=l*(l+2*i)+k):(g=Math.max(0,-(a*h+b)),l=0<g?h:Math.min(Math.max(-h,
    -i),h),a=-g*g+l*(l+2*i)+k)):(l=0<a?-h:h,g=Math.max(0,-(a*l+b)),a=-g*g+l*(l+2*i)+k);c&&c.copy(this.direction.clone().multiplyScalar(g).add(this.origin));d&&d.copy(f.clone().multiplyScalar(l).add(e));return a},isIntersectionSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},isIntersectionPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0==b)return 0==a.distanceToPoint(this.origin)?
    0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},isIntersectionBox:function(){var a=new THREE.Vector3;return function(b){return null!==this.intersectBox(b,a)}}(),intersectBox:function(a,b){var c,d,e,f,h;d=1/this.direction.x;f=1/this.direction.y;h=1/this.direction.z;var g=this.origin;0<=d?(c=(a.min.x-g.x)*d,d*=a.max.x-g.x):(c=(a.max.x-g.x)*d,d*=a.min.x-g.x);0<=f?(e=(a.min.y-g.y)*f,f*=
    a.max.y-g.y):(e=(a.max.y-g.y)*f,f*=a.min.y-g.y);if(c>f||e>d)return null;if(e>c||c!==c)c=e;if(f<d||d!==d)d=f;0<=h?(e=(a.min.z-g.z)*h,h*=a.max.z-g.z):(e=(a.max.z-g.z)*h,h*=a.min.z-g.z);if(c>h||e>d)return null;if(e>c||c!==c)c=e;if(h<d||d!==d)d=h;return 0>d?null:this.at(0<=c?c:d,b)},intersectTriangle:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3,d=new THREE.Vector3;return function(e,f,h,g,i){b.subVectors(f,e);c.subVectors(h,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0<
    f){if(g)return null;g=1}else if(0>f)g=-1,f=-f;else return null;a.subVectors(this.origin,e);e=g*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;h=g*this.direction.dot(b.cross(a));if(0>h||e+h>f)return null;e=-g*a.dot(d);return 0>e?null:this.at(e/f,i)}}(),applyMatrix4:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.sub(this.origin);this.direction.normalize();return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)},
    clone:function(){return(new THREE.Ray).copy(this)}};THREE.Sphere=function(a,b){this.center=void 0!==a?a:new THREE.Vector3;this.radius=void 0!==b?b:0};
    THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a=new THREE.Box3;return function(b,c){var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).center(d);for(var e=0,f=0,h=b.length;f<h;f++)e=Math.max(e,d.distanceToSquared(b[f]));this.radius=Math.sqrt(e);return this}}(),copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=
    this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);
    return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]};
    THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var h=this.planes;h[0].copy(a);h[1].copy(b);h[2].copy(c);h[3].copy(d);h[4].copy(e);h[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],h=c[4],g=c[5],i=c[6],k=c[7],m=c[8],l=c[9],p=c[10],s=c[11],t=c[12],n=c[13],r=c[14],c=c[15];b[0].setComponents(f-a,k-h,s-m,c-t).normalize();b[1].setComponents(f+
    a,k+h,s+m,c+t).normalize();b[2].setComponents(f+d,k+g,s+l,c+n).normalize();b[3].setComponents(f-d,k-g,s-l,c-n).normalize();b[4].setComponents(f-e,k-i,s-p,c-r).normalize();b[5].setComponents(f+e,k+i,s+p,c+r).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere);a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){for(var b=this.planes,
    c=a.center,a=-a.radius,d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var f=d[e];a.x=0<f.normal.x?c.min.x:c.max.x;b.x=0<f.normal.x?c.max.x:c.min.x;a.y=0<f.normal.y?c.min.y:c.max.y;b.y=0<f.normal.y?c.max.y:c.min.y;a.z=0<f.normal.z?c.min.z:c.max.z;b.z=0<f.normal.z?c.max.z:c.min.z;var h=f.distanceToPoint(a),f=f.distanceToPoint(b);if(0>h&&0>f)return!1}return!0}}(),containsPoint:function(a){for(var b=
    this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0},clone:function(){return(new THREE.Frustum).copy(this)}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
    THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
    c);return this}}(),copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,
    b){var c=this.distanceToPoint(a);return(b||new THREE.Vector3).copy(this.normal).multiplyScalar(c)},isIntersectionLine:function(a){var b=this.distanceToPoint(a.start),a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectLine:function(){var a=new THREE.Vector3;return function(b,c){var d=c||new THREE.Vector3,e=b.delta(a),f=this.normal.dot(e);if(0==f){if(0==this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/f,0>f||1<f?void 0:d.copy(e).multiplyScalar(f).add(b.start)}}(),
    coplanarPoint:function(a){return(a||new THREE.Vector3).copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d){var d=d||(new THREE.Matrix3).getNormalMatrix(c),e=a.copy(this.normal).applyMatrix3(d),f=this.coplanarPoint(b);f.applyMatrix4(c);this.setFromNormalAndCoplanarPoint(e,f);return this}}(),translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&
    a.constant==this.constant},clone:function(){return(new THREE.Plane).copy(this)}};THREE.Math={PI2:2*Math.PI,generateUUID:function(){var a="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split(""),b=Array(36),c=0,d;return function(){for(var e=0;36>e;e++)8==e||13==e||18==e||23==e?b[e]="-":14==e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19==e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c-b)},smoothstep:function(a,
    b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0},degToRad:function(){var a=Math.PI/
    180;return function(b){return b*a}}(),radToDeg:function(){var a=180/Math.PI;return function(b){return b*a}}()};THREE.Spline=function(a){function b(a,b,c,d,e,f,h){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,h,g,i,k,m,l,p;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);h=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
    f+2;k=this.points[c[0]];m=this.points[c[1]];l=this.points[c[2]];p=this.points[c[3]];g=h*h;i=h*g;d.x=b(k.x,m.x,l.x,p.x,h,g,i);d.y=b(k.y,m.y,l.y,p.y,h,g,i);d.z=b(k.z,m.z,l.z,p.z,h,g,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,h=new THREE.Vector3,g=[],i=0;g[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
    a/c,d=this.getPoint(b),h.copy(d),i+=h.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(g[b]=i,e=b);g[g.length]=i;return{chunks:g,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,h,g=[],i=new THREE.Vector3,k=this.getLength();g.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=k.chunks[b]-k.chunks[b-1];h=Math.ceil(a*c/k.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<h-1;c++)d=e+c*(1/h)*(f-e),d=this.getPoint(d),
    g.push(i.copy(d).clone());g.push(i.copy(this.points[b]).clone())}this.points=g}};THREE.Triangle=function(a,b,c){this.a=void 0!==a?a:new THREE.Vector3;this.b=void 0!==b?b:new THREE.Vector3;this.c=void 0!==c?c:new THREE.Vector3};THREE.Triangle.normal=function(){var a=new THREE.Vector3;return function(b,c,d,e){e=e||new THREE.Vector3;e.subVectors(d,c);a.subVectors(b,c);e.cross(a);b=e.lengthSq();return 0<b?e.multiplyScalar(1/Math.sqrt(b)):e.set(0,0,0)}}();
    THREE.Triangle.barycoordFromPoint=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f,h,g){a.subVectors(h,e);b.subVectors(f,e);c.subVectors(d,e);var d=a.dot(a),e=a.dot(b),f=a.dot(c),i=b.dot(b),h=b.dot(c),k=d*i-e*e,g=g||new THREE.Vector3;if(0==k)return g.set(-2,-1,-1);k=1/k;i=(i*f-e*h)*k;d=(d*h-e*f)*k;return g.set(1-i-d,d,i)}}();
    THREE.Triangle.containsPoint=function(){var a=new THREE.Vector3;return function(b,c,d,e){b=THREE.Triangle.barycoordFromPoint(b,c,d,e,a);return 0<=b.x&&0<=b.y&&1>=b.x+b.y}}();
    THREE.Triangle.prototype={constructor:THREE.Triangle,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},area:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return 0.5*a.cross(b).length()}}(),midpoint:function(a){return(a||
    new THREE.Vector3).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return THREE.Triangle.normal(this.a,this.b,this.c,a)},plane:function(a){return(a||new THREE.Plane).setFromCoplanarPoints(this.a,this.b,this.c)},barycoordFromPoint:function(a,b){return THREE.Triangle.barycoordFromPoint(a,this.a,this.b,this.c,b)},containsPoint:function(a){return THREE.Triangle.containsPoint(a,this.a,this.b,this.c)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)},
    clone:function(){return(new THREE.Triangle).copy(this)}};THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.UV=function(a,b){console.warn("THREE.UV has been DEPRECATED. Use THREE.Vector2 instead.");return new THREE.Vector2(a,b)};THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};
    THREE.Clock.prototype={constructor:THREE.Clock,start:function(){this.oldTime=this.startTime=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now();this.running=!0},stop:function(){this.getElapsedTime();this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=void 0!==self.performance&&void 0!==self.performance.now?self.performance.now():Date.now(),
    a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a}};THREE.EventDispatcher=function(){};
    THREE.EventDispatcher.prototype={constructor:THREE.EventDispatcher,apply:function(a){a.addEventListener=THREE.EventDispatcher.prototype.addEventListener;a.hasEventListener=THREE.EventDispatcher.prototype.hasEventListener;a.removeEventListener=THREE.EventDispatcher.prototype.removeEventListener;a.dispatchEvent=THREE.EventDispatcher.prototype.dispatchEvent},addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&
    c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)?!0:!1},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners,d=c[a].indexOf(b);-1!==d&&c[a].splice(d,1)}},dispatchEvent:function(){var a=[];return function(b){if(void 0!==this._listeners){var c=this._listeners[b.type];if(void 0!==c){b.target=this;for(var d=c.length,e=0;e<d;e++)a[e]=c[e];for(e=0;e<d;e++)a[e].call(this,b)}}}}()};(function(a){a.Raycaster=function(b,c,d,e){this.ray=new a.Ray(b,c);this.near=d||0;this.far=e||Infinity};var b=new a.Sphere,c=new a.Ray;new a.Plane;new a.Vector3;var d=new a.Vector3,e=new a.Matrix4,f=function(a,b){return a.distance-b.distance},h=new a.Vector3,g=new a.Vector3,i=new a.Vector3,k=function(f,m,s){if(f instanceof a.Sprite){d.getPositionFromMatrix(f.matrixWorld);var t=m.ray.distanceToPoint(d);if(t>f.scale.x)return s;s.push({distance:t,point:f.position,face:null,object:f})}else if(f instanceof
    a.LOD)d.getPositionFromMatrix(f.matrixWorld),t=m.ray.origin.distanceTo(d),k(f.getObjectForDistance(t),m,s);else if(f instanceof a.Mesh){var n=f.geometry;null===n.boundingSphere&&n.computeBoundingSphere();b.copy(n.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===m.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(m.ray).applyMatrix4(e);if(null!==n.boundingBox&&!1===c.isIntersectionBox(n.boundingBox))return s;if(n instanceof a.BufferGeometry){var r=f.material;if(void 0===
    r||!1===n.dynamic)return s;var q,u,w=m.precision;if(void 0!==n.attributes.index)for(var z=n.offsets,B=n.attributes.index.array,D=n.attributes.position.array,x=n.offsets.length,F=n.attributes.index.array.length/3,F=0;F<x;++F)for(var t=z[F].start,A=z[F].index,n=t,O=t+z[F].count;n<O;n+=3)t=A+B[n],q=A+B[n+1],u=A+B[n+2],h.set(D[3*t],D[3*t+1],D[3*t+2]),g.set(D[3*q],D[3*q+1],D[3*q+2]),i.set(D[3*u],D[3*u+1],D[3*u+2]),q=r.side===a.BackSide?c.intersectTriangle(i,g,h,!0):c.intersectTriangle(h,g,i,r.side!==a.DoubleSide),
    null!==q&&(q.applyMatrix4(f.matrixWorld),t=m.ray.origin.distanceTo(q),t<w||(t<m.near||t>m.far)||s.push({distance:t,point:q,face:null,faceIndex:null,object:f}));else{D=n.attributes.position.array;F=n.attributes.position.array.length;for(n=0;n<F;n+=3)t=n,q=n+1,u=n+2,h.set(D[3*t],D[3*t+1],D[3*t+2]),g.set(D[3*q],D[3*q+1],D[3*q+2]),i.set(D[3*u],D[3*u+1],D[3*u+2]),q=r.side===a.BackSide?c.intersectTriangle(i,g,h,!0):c.intersectTriangle(h,g,i,r.side!==a.DoubleSide),null!==q&&(q.applyMatrix4(f.matrixWorld),
    t=m.ray.origin.distanceTo(q),t<w||(t<m.near||t>m.far)||s.push({distance:t,point:q,face:null,faceIndex:null,object:f}))}}else if(n instanceof a.Geometry){B=f.material instanceof a.MeshFaceMaterial;D=!0===B?f.material.materials:null;w=m.precision;z=n.vertices;x=0;for(F=n.faces.length;x<F;x++)A=n.faces[x],r=!0===B?D[A.materialIndex]:f.material,void 0!==r&&(t=z[A.a],q=z[A.b],u=z[A.c],q=r.side===a.BackSide?c.intersectTriangle(u,q,t,!0):c.intersectTriangle(t,q,u,r.side!==a.DoubleSide),null!==q&&(q.applyMatrix4(f.matrixWorld),
    t=m.ray.origin.distanceTo(q),t<w||(t<m.near||t>m.far)||s.push({distance:t,point:q,face:A,faceIndex:x,object:f})))}}else if(f instanceof a.Line){w=m.linePrecision;r=w*w;n=f.geometry;null===n.boundingSphere&&n.computeBoundingSphere();b.copy(n.boundingSphere);b.applyMatrix4(f.matrixWorld);if(!1===m.ray.isIntersectionSphere(b))return s;e.getInverse(f.matrixWorld);c.copy(m.ray).applyMatrix4(e);if(n instanceof a.Geometry){z=n.vertices;w=z.length;q=new a.Vector3;u=new a.Vector3;F=f.type===a.LineStrip?1:
    2;for(n=0;n<w-1;n+=F)c.distanceSqToSegment(z[n],z[n+1],u,q)>r||(t=c.origin.distanceTo(u),t<m.near||t>m.far||s.push({distance:t,point:q.clone().applyMatrix4(f.matrixWorld),face:null,faceIndex:null,object:f}))}}},m=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)k(a[d],b,c)};a.Raycaster.prototype.precision=1E-4;a.Raycaster.prototype.linePrecision=1;a.Raycaster.prototype.set=function(a,b){this.ray.set(a,b)};a.Raycaster.prototype.intersectObject=function(a,b){var c=[];!0===b&&m(a,
    this,c);k(a,this,c);c.sort(f);return c};a.Raycaster.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)k(a[d],this,c),!0===b&&m(a[d],this,c);c.sort(f);return c}})(THREE);THREE.Object3D=function(){this.id=THREE.Object3DIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Euler;this.quaternion=new THREE.Quaternion;this.scale=new THREE.Vector3(1,1,1);this.rotation._quaternion=this.quaternion;this.quaternion._euler=this.rotation;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;
    this.visible=this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.userData={}};
    THREE.Object3D.prototype={constructor:THREE.Object3D,get eulerOrder(){console.warn("DEPRECATED: Object3D's .eulerOrder has been moved to Object3D's .rotation.order.");return this.rotation.order},set eulerOrder(a){console.warn("DEPRECATED: Object3D's .eulerOrder has been moved to Object3D's .rotation.order.");this.rotation.order=a},get useQuaternion(){console.warn("DEPRECATED: Object3D's .useQuaternion has been removed. The library now uses quaternions by default.")},set useQuaternion(a){console.warn("DEPRECATED: Object3D's .useQuaternion has been removed. The library now uses quaternions by default.")},
    applyMatrix:function(){var a=new THREE.Matrix4;return function(b){this.matrix.multiplyMatrices(b,this.matrix);this.position.getPositionFromMatrix(this.matrix);this.scale.getScaleFromMatrix(this.matrix);a.extractRotation(this.matrix);this.quaternion.setFromRotationMatrix(a)}}(),setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},
    setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(){var a=new THREE.Quaternion;return function(b,c){a.setFromAxisAngle(b,c);this.quaternion.multiply(a);return this}}(),rotateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateY:function(){var a=new THREE.Vector3(0,1,0);return function(b){return this.rotateOnAxis(a,b)}}(),rotateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.rotateOnAxis(a,
    b)}}(),translateOnAxis:function(){var a=new THREE.Vector3;return function(b,c){a.copy(b);a.applyQuaternion(this.quaternion);this.position.add(a.multiplyScalar(c));return this}}(),translate:function(a,b){console.warn("DEPRECATED: Object3D's .translate() has been removed. Use .translateOnAxis( axis, distance ) instead. Note args have been changed.");return this.translateOnAxis(b,a)},translateX:function(){var a=new THREE.Vector3(1,0,0);return function(b){return this.translateOnAxis(a,b)}}(),translateY:function(){var a=
    new THREE.Vector3(0,1,0);return function(b){return this.translateOnAxis(a,b)}}(),translateZ:function(){var a=new THREE.Vector3(0,0,1);return function(b){return this.translateOnAxis(a,b)}}(),localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(){var a=new THREE.Matrix4;return function(b){return b.applyMatrix4(a.getInverse(this.matrixWorld))}}(),lookAt:function(){var a=new THREE.Matrix4;return function(b){a.lookAt(b,this.position,this.up);this.quaternion.setFromRotationMatrix(a)}}(),
    add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){void 0!==a.parent&&a.parent.remove(a);a.parent=this;a.dispatchEvent({type:"added"});this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(-1!==b){a.parent=void 0;a.dispatchEvent({type:"removed"});this.children.splice(b,1);for(b=this;void 0!==
    b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},getObjectById:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.id===a||!0===b&&(e=e.getObjectById(a,b),void 0!==e))return e}},getObjectByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c];if(e.name===a||!0===b&&(e=e.getObjectByName(a,b),void 0!==
    e))return e}},getChildByName:function(a,b){console.warn("DEPRECATED: Object3D's .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a,b)},getDescendants:function(a){void 0===a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===
    this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a,b){void 0===a&&(a=new THREE.Object3D);void 0===b&&(b=!0);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.quaternion.copy(this.quaternion);
    a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;a.userData=JSON.parse(JSON.stringify(this.userData));if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone());
    return a}};THREE.EventDispatcher.prototype.apply(THREE.Object3D.prototype);THREE.Object3DIdCount=0;THREE.Projector=function(){function a(){if(i===m){var a=new THREE.RenderableVertex;k.push(a);m++;i++;return a}return k[i++]}function b(a,b){return a.z!==b.z?b.z-a.z:a.id!==b.id?a.id-b.id:0}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,h=-a.z+a.w,g=-b.z+b.w;if(0<=e&&0<=f&&0<=h&&0<=g)return!0;if(0>e&&0>f||0>h&&0>g)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>h?c=Math.max(c,h/(h-g)):0>g&&(d=Math.min(d,h/(h-g)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var d,e,f=[],h=
    0,g,i,k=[],m=0,l,p,s=[],t=0,n,r,q=[],u=0,w,z,B=[],D=0,x={objects:[],sprites:[],lights:[],elements:[]},F=new THREE.Vector3,A=new THREE.Vector4,O=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),C=new THREE.Box3,E=Array(3),I=new THREE.Matrix4,y=new THREE.Matrix4,v,G=new THREE.Matrix4,R=new THREE.Matrix3,J=new THREE.Matrix3,ba=new THREE.Vector3,oa=new THREE.Frustum,pa=new THREE.Vector4,N=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);
    y.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(y)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);y.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyProjection(y)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var M=function(a){if(e===h){var b=new THREE.RenderableObject;
    f.push(b);h++;e++;d=b}else d=f[e++];d.id=a.id;d.object=a;null!==a.renderDepth?d.z=a.renderDepth:(F.getPositionFromMatrix(a.matrixWorld),F.applyProjection(y),d.z=F.z);return d},Q=function(a){if(!1!==a.visible){a instanceof THREE.Light?x.lights.push(a):a instanceof THREE.Mesh||a instanceof THREE.Line?(!1===a.frustumCulled||!0===oa.intersectsObject(a))&&x.objects.push(M(a)):a instanceof THREE.Sprite&&x.sprites.push(M(a));for(var b=0,c=a.children.length;b<c;b++)Q(a.children[b])}};this.projectScene=function(d,
    f,h,m){var da=!1,F,M,ea,V,P,Z,U,ka,ta,ia,La,Ga;z=r=p=0;x.elements.length=0;!0===d.autoUpdate&&d.updateMatrixWorld();void 0===f.parent&&f.updateMatrixWorld();I.copy(f.matrixWorldInverse.getInverse(f.matrixWorld));y.multiplyMatrices(f.projectionMatrix,I);J.getNormalMatrix(I);oa.setFromMatrix(y);e=0;x.objects.length=0;x.sprites.length=0;x.lights.length=0;Q(d);!0===h&&x.objects.sort(b);d=0;for(h=x.objects.length;d<h;d++)if(U=x.objects[d].object,v=U.matrixWorld,i=0,U instanceof THREE.Mesh){ka=U.geometry;
    ea=ka.vertices;ta=ka.faces;ka=ka.faceVertexUvs;R.getNormalMatrix(v);La=U.material instanceof THREE.MeshFaceMaterial;Ga=!0===La?U.material:null;F=0;for(M=ea.length;F<M;F++){g=a();g.positionWorld.copy(ea[F]).applyMatrix4(v);g.positionScreen.copy(g.positionWorld).applyMatrix4(y);var fa=1/g.positionScreen.w;g.positionScreen.x*=fa;g.positionScreen.y*=fa;g.positionScreen.z*=fa;g.visible=!(-1>g.positionScreen.x||1<g.positionScreen.x||-1>g.positionScreen.y||1<g.positionScreen.y||-1>g.positionScreen.z||1<
    g.positionScreen.z)}ea=0;for(F=ta.length;ea<F;ea++)if(M=ta[ea],fa=!0===La?Ga.materials[M.materialIndex]:U.material,void 0!==fa&&(Z=fa.side,V=k[M.a],P=k[M.b],ia=k[M.c],E[0]=V.positionScreen,E[1]=P.positionScreen,E[2]=ia.positionScreen,!0===V.visible||!0===P.visible||!0===ia.visible||O.isIntersectionBox(C.setFromPoints(E))))if(da=0>(ia.positionScreen.x-V.positionScreen.x)*(P.positionScreen.y-V.positionScreen.y)-(ia.positionScreen.y-V.positionScreen.y)*(P.positionScreen.x-V.positionScreen.x),Z===THREE.DoubleSide||
    da===(Z===THREE.FrontSide)){if(p===t){var Da=new THREE.RenderableFace3;s.push(Da);t++;p++;l=Da}else l=s[p++];l.id=U.id;l.v1.copy(V);l.v2.copy(P);l.v3.copy(ia);l.normalModel.copy(M.normal);!1===da&&(Z===THREE.BackSide||Z===THREE.DoubleSide)&&l.normalModel.negate();l.normalModel.applyMatrix3(R).normalize();l.normalModelView.copy(l.normalModel).applyMatrix3(J);l.centroidModel.copy(M.centroid).applyMatrix4(v);ia=M.vertexNormals;V=0;for(P=Math.min(ia.length,3);V<P;V++)Da=l.vertexNormalsModel[V],Da.copy(ia[V]),
    !1===da&&(Z===THREE.BackSide||Z===THREE.DoubleSide)&&Da.negate(),Da.applyMatrix3(R).normalize(),l.vertexNormalsModelView[V].copy(Da).applyMatrix3(J);l.vertexNormalsLength=ia.length;da=0;for(V=Math.min(ka.length,3);da<V;da++)if(ia=ka[da][ea],void 0!==ia){P=0;for(Z=ia.length;P<Z;P++)l.uvs[da][P]=ia[P]}l.color=M.color;l.material=fa;ba.copy(l.centroidModel).applyProjection(y);l.z=ba.z;x.elements.push(l)}}else if(U instanceof THREE.Line){G.multiplyMatrices(y,v);ea=U.geometry.vertices;V=a();V.positionScreen.copy(ea[0]).applyMatrix4(G);
    ta=U.type===THREE.LinePieces?2:1;F=1;for(M=ea.length;F<M;F++)V=a(),V.positionScreen.copy(ea[F]).applyMatrix4(G),0<(F+1)%ta||(P=k[i-2],pa.copy(V.positionScreen),N.copy(P.positionScreen),!0===c(pa,N)&&(pa.multiplyScalar(1/pa.w),N.multiplyScalar(1/N.w),r===u?(ka=new THREE.RenderableLine,q.push(ka),u++,r++,n=ka):n=q[r++],n.id=U.id,n.v1.positionScreen.copy(pa),n.v2.positionScreen.copy(N),n.z=Math.max(pa.z,N.z),n.material=U.material,U.material.vertexColors===THREE.VertexColors&&(n.vertexColors[0].copy(U.geometry.colors[F]),
    n.vertexColors[1].copy(U.geometry.colors[F-1])),x.elements.push(n)))}d=0;for(h=x.sprites.length;d<h;d++)U=x.sprites[d].object,v=U.matrixWorld,U instanceof THREE.Sprite&&(A.set(v.elements[12],v.elements[13],v.elements[14],1),A.applyMatrix4(y),fa=1/A.w,A.z*=fa,-1<A.z&&1>A.z&&(z===D?(ta=new THREE.RenderableSprite,B.push(ta),D++,z++,w=ta):w=B[z++],w.id=U.id,w.x=A.x*fa,w.y=A.y*fa,w.z=A.z,w.object=U,w.rotation=U.rotation,w.scale.x=U.scale.x*Math.abs(w.x-(A.x+f.projectionMatrix.elements[0])/(A.w+f.projectionMatrix.elements[12])),
    w.scale.y=U.scale.y*Math.abs(w.y-(A.y+f.projectionMatrix.elements[5])/(A.w+f.projectionMatrix.elements[13])),w.material=U.material,x.elements.push(w)));!0===m&&x.elements.sort(b);return x}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
    THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
    return a}};THREE.Face4=function(a,b,c,d,e,f,h){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,h)};THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
    this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
    THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){for(var b=(new THREE.Matrix3).getNormalMatrix(a),c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];e.normal.applyMatrix3(b).normalize();for(var f=0,h=e.vertexNormals.length;f<h;f++)e.vertexNormals[f].applyMatrix3(b).normalize();e.centroid.applyMatrix4(a)}this.boundingBox instanceof THREE.Box3&&this.computeBoundingBox();this.boundingSphere instanceof
    THREE.Sphere&&this.computeBoundingSphere()},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.centroid.set(0,0,0),c.centroid.add(this.vertices[c.a]),c.centroid.add(this.vertices[c.b]),c.centroid.add(this.vertices[c.c]),c.centroid.divideScalar(3)},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],h=this.vertices[e.b];a.subVectors(this.vertices[e.c],h);b.subVectors(f,
    h);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){var b,c,d,e;if(void 0===this.__tmpVertices){e=this.__tmpVertices=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<c;b++)e[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{e=this.__tmpVertices;b=0;for(c=this.vertices.length;b<c;b++)e[b].set(0,0,0)}if(a){var f,h,g=new THREE.Vector3,i=new THREE.Vector3;new THREE.Vector3;
    new THREE.Vector3;new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],a=this.vertices[d.a],f=this.vertices[d.b],h=this.vertices[d.c],g.subVectors(h,f),i.subVectors(a,f),g.cross(i),e[d.a].add(g),e[d.b].add(g),e[d.c].add(g)}else{b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],e[d.a].add(d.normal),e[d.b].add(d.normal),e[d.c].add(d.normal)}b=0;for(c=this.vertices.length;b<c;b++)e[b].normalize();b=0;for(c=this.faces.length;b<c;b++)d=this.faces[b],d.vertexNormals[0].copy(e[d.a]),d.vertexNormals[1].copy(e[d.b]),
    d.vertexNormals[2].copy(e[d.c])},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=
    this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var h=this.morphNormals[a].vertexNormals,g,i;c=0;for(d=this.faces.length;c<d;c++)g=new THREE.Vector3,i={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(g),h.push(i)}h=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();
    c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],g=h.faceNormals[c],i=h.vertexNormals[c],g.copy(e.normal),i.a.copy(e.vertexNormals[0]),i.b.copy(e.vertexNormals[1]),i.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,h,g,i,k,m,l,p,s,t,n,r,q=[],u=[];c=new THREE.Vector3;var w=new THREE.Vector3,z=new THREE.Vector3,B=new THREE.Vector3,D=new THREE.Vector3;
    a=0;for(b=this.vertices.length;a<b;a++)q[a]=new THREE.Vector3,u[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,r=e.b,e=e.c,h=this.vertices[d],g=this.vertices[r],i=this.vertices[e],k=f[0],m=f[1],l=f[2],f=g.x-h.x,p=i.x-h.x,s=g.y-h.y,t=i.y-h.y,g=g.z-h.z,h=i.z-h.z,i=m.x-k.x,n=l.x-k.x,m=m.y-k.y,k=l.y-k.y,l=1/(i*k-n*m),c.set((k*f-m*p)*l,(k*s-m*t)*l,(k*g-m*h)*l),w.set((i*p-n*f)*l,(i*t-n*s)*l,(i*h-n*g)*l),q[d].add(c),q[r].add(c),q[e].add(c),u[d].add(w),
    u[r].add(w),u[e].add(w);w=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++){e=this.faces[a];for(c=0;c<Math.min(e.vertexNormals.length,3);c++)D.copy(e.vertexNormals[c]),d=e[w[c]],r=q[d],z.copy(r),z.sub(D.multiplyScalar(D.dot(r))).normalize(),B.crossVectors(e.vertexNormals[c],r),d=B.dot(u[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(z.x,z.y,z.z,d)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=
    a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);this.boundingSphere.setFromPoints(this.vertices)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,h;this.__tmpVertices=void 0;f=0;for(h=this.vertices.length;f<h;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*
    e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(h=this.faces.length;f<h;f++){e=this.faces[f];e.a=c[e.a];e.b=c[e.b];e.c=c[e.c];e=[e.a,e.b,e.c];for(d=0;3>d;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}}for(f=a.length-1;0<=f;f--){e=a[f];this.faces.splice(e,1);c=0;for(h=this.faceVertexUvs.length;c<h;c++)this.faceVertexUvs[c].splice(e,1)}f=this.vertices.length-b.length;this.vertices=b;return f},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=
    b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());b=this.faceVertexUvs[0];c=0;for(d=b.length;c<d;c++){for(var e=b[c],f=[],h=0,g=e.length;h<g;h++)f.push(new THREE.Vector2(e[h].x,e[h].y));a.faceVertexUvs[0].push(f)}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;THREE.BufferGeometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.attributes={};this.dynamic=!0;this.offsets=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.morphTargets=[]};
    THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addAttribute:function(a,b,c,d){this.attributes[a]={itemSize:d,array:new b(c*d)}},applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),this.verticesNeedUpdate=!0);void 0!==c&&((new THREE.Matrix3).getNormalMatrix(a).multiplyVector3Array(c),this.normalizeNormals(),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){null===
    this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;if(a){var b=this.boundingBox,c,d,e;3<=a.length&&(b.min.x=b.max.x=a[0],b.min.y=b.max.y=a[1],b.min.z=b.max.z=a[2]);for(var f=3,h=a.length;f<h;f+=3)c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z?b.min.z=e:e>b.max.z&&(b.max.z=e)}if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=
    new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position.array;if(c){for(var d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),a.addPoint(b);a.center(d);for(var h=0,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),h=Math.max(h,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(h)}}}(),computeVertexNormals:function(){if(this.attributes.position){var a,b,c,d;a=this.attributes.position.array.length;
    if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.attributes.position.array,f=this.attributes.normal.array,h,g,i,k,m,l,p=new THREE.Vector3,s=new THREE.Vector3,t=new THREE.Vector3,n=new THREE.Vector3,r=new THREE.Vector3;if(this.attributes.index){var q=this.attributes.index.array,u=this.offsets;c=0;for(d=u.length;c<d;++c){b=u[c].start;h=u[c].count;var w=
    u[c].index;a=b;for(b+=h;a<b;a+=3)h=w+q[a],g=w+q[a+1],i=w+q[a+2],k=e[3*h],m=e[3*h+1],l=e[3*h+2],p.set(k,m,l),k=e[3*g],m=e[3*g+1],l=e[3*g+2],s.set(k,m,l),k=e[3*i],m=e[3*i+1],l=e[3*i+2],t.set(k,m,l),n.subVectors(t,s),r.subVectors(p,s),n.cross(r),f[3*h]+=n.x,f[3*h+1]+=n.y,f[3*h+2]+=n.z,f[3*g]+=n.x,f[3*g+1]+=n.y,f[3*g+2]+=n.z,f[3*i]+=n.x,f[3*i+1]+=n.y,f[3*i+2]+=n.z}}else{a=0;for(b=e.length;a<b;a+=9)k=e[a],m=e[a+1],l=e[a+2],p.set(k,m,l),k=e[a+3],m=e[a+4],l=e[a+5],s.set(k,m,l),k=e[a+6],m=e[a+7],l=e[a+8],
    t.set(k,m,l),n.subVectors(t,s),r.subVectors(p,s),n.cross(r),f[a]=n.x,f[a+1]=n.y,f[a+2]=n.z,f[a+3]=n.x,f[a+4]=n.y,f[a+5]=n.z,f[a+6]=n.x,f[a+7]=n.y,f[a+8]=n.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){oa.x=d[3*a];oa.y=d[3*a+1];oa.z=d[3*a+2];pa.copy(oa);M=g[a];J.copy(M);J.sub(oa.multiplyScalar(oa.dot(M))).normalize();
    ba.crossVectors(pa,M);Q=ba.dot(i[a]);N=0>Q?-1:1;h[4*a]=J.x;h[4*a+1]=J.y;h[4*a+2]=J.z;h[4*a+3]=N}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;void 0===this.attributes.tangent&&
    (this.attributes.tangent={itemSize:4,array:new Float32Array(4*f)});for(var h=this.attributes.tangent.array,g=[],i=[],k=0;k<f;k++)g[k]=new THREE.Vector3,i[k]=new THREE.Vector3;var m,l,p,s,t,n,r,q,u,w,z,B,D,x,F,f=new THREE.Vector3,k=new THREE.Vector3,A,O,C,E,I,y,v,G=this.offsets;C=0;for(E=G.length;C<E;++C){O=G[C].start;I=G[C].count;var R=G[C].index;A=O;for(O+=I;A<O;A+=3)I=R+b[A],y=R+b[A+1],v=R+b[A+2],m=c[3*I],l=c[3*I+1],p=c[3*I+2],s=c[3*y],t=c[3*y+1],n=c[3*y+2],r=c[3*v],q=c[3*v+1],u=c[3*v+2],w=e[2*
    I],z=e[2*I+1],B=e[2*y],D=e[2*y+1],x=e[2*v],F=e[2*v+1],s-=m,m=r-m,t-=l,l=q-l,n-=p,p=u-p,B-=w,w=x-w,D-=z,z=F-z,F=1/(B*z-w*D),f.set((z*s-D*m)*F,(z*t-D*l)*F,(z*n-D*p)*F),k.set((B*m-w*s)*F,(B*l-w*t)*F,(B*p-w*n)*F),g[I].add(f),g[y].add(f),g[v].add(f),i[I].add(k),i[y].add(k),i[v].add(k)}var J=new THREE.Vector3,ba=new THREE.Vector3,oa=new THREE.Vector3,pa=new THREE.Vector3,N,M,Q;C=0;for(E=G.length;C<E;++C){O=G[C].start;I=G[C].count;R=G[C].index;A=O;for(O+=I;A<O;A+=3)I=R+b[A],y=R+b[A+1],v=R+b[A+2],a(I),a(y),
    a(v)}this.tangentsNeedUpdate=this.hasTangents=!0}},clone:function(){var a=new THREE.BufferGeometry,b=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],c;for(c in this.attributes){for(var d=this.attributes[c],e=d.array,f={itemSize:d.itemSize,numItems:d.numItems,array:null},d=0,h=b.length;d<h;d++){var g=b[d];if(e instanceof g){f.array=new g(e);break}}a.attributes[c]=f}d=0;for(h=this.offsets.length;d<h;d++)b=this.offsets[d],a.offsets.push({start:b.start,
    index:b.index,count:b.count});return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();
    THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);a.projectionMatrixInverse.copy(this.projectionMatrixInverse);return a};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
    THREE.OrthographicCamera.prototype.clone=function(){var a=new THREE.OrthographicCamera;THREE.Camera.prototype.clone.call(this,a);a.left=this.left;a.right=this.right;a.top=this.top;a.bottom=this.bottom;a.near=this.near;a.far=this.far;return a};THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.updateProjectionMatrix()};
    THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,e,f){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=f;this.updateProjectionMatrix()};
    THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(THREE.Math.degToRad(0.5*this.fov))*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};
    THREE.PerspectiveCamera.prototype.clone=function(){var a=new THREE.PerspectiveCamera;THREE.Camera.prototype.clone.call(this,a);a.fov=this.fov;a.aspect=this.aspect;a.near=this.near;a.far=this.far;return a};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.Light.prototype.clone=function(a){void 0===a&&(a=new THREE.Light);THREE.Object3D.prototype.clone.call(this,a);a.color.copy(this.color);return a};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);THREE.AmbientLight.prototype.clone=function(){var a=new THREE.AmbientLight;THREE.Light.prototype.clone.call(this,a);return a};THREE.AreaLight=function(a,b){THREE.Light.call(this,a);this.normal=new THREE.Vector3(0,-1,0);this.right=new THREE.Vector3(1,0,0);this.intensity=void 0!==b?b:1;this.height=this.width=1;this.constantAttenuation=1.5;this.linearAttenuation=0.5;this.quadraticAttenuation=0.1};THREE.AreaLight.prototype=Object.create(THREE.Light.prototype);THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=!1;this.shadowCascadeOffset=new THREE.Vector3(0,
    0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
    THREE.DirectionalLight.prototype.clone=function(){var a=new THREE.DirectionalLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;return a};THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.position.set(0,100,0);this.groundColor=new THREE.Color(b);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);THREE.HemisphereLight.prototype.clone=function(){var a=new THREE.HemisphereLight;THREE.Light.prototype.clone.call(this,a);a.groundColor.copy(this.groundColor);a.intensity=this.intensity;return a};THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight.prototype.clone=function(){var a=new THREE.PointLight;THREE.Light.prototype.clone.call(this,a);a.intensity=this.intensity;a.distance=this.distance;return a};THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position.set(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.exponent=void 0!==e?e:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=this.shadowMapSize=
    this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.SpotLight.prototype.clone=function(){var a=new THREE.SpotLight;THREE.Light.prototype.clone.call(this,a);a.target=this.target.clone();a.intensity=this.intensity;a.distance=this.distance;a.angle=this.angle;a.exponent=this.exponent;a.castShadow=this.castShadow;a.onlyShadow=this.onlyShadow;return a};THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
    THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
    a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b){for(var c=[],d=0;d<a.length;++d)c[d]=THREE.Loader.prototype.createMaterial(a[d],b);return c},needsTangents:function(a){for(var b=0,c=a.length;b<c;b++)if(a[b]instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
    a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,g,i,k,r){var q=/\.dds$/i.test(f),u=b+"/"+f;if(q){var w=THREE.ImageUtils.loadCompressedTexture(u);a[e]=w}else w=document.createElement("canvas"),a[e]=new THREE.Texture(w);a[e].sourceFile=f;g&&(a[e].repeat.set(g[0],g[1]),1!==g[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==g[1]&&(a[e].wrapT=THREE.RepeatWrapping));i&&a[e].offset.set(i[0],i[1]);k&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==
    f[k[0]]&&(a[e].wrapS=f[k[0]]),void 0!==f[k[1]]&&(a[e].wrapT=f[k[1]]));r&&(a[e].anisotropy=r);if(!q){var z=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);z.image.width=a;z.image.height=b;z.image.getContext("2d").drawImage(this,0,0,a,b)}else z.image=this;z.needsUpdate=!0};a.crossOrigin=h.crossOrigin;a.src=u}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var h=this,g="MeshLambertMaterial",i={color:15658734,opacity:1,map:null,
    lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var k=a.shading.toLowerCase();"phong"===k?g="MeshPhongMaterial":"basic"===k&&(g="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==a.flipSided&&(i.side=THREE.BackSide);
    void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=f(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=f(a.colorSpecular));a.colorAmbient&&(i.ambient=f(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=a.specularCoef);a.mapDiffuse&&
    b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(i,"specularMap",a.mapSpecular,a.mapSpecularRepeat,
    a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapBumpScale&&(i.bumpScale=a.mapBumpScale);a.mapNormal?(g=THREE.ShaderLib.normalmap,k=THREE.UniformsUtils.clone(g.uniforms),k.tNormal.value=i.normalMap,a.mapNormalFactor&&k.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor),i.map&&(k.tDiffuse.value=i.map,k.enableDiffuse.value=!0),i.specularMap&&(k.tSpecular.value=i.specularMap,k.enableSpecular.value=!0),i.lightMap&&(k.tAO.value=i.lightMap,k.enableAO.value=!0),k.uDiffuseColor.value.setHex(i.color),
    k.uSpecularColor.value.setHex(i.specular),k.uAmbientColor.value.setHex(i.ambient),k.uShininess.value=i.shininess,void 0!==i.opacity&&(k.uOpacity.value=i.opacity),g=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:k,lights:!0,fog:!0}),i.transparent&&(g.transparent=!0)):g=new THREE[g](i);void 0!==a.DbgName&&(g.name=a.DbgName);return g}};THREE.XHRLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
    THREE.XHRLoader.prototype={constructor:THREE.XHRLoader,load:function(a,b,c,d){var e=this,f=new XMLHttpRequest;void 0!==b&&f.addEventListener("load",function(c){b(c.target.responseText);e.manager.itemEnd(a)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);f.open("GET",a,!0);f.send(null);e.manager.itemStart(a)},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.ImageLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
    THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d){var e=this,f=document.createElement("img");void 0!==b&&f.addEventListener("load",function(){e.manager.itemEnd(a);b(this)},!1);void 0!==c&&f.addEventListener("progress",function(a){c(a)},!1);void 0!==d&&f.addEventListener("error",function(a){d(a)},!1);void 0!==this.crossOrigin&&(f.crossOrigin=this.crossOrigin);f.src=a;e.manager.itemStart(a);return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
    THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,h=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var g=JSON.parse(f.responseText),g=a.parse(g,d);c(g.geometry,g.materials)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===f.LOADING?e&&(0===h&&
    (h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)};
    THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1,e,f,h,g,i,k,m,l,p,s,t,n,r,q,u=a.faces;p=a.vertices;var w=a.normals,z=a.colors,B=0;if(void 0!==a.uvs){for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&B++;for(e=0;e<B;e++)c.faceVertexUvs[e]=[]}g=0;for(i=p.length;g<i;)k=new THREE.Vector3,k.x=p[g++]*d,k.y=p[g++]*d,k.z=p[g++]*d,c.vertices.push(k);g=0;for(i=u.length;g<i;)if(p=u[g++],s=p&1,h=p&2,e=p&8,m=p&16,t=p&32,k=p&64,p&=128,s){s=new THREE.Face3;s.a=u[g];
    s.b=u[g+1];s.c=u[g+3];n=new THREE.Face3;n.a=u[g+1];n.b=u[g+2];n.c=u[g+3];g+=4;h&&(h=u[g++],s.materialIndex=h,n.materialIndex=h);h=c.faces.length;if(e)for(e=0;e<B;e++){r=a.uvs[e];c.faceVertexUvs[e][h]=[];c.faceVertexUvs[e][h+1]=[];for(f=0;4>f;f++)l=u[g++],q=r[2*l],l=r[2*l+1],q=new THREE.Vector2(q,l),2!==f&&c.faceVertexUvs[e][h].push(q),0!==f&&c.faceVertexUvs[e][h+1].push(q)}m&&(m=3*u[g++],s.normal.set(w[m++],w[m++],w[m]),n.normal.copy(s.normal));if(t)for(e=0;4>e;e++)m=3*u[g++],t=new THREE.Vector3(w[m++],
    w[m++],w[m]),2!==e&&s.vertexNormals.push(t),0!==e&&n.vertexNormals.push(t);k&&(k=u[g++],k=z[k],s.color.setHex(k),n.color.setHex(k));if(p)for(e=0;4>e;e++)k=u[g++],k=z[k],2!==e&&s.vertexColors.push(new THREE.Color(k)),0!==e&&n.vertexColors.push(new THREE.Color(k));c.faces.push(s);c.faces.push(n)}else{s=new THREE.Face3;s.a=u[g++];s.b=u[g++];s.c=u[g++];h&&(h=u[g++],s.materialIndex=h);h=c.faces.length;if(e)for(e=0;e<B;e++){r=a.uvs[e];c.faceVertexUvs[e][h]=[];for(f=0;3>f;f++)l=u[g++],q=r[2*l],l=r[2*l+1],
    q=new THREE.Vector2(q,l),c.faceVertexUvs[e][h].push(q)}m&&(m=3*u[g++],s.normal.set(w[m++],w[m++],w[m]));if(t)for(e=0;3>e;e++)m=3*u[g++],t=new THREE.Vector3(w[m++],w[m++],w[m]),s.vertexNormals.push(t);k&&(k=u[g++],s.color.setHex(z[k]));if(p)for(e=0;3>e;e++)k=u[g++],s.vertexColors.push(new THREE.Color(z[k]));c.faces.push(s)}if(a.skinWeights){g=0;for(i=a.skinWeights.length;g<i;g+=2)u=a.skinWeights[g],w=a.skinWeights[g+1],c.skinWeights.push(new THREE.Vector4(u,w,0,0))}if(a.skinIndices){g=0;for(i=a.skinIndices.length;g<
    i;g+=2)u=a.skinIndices[g],w=a.skinIndices[g+1],c.skinIndices.push(new THREE.Vector4(u,w,0,0))}c.bones=a.bones;c.animation=a.animation;c.animations=a.animations;if(void 0!==a.morphTargets){g=0;for(i=a.morphTargets.length;g<i;g++){c.morphTargets[g]={};c.morphTargets[g].name=a.morphTargets[g].name;c.morphTargets[g].vertices=[];z=c.morphTargets[g].vertices;B=a.morphTargets[g].vertices;u=0;for(w=B.length;u<w;u+=3)p=new THREE.Vector3,p.x=B[u]*d,p.y=B[u+1]*d,p.z=B[u+2]*d,z.push(p)}}if(void 0!==a.morphColors){g=
    0;for(i=a.morphColors.length;g<i;g++){c.morphColors[g]={};c.morphColors[g].name=a.morphColors[g].name;c.morphColors[g].colors=[];w=c.morphColors[g].colors;z=a.morphColors[g].colors;d=0;for(u=z.length;d<u;d+=3)B=new THREE.Color(16755200),B.setRGB(z[d],z[d+1],z[d+2]),w.push(B)}}c.computeCentroids();c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,materials:d}};THREE.LoadingManager=function(a,b,c){var d=this,e=0,f=0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(){f++};this.itemEnd=function(a){e++;if(void 0!==d.onProgress)d.onProgress(a,e,f);if(e===f&&void 0!==d.onLoad)d.onLoad()}};THREE.DefaultLoadingManager=new THREE.LoadingManager;THREE.BufferGeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
    THREE.BufferGeometryLoader.prototype={constructor:THREE.BufferGeometryLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader;d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE.BufferGeometry,c=a.attributes,d=a.offsets,a=a.boundingSphere,e;for(e in c){var f=c[e];b.attributes[e]={itemSize:f.itemSize,array:new self[f.type](f.array)}}void 0!==d&&(b.offsets=JSON.parse(JSON.stringify(d)));
    void 0!==a&&(b.boundingSphere=new THREE.Sphere((new THREE.Vector3).fromArray(void 0!==a.center?a.center:[0,0,0]),a.radius));return b}};THREE.GeometryLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader;d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(){}};THREE.MaterialLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
    THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader;d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=new THREE[a.type];void 0!==a.color&&b.color.setHex(a.color);void 0!==a.ambient&&b.ambient.setHex(a.ambient);void 0!==a.emissive&&b.emissive.setHex(a.emissive);void 0!==a.specular&&b.specular.setHex(a.specular);void 0!==a.shininess&&
    (b.shininess=a.shininess);void 0!==a.vertexColors&&(b.vertexColors=a.vertexColors);void 0!==a.blending&&(b.blending=a.blending);void 0!==a.opacity&&(b.opacity=a.opacity);void 0!==a.transparent&&(b.transparent=a.transparent);void 0!==a.wireframe&&(b.wireframe=a.wireframe);if(void 0!==a.materials)for(var c=0,d=a.materials.length;c<d;c++)b.materials.push(this.parse(a.materials[c]));return b}};THREE.ObjectLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
    THREE.ObjectLoader.prototype={constructor:THREE.ObjectLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader(c.manager);d.setCrossOrigin(this.crossOrigin);d.load(a,function(a){b(c.parse(JSON.parse(a)))})},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a){var b=this.parseGeometries(a.geometries),c=this.parseMaterials(a.materials);return this.parseObject(a.object,b,c)},parseGeometries:function(a){var b={};if(void 0!==a)for(var c=new THREE.JSONLoader,d=new THREE.BufferGeometryLoader,
    e=0,f=a.length;e<f;e++){var h,g=a[e];switch(g.type){case "PlaneGeometry":h=new THREE.PlaneGeometry(g.width,g.height,g.widthSegments,g.heightSegments);break;case "CircleGeometry":h=new THREE.CircleGeometry(g.radius,g.segments);break;case "CubeGeometry":h=new THREE.CubeGeometry(g.width,g.height,g.depth,g.widthSegments,g.heightSegments,g.depthSegments);break;case "CylinderGeometry":h=new THREE.CylinderGeometry(g.radiusTop,g.radiusBottom,g.height,g.radiusSegments,g.heightSegments,g.openEnded);break;case "SphereGeometry":h=
    new THREE.SphereGeometry(g.radius,g.widthSegments,g.heightSegments,g.phiStart,g.phiLength,g.thetaStart,g.thetaLength);break;case "IcosahedronGeometry":h=new THREE.IcosahedronGeometry(g.radius,g.detail);break;case "TorusGeometry":h=new THREE.TorusGeometry(g.radius,g.tube,g.radialSegments,g.tubularSegments,g.arc);break;case "TorusKnotGeometry":h=new THREE.TorusKnotGeometry(g.radius,g.tube,g.radialSegments,g.tubularSegments,g.p,g.q,g.heightScale);break;case "BufferGeometry":h=d.parse(g.data);break;case "Geometry":h=
    c.parse(g.data).geometry}h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);b[g.uuid]=h}return b},parseMaterials:function(a){var b={};if(void 0!==a)for(var c=new THREE.MaterialLoader,d=0,e=a.length;d<e;d++){var f=a[d],h=c.parse(f);h.uuid=f.uuid;void 0!==f.name&&(h.name=f.name);b[f.uuid]=h}return b},parseObject:function(){var a=new THREE.Matrix4;return function(b,c,d){var e;switch(b.type){case "Scene":e=new THREE.Scene;break;case "PerspectiveCamera":e=new THREE.PerspectiveCamera(b.fov,b.aspect,b.near,
    b.far);break;case "OrthographicCamera":e=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom,b.near,b.far);break;case "AmbientLight":e=new THREE.AmbientLight(b.color);break;case "DirectionalLight":e=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":e=new THREE.PointLight(b.color,b.intensity,b.distance);break;case "SpotLight":e=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent);break;case "HemisphereLight":e=new THREE.HemisphereLight(b.color,b.groundColor,
    b.intensity);break;case "Mesh":e=c[b.geometry];var f=d[b.material];void 0===e&&console.error("THREE.ObjectLoader: Undefined geometry "+b.geometry);void 0===f&&console.error("THREE.ObjectLoader: Undefined material "+b.material);e=new THREE.Mesh(e,f);break;default:e=new THREE.Object3D}e.uuid=b.uuid;void 0!==b.name&&(e.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(e.position,e.quaternion,e.scale)):(void 0!==b.position&&e.position.fromArray(b.position),void 0!==b.rotation&&e.rotation.fromArray(b.rotation),
    void 0!==b.scale&&e.scale.fromArray(b.scale));void 0!==b.visible&&(e.visible=b.visible);void 0!==b.userData&&(e.userData=b.userData);if(void 0!==b.children)for(var h in b.children)e.add(this.parseObject(b.children[h],c,d));return e}}()};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlers={};this.hierarchyHandlers={};this.addGeometryHandler("ascii",THREE.JSONLoader)};
    THREE.SceneLoader.prototype={constructor:THREE.SceneLoader,load:function(a,b){var c=this,d=new THREE.XHRLoader(c.manager);d.setCrossOrigin(this.crossOrigin);d.load(a,function(d){c.parse(JSON.parse(d),b,a)})},setCrossOrigin:function(a){this.crossOrigin=a},addGeometryHandler:function(a,b){this.geometryHandlers[a]={loaderClass:b}},addHierarchyHandler:function(a,b){this.hierarchyHandlers[a]={loaderClass:b}},parse:function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:p+"/"+a}function e(){f(A.scene,
    C.objects)}function f(a,b){var c,e,h,i,k,m,p;for(p in b){var r=A.objects[p],q=b[p];if(void 0===r){if(q.type&&q.type in l.hierarchyHandlers){if(void 0===q.loading){e={type:1,url:1,material:1,position:1,rotation:1,scale:1,visible:1,children:1,userData:1,skin:1,morph:1,mirroredLoop:1,duration:1};h={};for(var B in q)B in e||(h[B]=q[B]);t=A.materials[q.material];q.loading=!0;e=l.hierarchyHandlers[q.type].loaderObject;e.options?e.load(d(q.url,C.urlBaseType),g(p,a,t,q)):e.load(d(q.url,C.urlBaseType),g(p,
    a,t,q),h)}}else if(void 0!==q.geometry){if(s=A.geometries[q.geometry]){r=!1;t=A.materials[q.material];r=t instanceof THREE.ShaderMaterial;h=q.position;i=q.rotation;k=q.scale;c=q.matrix;m=q.quaternion;q.material||(t=new THREE.MeshFaceMaterial(A.face_materials[q.geometry]));t instanceof THREE.MeshFaceMaterial&&0===t.materials.length&&(t=new THREE.MeshFaceMaterial(A.face_materials[q.geometry]));if(t instanceof THREE.MeshFaceMaterial)for(e=0;e<t.materials.length;e++)r=r||t.materials[e]instanceof THREE.ShaderMaterial;
    r&&s.computeTangents();q.skin?r=new THREE.SkinnedMesh(s,t):q.morph?(r=new THREE.MorphAnimMesh(s,t),void 0!==q.duration&&(r.duration=q.duration),void 0!==q.time&&(r.time=q.time),void 0!==q.mirroredLoop&&(r.mirroredLoop=q.mirroredLoop),t.morphNormals&&s.computeMorphNormals()):r=new THREE.Mesh(s,t);r.name=p;c?(r.matrixAutoUpdate=!1,r.matrix.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15])):(r.position.fromArray(h),m?r.quaternion.fromArray(m):r.rotation.fromArray(i),
    r.scale.fromArray(k));r.visible=q.visible;r.castShadow=q.castShadow;r.receiveShadow=q.receiveShadow;a.add(r);A.objects[p]=r}}else"DirectionalLight"===q.type||"PointLight"===q.type||"AmbientLight"===q.type?(w=void 0!==q.color?q.color:16777215,z=void 0!==q.intensity?q.intensity:1,"DirectionalLight"===q.type?(h=q.direction,u=new THREE.DirectionalLight(w,z),u.position.fromArray(h),q.target&&(O.push({object:u,targetName:q.target}),u.target=null)):"PointLight"===q.type?(h=q.position,e=q.distance,u=new THREE.PointLight(w,
    z,e),u.position.fromArray(h)):"AmbientLight"===q.type&&(u=new THREE.AmbientLight(w)),a.add(u),u.name=p,A.lights[p]=u,A.objects[p]=u):"PerspectiveCamera"===q.type||"OrthographicCamera"===q.type?(h=q.position,i=q.rotation,m=q.quaternion,"PerspectiveCamera"===q.type?n=new THREE.PerspectiveCamera(q.fov,q.aspect,q.near,q.far):"OrthographicCamera"===q.type&&(n=new THREE.OrthographicCamera(q.left,q.right,q.top,q.bottom,q.near,q.far)),n.name=p,n.position.fromArray(h),void 0!==m?n.quaternion.fromArray(m):
    void 0!==i&&n.rotation.fromArray(i),a.add(n),A.cameras[p]=n,A.objects[p]=n):(h=q.position,i=q.rotation,k=q.scale,m=q.quaternion,r=new THREE.Object3D,r.name=p,r.position.fromArray(h),m?r.quaternion.fromArray(m):r.rotation.fromArray(i),r.scale.fromArray(k),r.visible=void 0!==q.visible?q.visible:!1,a.add(r),A.objects[p]=r,A.empties[p]=r);if(r){if(void 0!==q.userData)for(var D in q.userData)r.userData[D]=q.userData[D];if(void 0!==q.groups)for(e=0;e<q.groups.length;e++)h=q.groups[e],void 0===A.groups[h]&&
    (A.groups[h]=[]),A.groups[h].push(p)}}void 0!==r&&void 0!==q.children&&f(r,q.children)}}function h(a){return function(b,c){b.name=a;A.geometries[a]=b;A.face_materials[a]=c;e();B-=1;l.onLoadComplete();k()}}function g(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,h=d.rotation,g=d.quaternion,i=d.scale;f.position.fromArray(d.position);g?f.quaternion.fromArray(g):f.rotation.fromArray(h);f.scale.fromArray(i);c&&f.traverse(function(a){a.material=c});var m=void 0!==d.visible?d.visible:
    !0;f.traverse(function(a){a.visible=m});b.add(f);f.name=a;A.objects[a]=f;e();B-=1;l.onLoadComplete();k()}}function i(a){return function(b,c){b.name=a;A.geometries[a]=b;A.face_materials[a]=c}}function k(){l.callbackProgress({totalModels:x,totalTextures:F,loadedModels:x-B,loadedTextures:F-D},A);l.onLoadProgress();if(0===B&&0===D){for(var a=0;a<O.length;a++){var c=O[a],d=A.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,A.scene.add(c.object.target));c.object.target.userData.targetInverse=
    c.object}b(A)}}function m(a,b){b(a);if(void 0!==a.children)for(var c in a.children)m(a.children[c],b)}var l=this,p=THREE.Loader.prototype.extractUrlBase(c),s,t,n,r,q,u,w,z,B,D,x,F,A,O=[],C=a,E;for(E in this.geometryHandlers)a=this.geometryHandlers[E].loaderClass,this.geometryHandlers[E].loaderObject=new a;for(E in this.hierarchyHandlers)a=this.hierarchyHandlers[E].loaderClass,this.hierarchyHandlers[E].loaderObject=new a;D=B=0;A={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},
    objects:{},cameras:{},lights:{},fogs:{},empties:{},groups:{}};if(C.transform&&(E=C.transform.position,a=C.transform.rotation,c=C.transform.scale,E&&A.scene.position.fromArray(E),a&&A.scene.rotation.fromArray(a),c&&A.scene.scale.fromArray(c),E||a||c))A.scene.updateMatrix(),A.scene.updateMatrixWorld();E=function(a){return function(){D-=a;k();l.onLoadComplete()}};for(var I in C.fogs)a=C.fogs[I],"linear"===a.type?r=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(r=new THREE.FogExp2(0,a.density)),a=a.color,
    r.color.setRGB(a[0],a[1],a[2]),A.fogs[I]=r;for(var y in C.geometries)r=C.geometries[y],r.type in this.geometryHandlers&&(B+=1,l.onLoadStart());for(var v in C.objects)m(C.objects[v],function(a){a.type&&a.type in l.hierarchyHandlers&&(B+=1,l.onLoadStart())});x=B;for(y in C.geometries)if(r=C.geometries[y],"cube"===r.type)s=new THREE.CubeGeometry(r.width,r.height,r.depth,r.widthSegments,r.heightSegments,r.depthSegments),s.name=y,A.geometries[y]=s;else if("plane"===r.type)s=new THREE.PlaneGeometry(r.width,
    r.height,r.widthSegments,r.heightSegments),s.name=y,A.geometries[y]=s;else if("sphere"===r.type)s=new THREE.SphereGeometry(r.radius,r.widthSegments,r.heightSegments),s.name=y,A.geometries[y]=s;else if("cylinder"===r.type)s=new THREE.CylinderGeometry(r.topRad,r.botRad,r.height,r.radSegs,r.heightSegs),s.name=y,A.geometries[y]=s;else if("torus"===r.type)s=new THREE.TorusGeometry(r.radius,r.tube,r.segmentsR,r.segmentsT),s.name=y,A.geometries[y]=s;else if("icosahedron"===r.type)s=new THREE.IcosahedronGeometry(r.radius,
    r.subdivisions),s.name=y,A.geometries[y]=s;else if(r.type in this.geometryHandlers){v={};for(q in r)"type"!==q&&"url"!==q&&(v[q]=r[q]);this.geometryHandlers[r.type].loaderObject.load(d(r.url,C.urlBaseType),h(y),v)}else"embedded"===r.type&&(v=C.embeds[r.id],v.metadata=C.metadata,v&&(v=this.geometryHandlers.ascii.loaderObject.parse(v,""),i(y)(v.geometry,v.materials)));for(var G in C.textures)if(y=C.textures[G],y.url instanceof Array){D+=y.url.length;for(q=0;q<y.url.length;q++)l.onLoadStart()}else D+=
    1,l.onLoadStart();F=D;for(G in C.textures){y=C.textures[G];void 0!==y.mapping&&void 0!==THREE[y.mapping]&&(y.mapping=new THREE[y.mapping]);if(y.url instanceof Array){v=y.url.length;r=[];for(q=0;q<v;q++)r[q]=d(y.url[q],C.urlBaseType);q=(q=/\.dds$/i.test(r[0]))?THREE.ImageUtils.loadCompressedTextureCube(r,y.mapping,E(v)):THREE.ImageUtils.loadTextureCube(r,y.mapping,E(v))}else q=/\.dds$/i.test(y.url),v=d(y.url,C.urlBaseType),r=E(1),q=q?THREE.ImageUtils.loadCompressedTexture(v,y.mapping,r):THREE.ImageUtils.loadTexture(v,
    y.mapping,r),void 0!==THREE[y.minFilter]&&(q.minFilter=THREE[y.minFilter]),void 0!==THREE[y.magFilter]&&(q.magFilter=THREE[y.magFilter]),y.anisotropy&&(q.anisotropy=y.anisotropy),y.repeat&&(q.repeat.set(y.repeat[0],y.repeat[1]),1!==y.repeat[0]&&(q.wrapS=THREE.RepeatWrapping),1!==y.repeat[1]&&(q.wrapT=THREE.RepeatWrapping)),y.offset&&q.offset.set(y.offset[0],y.offset[1]),y.wrap&&(v={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==v[y.wrap[0]]&&(q.wrapS=v[y.wrap[0]]),void 0!==
    v[y.wrap[1]]&&(q.wrapT=v[y.wrap[1]]));A.textures[G]=q}var R,J;for(R in C.materials){G=C.materials[R];for(J in G.parameters)"envMap"===J||"map"===J||"lightMap"===J||"bumpMap"===J?G.parameters[J]=A.textures[G.parameters[J]]:"shading"===J?G.parameters[J]="flat"===G.parameters[J]?THREE.FlatShading:THREE.SmoothShading:"side"===J?G.parameters[J]="double"==G.parameters[J]?THREE.DoubleSide:"back"==G.parameters[J]?THREE.BackSide:THREE.FrontSide:"blending"===J?G.parameters[J]=G.parameters[J]in THREE?THREE[G.parameters[J]]:
    THREE.NormalBlending:"combine"===J?G.parameters[J]=G.parameters[J]in THREE?THREE[G.parameters[J]]:THREE.MultiplyOperation:"vertexColors"===J?"face"==G.parameters[J]?G.parameters[J]=THREE.FaceColors:G.parameters[J]&&(G.parameters[J]=THREE.VertexColors):"wrapRGB"===J&&(E=G.parameters[J],G.parameters[J]=new THREE.Vector3(E[0],E[1],E[2]));void 0!==G.parameters.opacity&&1>G.parameters.opacity&&(G.parameters.transparent=!0);G.parameters.normalMap?(E=THREE.ShaderLib.normalmap,y=THREE.UniformsUtils.clone(E.uniforms),
    q=G.parameters.color,v=G.parameters.specular,r=G.parameters.ambient,I=G.parameters.shininess,y.tNormal.value=A.textures[G.parameters.normalMap],G.parameters.normalScale&&y.uNormalScale.value.set(G.parameters.normalScale[0],G.parameters.normalScale[1]),G.parameters.map&&(y.tDiffuse.value=G.parameters.map,y.enableDiffuse.value=!0),G.parameters.envMap&&(y.tCube.value=G.parameters.envMap,y.enableReflection.value=!0,y.uReflectivity.value=G.parameters.reflectivity),G.parameters.lightMap&&(y.tAO.value=G.parameters.lightMap,
    y.enableAO.value=!0),G.parameters.specularMap&&(y.tSpecular.value=A.textures[G.parameters.specularMap],y.enableSpecular.value=!0),G.parameters.displacementMap&&(y.tDisplacement.value=A.textures[G.parameters.displacementMap],y.enableDisplacement.value=!0,y.uDisplacementBias.value=G.parameters.displacementBias,y.uDisplacementScale.value=G.parameters.displacementScale),y.uDiffuseColor.value.setHex(q),y.uSpecularColor.value.setHex(v),y.uAmbientColor.value.setHex(r),y.uShininess.value=I,G.parameters.opacity&&
    (y.uOpacity.value=G.parameters.opacity),t=new THREE.ShaderMaterial({fragmentShader:E.fragmentShader,vertexShader:E.vertexShader,uniforms:y,lights:!0,fog:!0})):t=new THREE[G.type](G.parameters);t.name=R;A.materials[R]=t}for(R in C.materials)if(G=C.materials[R],G.parameters.materials){J=[];for(q=0;q<G.parameters.materials.length;q++)J.push(A.materials[G.parameters.materials[q]]);A.materials[R].materials=J}e();A.cameras&&C.defaults.camera&&(A.currentCamera=A.cameras[C.defaults.camera]);A.fogs&&C.defaults.fog&&
    (A.scene.fog=A.fogs[C.defaults.fog]);l.callbackSync(A);k()}};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b){var c=new THREE.ImageLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)})},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.Material=function(){this.id=THREE.MaterialIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.needsUpdate=this.visible=!0};
    THREE.Material.prototype={constructor:THREE.Material,setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},clone:function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;
    a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;a.visible=this.visible;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Material.prototype);
    THREE.MaterialIdCount=0;THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
    THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.LineDashedMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.scale=this.linewidth=1;this.dashSize=3;this.gapSize=1;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineDashedMaterial.prototype=Object.create(THREE.Material.prototype);
    THREE.LineDashedMaterial.prototype.clone=function(){var a=new THREE.LineDashedMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.scale=this.scale;a.dashSize=this.dashSize;a.gapSize=this.gapSize;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=!1;this.setValues(a)};
    THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
    THREE.MeshBasicMaterial.prototype.clone=function(){var a=new THREE.MeshBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=
    this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;return a};THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=
    "round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);
    THREE.MeshLambertMaterial.prototype.clone=function(){var a=new THREE.MeshLambertMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;
    a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.metal=!1;this.perPixel=!0;this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.bumpMap=this.lightMap=this.map=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new THREE.Vector2(1,1);this.envMap=this.specularMap=null;this.combine=THREE.MultiplyOperation;
    this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);
    THREE.MeshPhongMaterial.prototype.clone=function(){var a=new THREE.MeshPhongMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.specular.copy(this.specular);a.shininess=this.shininess;a.metal=this.metal;a.perPixel=this.perPixel;a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.bumpMap=this.bumpMap;a.bumpScale=this.bumpScale;a.normalMap=this.normalMap;a.normalScale.copy(this.normalScale);
    a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.MeshDepthMaterial=function(a){THREE.Material.call(this);this.wireframe=!1;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial.prototype.clone=function(){var a=new THREE.MeshDepthMaterial;THREE.Material.prototype.clone.call(this,a);a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);this.shading=THREE.FlatShading;this.wireframe=!1;this.wireframeLinewidth=1;this.morphTargets=!1;this.setValues(a)};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshNormalMaterial.prototype.clone=function(){var a=new THREE.MeshNormalMaterial;THREE.Material.prototype.clone.call(this,a);a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshFaceMaterial=function(a){this.materials=a instanceof Array?a:[]};THREE.MeshFaceMaterial.prototype.clone=function(){for(var a=new THREE.MeshFaceMaterial,b=0;b<this.materials.length;b++)a.materials.push(this.materials[b].clone());return a};THREE.ParticleSystemMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.ParticleSystemMaterial.prototype=Object.create(THREE.Material.prototype);
    THREE.ParticleSystemMaterial.prototype.clone=function(){var a=new THREE.ParticleSystemMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.size=this.size;a.sizeAttenuation=this.sizeAttenuation;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.ParticleBasicMaterial=THREE.ParticleSystemMaterial;THREE.ShaderMaterial=function(a){THREE.Material.call(this);this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.defines={};this.attributes=null;this.shading=THREE.SmoothShading;this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName="position";this.setValues(a)};
    THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype);
    THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=THREE.UniformsUtils.clone(this.uniforms);a.attributes=this.attributes;a.defines=this.defines;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=
    this.morphTargets;a.morphNormals=this.morphNormals;return a};THREE.SpriteMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=new THREE.Texture;this.useScreenCoordinates=!0;this.depthTest=!this.useScreenCoordinates;this.sizeAttenuation=!this.useScreenCoordinates;this.alignment=THREE.SpriteAlignment.center.clone();this.fog=!1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1);this.setValues(a);a=a||{};void 0===a.depthTest&&(this.depthTest=!this.useScreenCoordinates);void 0===a.sizeAttenuation&&(this.sizeAttenuation=
    !this.useScreenCoordinates)};THREE.SpriteMaterial.prototype=Object.create(THREE.Material.prototype);THREE.SpriteMaterial.prototype.clone=function(){var a=new THREE.SpriteMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.useScreenCoordinates=this.useScreenCoordinates;a.sizeAttenuation=this.sizeAttenuation;a.alignment.copy(this.alignment);a.uvOffset.copy(this.uvOffset);a.uvScale.copy(this.uvScale);a.fog=this.fog;return a};THREE.SpriteAlignment={};
    THREE.SpriteAlignment.topLeft=new THREE.Vector2(0.5,-0.5);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-0.5);THREE.SpriteAlignment.topRight=new THREE.Vector2(-0.5,-0.5);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(0.5,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-0.5,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(0.5,0.5);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,0.5);
    THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-0.5,0.5);THREE.SpriteCanvasMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.program=function(){};this.setValues(a)};THREE.SpriteCanvasMaterial.prototype=Object.create(THREE.Material.prototype);THREE.SpriteCanvasMaterial.prototype.clone=function(){var a=new THREE.SpriteCanvasMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.program=this.program;return a};THREE.ParticleCanvasMaterial=THREE.SpriteCanvasMaterial;THREE.Texture=function(a,b,c,d,e,f,h,g,i){this.id=THREE.TextureIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.image=a;this.mipmaps=[];this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==e?e:THREE.LinearFilter;this.minFilter=void 0!==f?f:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==i?i:1;this.format=void 0!==h?h:THREE.RGBAFormat;this.type=void 0!==g?g:THREE.UnsignedByteType;
    this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.needsUpdate=!1;this.onUpdate=null};
    THREE.Texture.prototype={constructor:THREE.Texture,clone:function(a){void 0===a&&(a=new THREE.Texture);a.image=this.image;a.mipmaps=this.mipmaps.slice(0);a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;a.unpackAlignment=
    this.unpackAlignment;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Texture.prototype);THREE.TextureIdCount=0;THREE.CompressedTexture=function(a,b,c,d,e,f,h,g,i,k,m){THREE.Texture.call(this,null,f,h,g,i,k,d,e,m);this.image={width:b,height:c};this.mipmaps=a;this.generateMipmaps=!1};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.DataTexture=function(a,b,c,d,e,f,h,g,i,k,m){THREE.Texture.call(this,null,f,h,g,i,k,d,e,m);this.image={data:a,width:b,height:c}};THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture;THREE.Texture.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.ParticleSystemMaterial({color:16777215*Math.random()});this.frustumCulled=this.sortParticles=!1};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);
    THREE.ParticleSystem.prototype.clone=function(a){void 0===a&&(a=new THREE.ParticleSystem(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);
    THREE.Mesh.prototype.updateMorphTargets=function(){if(0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
    THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Mesh.prototype.clone=function(a){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiplyMatrices(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,e,f;if(this.geometry&&void 0!==this.geometry.bones){for(a=0;a<this.geometry.bones.length;a++)c=this.geometry.bones[a],d=c.pos,e=c.rotq,f=c.scl,b=this.addBone(),b.name=c.name,b.position.set(d[0],d[1],d[2]),b.quaternion.set(e[0],e[1],e[2],e[3]),void 0!==f?b.scale.set(f[0],f[1],f[2]):b.scale.set(1,1,1);for(a=0;a<this.bones.length;a++)c=
    this.geometry.bones[a],b=this.bones[a],-1===c.parent?this.add(b):this.bones[c.parent].add(b);a=this.bones.length;this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<a?64:64<a?32:16<a?16:8,this.boneMatrices=new Float32Array(4*this.boneTextureWidth*this.boneTextureHeight),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),this.boneTexture.minFilter=THREE.NearestFilter,this.boneTexture.magFilter=
    THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*a);this.pose()}};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.addBone=function(a){void 0===a&&(a=new THREE.Bone(this));this.bones.push(a);return a};
    THREE.SkinnedMesh.prototype.updateMatrixWorld=function(){var a=new THREE.Matrix4;return function(b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)this.parent?this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var b=0,c=this.children.length;b<c;b++){var d=this.children[b];d instanceof THREE.Bone?d.update(this.identityMatrix,!1):d.updateMatrixWorld(!0)}if(void 0==this.boneInverses){this.boneInverses=
    [];b=0;for(c=this.bones.length;b<c;b++)d=new THREE.Matrix4,d.getInverse(this.bones[b].skinMatrix),this.boneInverses.push(d)}b=0;for(c=this.bones.length;b<c;b++)a.multiplyMatrices(this.bones[b].skinMatrix,this.boneInverses[b]),a.flattenToArrayOffset(this.boneMatrices,16*b);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)}}();THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);this.normalizeSkinWeights()};
    THREE.SkinnedMesh.prototype.normalizeSkinWeights=function(){if(this.geometry instanceof THREE.Geometry)for(var a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.skinWeights[a],c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1)}};THREE.SkinnedMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.SkinnedMesh(this.geometry,this.material,this.useVertexTexture));THREE.Mesh.prototype.clone.call(this,a);return a};THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1;this.setFrameRange(0,this.geometry.morphTargets.length-1)};THREE.MorphAnimMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphAnimMesh.prototype.setFrameRange=function(a,b){this.startKeyframe=a;this.endKeyframe=b;this.length=this.endKeyframe-this.startKeyframe+1};
    THREE.MorphAnimMesh.prototype.setDirectionForward=function(){this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype.setDirectionBackward=function(){this.direction=-1;this.directionBackwards=!0};
    THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;a.animations||(a.animations={});for(var b,c=a.animations,d=/([a-z]+)(\d+)/,e=0,f=a.morphTargets.length;e<f;e++){var h=a.morphTargets[e].name.match(d);if(h&&1<h.length){h=h[1];c[h]||(c[h]={start:Infinity,end:-Infinity});var g=c[h];e<g.start&&(g.start=e);e>g.end&&(g.end=e);b||(b=h)}}a.firstAnimation=b};
    THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){this.geometry.animations||(this.geometry.animations={});this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];c?(this.setFrameRange(c.start,c.end),this.duration=1E3*((c.end-c.start)/b),this.time=0):console.warn("animation["+a+"] undefined")};
    THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time)this.direction*=-1,this.time>this.duration&&(this.time=this.duration,this.directionBackwards=!0),0>this.time&&(this.time=0,this.directionBackwards=!1)}else this.time%=this.duration,0>this.time&&(this.time+=this.duration);a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/b),0,this.length-1);a!==this.currentKeyframe&&
    (this.morphTargetInfluences[this.lastKeyframe]=0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a);b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};
    THREE.MorphAnimMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.MorphAnimMesh(this.geometry,this.material));a.duration=this.duration;a.mirroredLoop=this.mirroredLoop;a.time=this.time;a.lastKeyframe=this.lastKeyframe;a.currentKeyframe=this.currentKeyframe;a.direction=this.direction;a.directionBackwards=this.directionBackwards;THREE.Mesh.prototype.clone.call(this,a);return a};THREE.LOD=function(){THREE.Object3D.call(this);this.objects=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);for(var b=Math.abs(b),c=0;c<this.objects.length&&!(b<this.objects[c].distance);c++);this.objects.splice(c,0,{distance:b,object:a});this.add(a)};THREE.LOD.prototype.getObjectForDistance=function(a){for(var b=1,c=this.objects.length;b<c&&!(a<this.objects[b].distance);b++);return this.objects[b-1].object};
    THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){if(1<this.objects.length){a.getPositionFromMatrix(c.matrixWorld);b.getPositionFromMatrix(this.matrixWorld);c=a.distanceTo(b);this.objects[0].object.visible=!0;for(var d=1,e=this.objects.length;d<e;d++)if(c>=this.objects[d].distance)this.objects[d-1].object.visible=!1,this.objects[d].object.visible=!0;else break;for(;d<e;d++)this.objects[d].object.visible=!1}}}();THREE.LOD.prototype.clone=function(){};THREE.Sprite=function(a){THREE.Object3D.call(this);this.material=void 0!==a?a:new THREE.SpriteMaterial;this.rotation=0};THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.updateMatrix=function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0};THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Particle=THREE.Sprite;THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1;this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
    THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)){this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
    THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1);if(a.shadowCascadeArray)for(b=0;b<a.shadowCascadeArray.length;b++)this.__removeObject(a.shadowCascadeArray[b])}else a instanceof THREE.Camera||(this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
    THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c){for(var d=0,e=z.length;d<e;d++){var f=z[d];La.copy(f.color);if(f instanceof THREE.DirectionalLight){var h=ua.getPositionFromMatrix(f.matrixWorld).normalize(),g=b.dot(h);0>=g||(g*=f.intensity,c.add(La.multiplyScalar(g)))}else f instanceof THREE.PointLight&&(h=ua.getPositionFromMatrix(f.matrixWorld),g=b.dot(ua.subVectors(h,a).normalize()),0>=g||(g*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=g&&(g*=f.intensity,c.add(La.multiplyScalar(g)))))}}
    function c(a,b,c,d){m(b);l(c);p(d);s(a.getStyle());C.stroke();ra.expandByScalar(2*b)}function d(a){t(a.getStyle());C.fill()}function e(a,b,c,e,f,h,g,j,i,k,m,l,p){if(!(p instanceof THREE.DataTexture||void 0===p.image||0==p.image.width)){if(!0===p.needsUpdate){var n=p.wrapS==THREE.RepeatWrapping,r=p.wrapT==THREE.RepeatWrapping;Ga[p.id]=C.createPattern(p.image,!0===n&&!0===r?"repeat":!0===n&&!1===r?"repeat-x":!1===n&&!0===r?"repeat-y":"no-repeat");p.needsUpdate=!1}void 0===Ga[p.id]?t("rgba(0,0,0,1)"):
    t(Ga[p.id]);var n=p.offset.x/p.repeat.x,r=p.offset.y/p.repeat.y,s=p.image.width*p.repeat.x,q=p.image.height*p.repeat.y,g=(g+n)*s,j=(1-j+r)*q,c=c-a,e=e-b,f=f-a,h=h-b,i=(i+n)*s-g,k=(1-k+r)*q-j,m=(m+n)*s-g,l=(1-l+r)*q-j,n=i*l-m*k;0===n?(void 0===fa[p.id]&&(b=document.createElement("canvas"),b.width=p.image.width,b.height=p.image.height,b=b.getContext("2d"),b.drawImage(p.image,0,0),fa[p.id]=b.getImageData(0,0,p.image.width,p.image.height).data),b=fa[p.id],g=4*(Math.floor(g)+Math.floor(j)*p.image.width),
    V.setRGB(b[g]/255,b[g+1]/255,b[g+2]/255),d(V)):(n=1/n,p=(l*c-k*f)*n,k=(l*e-k*h)*n,c=(i*f-m*c)*n,e=(i*h-m*e)*n,a=a-p*g-c*j,g=b-k*g-e*j,C.save(),C.transform(p,k,c,e,a,g),C.fill(),C.restore())}}function f(a,b,c,d,e,f,h,g,j,i,k,m,l){var p,n;p=l.width-1;n=l.height-1;h*=p;g*=n;c-=a;d-=b;e-=a;f-=b;j=j*p-h;i=i*n-g;k=k*p-h;m=m*n-g;n=1/(j*m-k*i);p=(m*c-i*e)*n;i=(m*d-i*f)*n;c=(j*e-k*c)*n;d=(j*f-k*d)*n;a=a-p*h-c*g;b=b-i*h-d*g;C.save();C.transform(p,i,c,d,a,b);C.clip();C.drawImage(l,0,0);C.restore()}function h(a,
    b,c,d){va[0]=255*a.r|0;va[1]=255*a.g|0;va[2]=255*a.b|0;va[4]=255*b.r|0;va[5]=255*b.g|0;va[6]=255*b.b|0;va[8]=255*c.r|0;va[9]=255*c.g|0;va[10]=255*c.b|0;va[12]=255*d.r|0;va[13]=255*d.g|0;va[14]=255*d.b|0;j.putImageData(Oa,0,0);Ea.drawImage(Pa,0,0);return wa}function g(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function i(a){y!==a&&(y=C.globalAlpha=a)}function k(a){v!==a&&(a===THREE.NormalBlending?C.globalCompositeOperation="source-over":
    a===THREE.AdditiveBlending?C.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(C.globalCompositeOperation="darker"),v=a)}function m(a){J!==a&&(J=C.lineWidth=a)}function l(a){ba!==a&&(ba=C.lineCap=a)}function p(a){oa!==a&&(oa=C.lineJoin=a)}function s(a){G!==a&&(G=C.strokeStyle=a)}function t(a){R!==a&&(R=C.fillStyle=a)}function n(a,b){if(pa!==a||N!==b)C.setLineDash([a,b]),pa=a,N=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var r=THREE.Math.smoothstep,a=a||{},q=this,u,w,z,B=
    new THREE.Projector,D=void 0!==a.canvas?a.canvas:document.createElement("canvas"),x=D.width,F=D.height,A=Math.floor(x/2),O=Math.floor(F/2),C=D.getContext("2d"),E=new THREE.Color(0),I=0,y=1,v=0,G=null,R=null,J=null,ba=null,oa=null,pa=null,N=0,M,Q,K,ca;new THREE.RenderableVertex;new THREE.RenderableVertex;var Fa,Ba,da,Aa,$,ea,V=new THREE.Color,P=new THREE.Color,Z=new THREE.Color,U=new THREE.Color,ka=new THREE.Color,ta=new THREE.Color,ia=new THREE.Color,La=new THREE.Color,Ga={},fa={},Da,Ua,Qa,xa,bb,
    cb,Ma,fb,sb,pb,Ha=new THREE.Box2,la=new THREE.Box2,ra=new THREE.Box2,gb=new THREE.Color,sa=new THREE.Color,ga=new THREE.Color,ua=new THREE.Vector3,Pa,j,Oa,va,wa,Ea,Ra=16;Pa=document.createElement("canvas");Pa.width=Pa.height=2;j=Pa.getContext("2d");j.fillStyle="rgba(0,0,0,1)";j.fillRect(0,0,2,2);Oa=j.getImageData(0,0,2,2);va=Oa.data;wa=document.createElement("canvas");wa.width=wa.height=Ra;Ea=wa.getContext("2d");Ea.translate(-Ra/2,-Ra/2);Ea.scale(Ra,Ra);Ra--;void 0===C.setLineDash&&(C.setLineDash=
    void 0!==C.mozDash?function(a){C.mozDash=null!==a[0]?a:null}:function(){});this.domElement=D;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){x=a*this.devicePixelRatio;F=b*this.devicePixelRatio;A=Math.floor(x/2);O=Math.floor(F/2);
    D.width=x;D.height=F;1!==this.devicePixelRatio&&!1!==c&&(D.style.width=a+"px",D.style.height=b+"px");Ha.set(new THREE.Vector2(-A,-O),new THREE.Vector2(A,O));la.set(new THREE.Vector2(-A,-O),new THREE.Vector2(A,O));y=1;v=0;oa=ba=J=R=G=null};this.setClearColor=function(a,b){E.set(a);I=void 0!==b?b:1;la.set(new THREE.Vector2(-A,-O),new THREE.Vector2(A,O))};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,
    b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){C.setTransform(1,0,0,-1,A,O);!1===la.empty()&&(la.intersect(Ha),la.expandByScalar(2),1>I&&C.clearRect(la.min.x|0,la.min.y|0,la.max.x-la.min.x|0,la.max.y-la.min.y|0),0<I&&(k(THREE.NormalBlending),i(1),t("rgba("+Math.floor(255*E.r)+","+Math.floor(255*E.g)+","+Math.floor(255*E.b)+","+I+")"),C.fillRect(la.min.x|0,la.min.y|0,la.max.x-la.min.x|0,la.max.y-la.min.y|0)),la.makeEmpty())};this.render=function(a,j){if(!1===j instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
    else{!0===this.autoClear&&this.clear();C.setTransform(1,0,0,-1,A,O);q.info.render.vertices=0;q.info.render.faces=0;u=B.projectScene(a,j,this.sortObjects,this.sortElements);w=u.elements;z=u.lights;M=j;gb.setRGB(0,0,0);sa.setRGB(0,0,0);ga.setRGB(0,0,0);for(var D=0,G=z.length;D<G;D++){var y=z[D],F=y.color;y instanceof THREE.AmbientLight?gb.add(F):y instanceof THREE.DirectionalLight?sa.add(F):y instanceof THREE.PointLight&&ga.add(F)}D=0;for(G=w.length;D<G;D++){var x=w[D],v=x.material;if(!(void 0===v||
    !1===v.visible)){ra.makeEmpty();if(x instanceof THREE.RenderableSprite){Q=x;Q.x*=A;Q.y*=O;var y=Q,F=x,J=v;i(J.opacity);k(J.blending);var N=v=x=void 0,E=void 0,I=void 0,R=void 0,ba=void 0;J instanceof THREE.SpriteMaterial||J instanceof THREE.ParticleSystemMaterial?void 0!==J.map.image?(I=J.map.image,R=I.width>>1,ba=I.height>>1,N=F.scale.x*A,E=F.scale.y*O,x=N*R,v=E*ba,ra.min.set(y.x-x,y.y-v),ra.max.set(y.x+x,y.y+v),!1===Ha.isIntersectionBox(ra)?ra.makeEmpty():(C.save(),C.translate(y.x,y.y),C.rotate(-F.rotation),
    C.scale(N,-E),C.translate(-R,-ba),C.drawImage(I,0,0),C.restore())):(N=F.object.scale.x,E=F.object.scale.y,N*=F.scale.x*A,E*=F.scale.y*O,ra.min.set(y.x-N,y.y-E),ra.max.set(y.x+N,y.y+E),!1===Ha.isIntersectionBox(ra)?ra.makeEmpty():(t(J.color.getStyle()),C.save(),C.translate(y.x,y.y),C.rotate(-F.rotation),C.scale(N,E),C.fillRect(-1,-1,2,2),C.restore())):J instanceof THREE.SpriteCanvasMaterial&&(x=F.scale.x*A,v=F.scale.y*O,ra.min.set(y.x-x,y.y-v),ra.max.set(y.x+x,y.y+v),!1===Ha.isIntersectionBox(ra)?
    ra.makeEmpty():(s(J.color.getStyle()),t(J.color.getStyle()),C.save(),C.translate(y.x,y.y),C.rotate(-F.rotation),C.scale(x,v),J.program(C),C.restore()))}else if(x instanceof THREE.RenderableLine){if(Q=x.v1,K=x.v2,Q.positionScreen.x*=A,Q.positionScreen.y*=O,K.positionScreen.x*=A,K.positionScreen.y*=O,ra.setFromPoints([Q.positionScreen,K.positionScreen]),!0===Ha.isIntersectionBox(ra))if(y=Q,F=K,J=x,x=v,i(x.opacity),k(x.blending),C.beginPath(),C.moveTo(y.positionScreen.x,y.positionScreen.y),C.lineTo(F.positionScreen.x,
    F.positionScreen.y),x instanceof THREE.LineBasicMaterial){m(x.linewidth);l(x.linecap);p(x.linejoin);if(x.vertexColors!==THREE.VertexColors)s(x.color.getStyle());else if(v=J.vertexColors[0].getStyle(),J=J.vertexColors[1].getStyle(),v===J)s(v);else{try{var fa=C.createLinearGradient(y.positionScreen.x,y.positionScreen.y,F.positionScreen.x,F.positionScreen.y);fa.addColorStop(0,v);fa.addColorStop(1,J)}catch(oa){fa=v}s(fa)}C.stroke();ra.expandByScalar(2*x.linewidth)}else x instanceof THREE.LineDashedMaterial&&
    (m(x.linewidth),l(x.linecap),p(x.linejoin),s(x.color.getStyle()),n(x.dashSize,x.gapSize),C.stroke(),ra.expandByScalar(2*x.linewidth),n(null,null))}else if(x instanceof THREE.RenderableFace3){Q=x.v1;K=x.v2;ca=x.v3;if(-1>Q.positionScreen.z||1<Q.positionScreen.z)continue;if(-1>K.positionScreen.z||1<K.positionScreen.z)continue;if(-1>ca.positionScreen.z||1<ca.positionScreen.z)continue;Q.positionScreen.x*=A;Q.positionScreen.y*=O;K.positionScreen.x*=A;K.positionScreen.y*=O;ca.positionScreen.x*=A;ca.positionScreen.y*=
    O;0<v.overdraw&&(g(Q.positionScreen,K.positionScreen,v.overdraw),g(K.positionScreen,ca.positionScreen,v.overdraw),g(ca.positionScreen,Q.positionScreen,v.overdraw));ra.setFromPoints([Q.positionScreen,K.positionScreen,ca.positionScreen]);if(!0===Ha.isIntersectionBox(ra)){y=Q;F=K;J=ca;q.info.render.vertices+=3;q.info.render.faces++;i(v.opacity);k(v.blending);Fa=y.positionScreen.x;Ba=y.positionScreen.y;da=F.positionScreen.x;Aa=F.positionScreen.y;$=J.positionScreen.x;ea=J.positionScreen.y;var N=Fa,E=Ba,
    I=da,R=Aa,ba=$,pa=ea;C.beginPath();C.moveTo(N,E);C.lineTo(I,R);C.lineTo(ba,pa);C.closePath();(v instanceof THREE.MeshLambertMaterial||v instanceof THREE.MeshPhongMaterial)&&null===v.map?(ta.copy(v.color),ia.copy(v.emissive),v.vertexColors===THREE.FaceColors&&ta.multiply(x.color),!1===v.wireframe&&v.shading==THREE.SmoothShading&&3==x.vertexNormalsLength?(P.copy(gb),Z.copy(gb),U.copy(gb),b(x.v1.positionWorld,x.vertexNormalsModel[0],P),b(x.v2.positionWorld,x.vertexNormalsModel[1],Z),b(x.v3.positionWorld,
    x.vertexNormalsModel[2],U),P.multiply(ta).add(ia),Z.multiply(ta).add(ia),U.multiply(ta).add(ia),ka.addColors(Z,U).multiplyScalar(0.5),Qa=h(P,Z,U,ka),f(Fa,Ba,da,Aa,$,ea,0,0,1,0,0,1,Qa)):(V.copy(gb),b(x.centroidModel,x.normalModel,V),V.multiply(ta).add(ia),!0===v.wireframe?c(V,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):d(V))):v instanceof THREE.MeshBasicMaterial||v instanceof THREE.MeshLambertMaterial||v instanceof THREE.MeshPhongMaterial?null!==v.map?v.map.mapping instanceof THREE.UVMapping&&
    (xa=x.uvs[0],e(Fa,Ba,da,Aa,$,ea,xa[0].x,xa[0].y,xa[1].x,xa[1].y,xa[2].x,xa[2].y,v.map)):null!==v.envMap?v.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(ua.copy(x.vertexNormalsModelView[0]),bb=0.5*ua.x+0.5,cb=0.5*ua.y+0.5,ua.copy(x.vertexNormalsModelView[1]),Ma=0.5*ua.x+0.5,fb=0.5*ua.y+0.5,ua.copy(x.vertexNormalsModelView[2]),sb=0.5*ua.x+0.5,pb=0.5*ua.y+0.5,e(Fa,Ba,da,Aa,$,ea,bb,cb,Ma,fb,sb,pb,v.envMap)):(V.copy(v.color),v.vertexColors===THREE.FaceColors&&V.multiply(x.color),!0===v.wireframe?
    c(V,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):d(V)):v instanceof THREE.MeshDepthMaterial?(Da=M.near,Ua=M.far,P.r=P.g=P.b=1-r(y.positionScreen.z*y.positionScreen.w,Da,Ua),Z.r=Z.g=Z.b=1-r(F.positionScreen.z*F.positionScreen.w,Da,Ua),U.r=U.g=U.b=1-r(J.positionScreen.z*J.positionScreen.w,Da,Ua),ka.addColors(Z,U).multiplyScalar(0.5),Qa=h(P,Z,U,ka),f(Fa,Ba,da,Aa,$,ea,0,0,1,0,0,1,Qa)):v instanceof THREE.MeshNormalMaterial&&(y=void 0,v.shading==THREE.FlatShading?(y=x.normalModelView,V.setRGB(y.x,
    y.y,y.z).multiplyScalar(0.5).addScalar(0.5),!0===v.wireframe?c(V,v.wireframeLinewidth,v.wireframeLinecap,v.wireframeLinejoin):d(V)):v.shading==THREE.SmoothShading&&(y=x.vertexNormalsModelView[0],P.setRGB(y.x,y.y,y.z).multiplyScalar(0.5).addScalar(0.5),y=x.vertexNormalsModelView[1],Z.setRGB(y.x,y.y,y.z).multiplyScalar(0.5).addScalar(0.5),y=x.vertexNormalsModelView[2],U.setRGB(y.x,y.y,y.z).multiplyScalar(0.5).addScalar(0.5),ka.addColors(Z,U).multiplyScalar(0.5),Qa=h(P,Z,U,ka),f(Fa,Ba,da,Aa,$,ea,0,0,
    1,0,0,1,Qa)))}}la.union(ra)}}C.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
    envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
    envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
    envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
    map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
    map_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\nvec4 texelColor = texture2D( map, vUv );\n#ifdef GAMMA_INPUT\ntexelColor.xyz *= texelColor.xyz;\n#endif\ngl_FragColor = gl_FragColor * texelColor;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
    lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\nuniform sampler2D bumpMap;\nuniform float bumpScale;\nvec2 dHdxy_fwd() {\nvec2 dSTdx = dFdx( vUv );\nvec2 dSTdy = dFdy( vUv );\nfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\nfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\nfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\nreturn vec2( dBx, dBy );\n}\nvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\nvec3 vSigmaX = dFdx( surf_pos );\nvec3 vSigmaY = dFdy( surf_pos );\nvec3 vN = surf_norm;\nvec3 R1 = cross( vSigmaY, vN );\nvec3 R2 = cross( vN, vSigmaX );\nfloat fDet = dot( vSigmaX, R1 );\nvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\nreturn normalize( abs( fDet ) * surf_norm - vGrad );\n}\n#endif",
    normalmap_pars_fragment:"#ifdef USE_NORMALMAP\nuniform sampler2D normalMap;\nuniform vec2 normalScale;\nvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\nvec3 q0 = dFdx( eye_pos.xyz );\nvec3 q1 = dFdy( eye_pos.xyz );\nvec2 st0 = dFdx( vUv.st );\nvec2 st1 = dFdy( vUv.st );\nvec3 S = normalize(  q0 * st1.t - q1 * st0.t );\nvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\nvec3 N = normalize( surf_norm );\nvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\nmapN.xy = normalScale * mapN.xy;\nmat3 tsn = mat3( S, T, N );\nreturn normalize( tsn * mapN );\n}\n#endif",
    specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\nuniform sampler2D specularMap;\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\nvec4 texelSpecular = texture2D( specularMap, vUv );\nspecularStrength = texelSpecular.r;\n#else\nspecularStrength = 1.0;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
    lights_lambert_vertex:"vLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\nvLightBack = vec3( 0.0 );\n#endif\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, dirVector );\nvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\ndirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\ndirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n#ifdef DOUBLE_SIDED\nvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n#endif\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\npointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\npointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef DOUBLE_SIDED\nvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - worldPosition.xyz ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\nspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\nspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n#ifdef DOUBLE_SIDED\nvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nfloat hemiDiffuseWeightBack = -0.5 * dotProduct + 0.5;\nvLightFront += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n#ifdef DOUBLE_SIDED\nvLightBack += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeightBack );\n#endif\n}\n#endif\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n#ifdef DOUBLE_SIDED\nvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n#endif",
    lights_phong_pars_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif",
    lights_phong_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nvSpotLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvWorldPosition = worldPosition.xyz;\n#endif",
    lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#else\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
    lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#ifdef DOUBLE_SIDED\nnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n#endif\n#ifdef USE_NORMALMAP\nnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\nnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse  = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n#endif\npointDiffuse  += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularStrength * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse  = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vSpotLight[ i ].xyz );\nfloat lDistance = vSpotLight[ i ].w;\n#endif\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n#endif\nspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\nvec3 spotHalfVector = normalize( lVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularStrength * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += specular * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse  = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, dirVector );\n#ifdef WRAP_AROUND\nfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n#endif\ndirDiffuse  += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularStrength * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse  = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += diffuse * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularStrength * max( pow( hemiDotNormalHalfSky, shininess ), 0.0 );\nvec3 lVectorGround = -lVector;\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularStrength * max( pow( hemiDotNormalHalfGround, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n#else\nhemiSpecular += specular * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
    color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, 1.0 );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n#ifdef BONE_TEXTURE\nuniform sampler2D boneTexture;\nuniform int boneTextureWidth;\nuniform int boneTextureHeight;\nmat4 getBoneMatrix( const in float i ) {\nfloat j = i * 4.0;\nfloat x = mod( j, float( boneTextureWidth ) );\nfloat y = floor( j / float( boneTextureWidth ) );\nfloat dx = 1.0 / float( boneTextureWidth );\nfloat dy = 1.0 / float( boneTextureHeight );\ny = dy * ( y + 0.5 );\nvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\nvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\nvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\nvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\nmat4 bone = mat4( v1, v2, v3, v4 );\nreturn bone;\n}\n#else\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\nmat4 getBoneMatrix( const in float i ) {\nmat4 bone = boneGlobalMatrices[ int(i) ];\nreturn bone;\n}\n#endif\n#endif",
    skinbase_vertex:"#ifdef USE_SKINNING\nmat4 boneMatX = getBoneMatrix( skinIndex.x );\nmat4 boneMatY = getBoneMatrix( skinIndex.y );\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n#ifdef USE_MORPHTARGETS\nvec4 skinVertex = vec4( morphed, 1.0 );\n#else\nvec4 skinVertex = vec4( position, 1.0 );\n#endif\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n#ifndef USE_MORPHNORMALS\nuniform float morphTargetInfluences[ 8 ];\n#else\nuniform float morphTargetInfluences[ 4 ];\n#endif\n#endif",
    morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n#ifndef USE_MORPHNORMALS\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n#endif\nmorphed += position;\n#endif",
    default_vertex:"vec4 mvPosition;\n#ifdef USE_SKINNING\nmvPosition = modelViewMatrix * skinned;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( morphed, 1.0 );\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( position, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\nvec3 morphedNormal = vec3( 0.0 );\nmorphedNormal +=  ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\nmorphedNormal +=  ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\nmorphedNormal +=  ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\nmorphedNormal +=  ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\nmorphedNormal += normal;\n#endif",
    skinnormal_vertex:"#ifdef USE_SKINNING\nmat4 skinMatrix = skinWeight.x * boneMatX;\nskinMatrix \t+= skinWeight.y * boneMatY;\n#ifdef USE_MORPHNORMALS\nvec4 skinnedNormal = skinMatrix * vec4( morphedNormal, 0.0 );\n#else\nvec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n#endif\n#endif",defaultnormal_vertex:"vec3 objectNormal;\n#ifdef USE_SKINNING\nobjectNormal = skinnedNormal.xyz;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHNORMALS )\nobjectNormal = morphedNormal;\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHNORMALS )\nobjectNormal = normal;\n#endif\n#ifdef FLIP_SIDED\nobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;",
    shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform vec2 shadowMapSize[ MAX_SHADOWS ];\nuniform float shadowDarkness[ MAX_SHADOWS ];\nuniform float shadowBias[ MAX_SHADOWS ];\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_DEBUG\nvec3 frustumColors[3];\nfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\nfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\nfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n#endif\n#ifdef SHADOWMAP_CASCADE\nint inFrustumCount = 0;\n#endif\nfloat fDepth;\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nbool inFrustum = all( inFrustumVec );\n#ifdef SHADOWMAP_CASCADE\ninFrustumCount += int( inFrustum );\nbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n#else\nbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n#endif\nbool frustumTest = all( frustumTestVec );\nif ( frustumTest ) {\nshadowCoord.z += shadowBias[ i ];\n#if defined( SHADOWMAP_TYPE_PCF )\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.25 * xPixelOffset;\nfloat dy0 = -1.25 * yPixelOffset;\nfloat dx1 = 1.25 * xPixelOffset;\nfloat dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\nfloat shadow = 0.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.0 * xPixelOffset;\nfloat dy0 = -1.0 * yPixelOffset;\nfloat dx1 = 1.0 * xPixelOffset;\nfloat dy1 = 1.0 * yPixelOffset;\nmat3 shadowKernel;\nmat3 depthKernel;\ndepthKernel[0][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\ndepthKernel[0][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\ndepthKernel[0][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\ndepthKernel[1][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\ndepthKernel[1][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\ndepthKernel[1][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\ndepthKernel[2][0] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\ndepthKernel[2][1] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\ndepthKernel[2][2] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nvec3 shadowZ = vec3( shadowCoord.z );\nshadowKernel[0] = vec3(lessThan(depthKernel[0], shadowZ ));\nshadowKernel[0] *= vec3(0.25);\nshadowKernel[1] = vec3(lessThan(depthKernel[1], shadowZ ));\nshadowKernel[1] *= vec3(0.25);\nshadowKernel[2] = vec3(lessThan(depthKernel[2], shadowZ ));\nshadowKernel[2] *= vec3(0.25);\nvec2 fractionalCoord = 1.0 - fract( shadowCoord.xy * shadowMapSize[i].xy );\nshadowKernel[0] = mix( shadowKernel[1], shadowKernel[0], fractionalCoord.x );\nshadowKernel[1] = mix( shadowKernel[2], shadowKernel[1], fractionalCoord.x );\nvec4 shadowValues;\nshadowValues.x = mix( shadowKernel[0][1], shadowKernel[0][0], fractionalCoord.y );\nshadowValues.y = mix( shadowKernel[0][2], shadowKernel[0][1], fractionalCoord.y );\nshadowValues.z = mix( shadowKernel[1][1], shadowKernel[1][0], fractionalCoord.y );\nshadowValues.w = mix( shadowKernel[1][2], shadowKernel[1][1], fractionalCoord.y );\nshadow = dot( shadowValues, vec4( 1.0 ) );\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n#endif\n}\n#ifdef SHADOWMAP_DEBUG\n#ifdef SHADOWMAP_CASCADE\nif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n#else\nif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n#endif\n#endif\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
    shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
    THREE.UniformsUtils={merge:function(a){var b,c,d,e={};for(b=0;b<a.length;b++)for(c in d=this.clone(a[b]),d)e[c]=d[c];return e},clone:function(a){var b,c,d,e={};for(b in a)for(c in e[b]={},a[b])d=a[b][c],e[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return e}};
    THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:null},specularMap:{type:"t",value:null},envMap:{type:"t",value:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},bump:{bumpMap:{type:"t",
    value:null},bumpScale:{type:"f",value:1}},normalmap:{normalMap:{type:"t",value:null},normalScale:{type:"v2",value:new THREE.Vector2(1,1)}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},hemisphereLightDirection:{type:"fv",value:[]},hemisphereLightSkyColor:{type:"fv",
    value:[]},hemisphereLightGroundColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",value:[]},spotLightAngleCos:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",
    value:1},scale:{type:"f",value:1},map:{type:"t",value:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
    THREE.ShaderLib={basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,
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    THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,
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    THREE.ShaderChunk.bumpmap_pars_fragment,THREE.ShaderChunk.normalmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
    THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",
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    value:30},uOpacity:{type:"f",value:1},useRefract:{type:"i",value:0},uRefractionRatio:{type:"f",value:0.98},uReflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform vec2 uNormalScale;\nuniform bool useRefract;\nuniform float uRefractionRatio;\nuniform float uReflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
    THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse ) {\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( tDiffuse, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n#endif\n}\nif( enableAO ) {\n#ifdef GAMMA_INPUT\nvec4 aoColor = texture2D( tAO, vUv );\naoColor.xyz *= aoColor.xyz;\ngl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n#endif\n}\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\nvec3 finalNormal = tsb * normalTex;\n#ifdef FLIP_SIDED\nfinalNormal = -finalNormal;\n#endif\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointVector = lPosition.xyz + vViewPosition.xyz;\nfloat pointDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\npointDistance = 1.0 - min( ( length( pointVector ) / pointLightDistance[ i ] ), 1.0 );\npointVector = normalize( pointVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n#endif\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\nvec3 pointHalfVector = normalize( pointVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( pointVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n#else\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 spotVector = lPosition.xyz + vViewPosition.xyz;\nfloat spotDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nspotDistance = 1.0 - min( ( length( spotVector ) / spotLightDistance[ i ] ), 1.0 );\nspotVector = normalize( spotVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngleCos[ i ] ) {\nspotEffect = max( pow( spotEffect, spotLightExponent[ i ] ), 0.0 );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dot( normal, spotVector ), 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dot( normal, spotVector ) + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dot( normal, spotVector ), 0.0 );\n#endif\nspotDiffuse += spotDistance * spotLightColor[ i ] * uDiffuseColor * spotDiffuseWeight * spotEffect;\nvec3 spotHalfVector = normalize( spotVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularTex.r * max( pow( spotDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( spotVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * spotDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += spotDistance * spotLightColor[ i ] * uSpecularColor * spotSpecularWeight * spotDiffuseWeight * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\n#ifdef WRAP_AROUND\nfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\nfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n#endif\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse  = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( hemisphereLightDirection[ i ], 0.0 );\nvec3 lVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += uDiffuseColor * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularTex.r * max( pow( hemiDotNormalHalfSky, uShininess ), 0.0 );\nvec3 lVectorGround = -lVector;\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularTex.r * max( pow( hemiDotNormalHalfGround, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlickSky = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n#else\nhemiSpecular += uSpecularColor * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor ) + totalSpecular;\n#endif\nif ( enableReflection ) {\nvec3 vReflect;\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, normal, uRefractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, normal );\n}\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * uReflectivity );\n}",
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    this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=j.COLOR_BUFFER_BIT;if(void 0===b||b)d|=j.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){Ba=null;Aa=$=fa=Ga=ka=-1;ua=!0;U=Z=-1;this.shadowMapPlugin.update(a,b)};
    var Cb=function(a){a=a.target;a.removeEventListener("dispose",Cb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&j.deleteBuffer(b[c].buffer);K.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)j.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)j.deleteBuffer(c.__webglMorphNormalsBuffers[d])}Hb(c)}else Hb(a)},
    Db=function(a){a=a.target;a.removeEventListener("dispose",Db);a.image&&a.image.__webglTextureCube?j.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,j.deleteTexture(a.__webglTexture));K.info.memory.textures--},Eb=function(a){a=a.target;a.removeEventListener("dispose",Eb);if(a&&a.__webglTexture)if(j.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)j.deleteFramebuffer(a.__webglFramebuffer[b]),j.deleteRenderbuffer(a.__webglRenderbuffer[b]);
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    j.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=j.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=j.createBuffer());a.hasPositions&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormals){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
    e,f,h,g,i,k,l,m,p,n,q=3*a.count;for(n=0;n<q;n+=9)p=a.normalArray,d=p[n],e=p[n+1],f=p[n+2],h=p[n+3],i=p[n+4],l=p[n+5],g=p[n+6],k=p[n+7],m=p[n+8],d=(d+h+g)/3,e=(e+i+k)/3,f=(f+l+m)/3,p[n]=d,p[n+1]=e,p[n+2]=f,p[n+3]=d,p[n+4]=e,p[n+5]=f,p[n+6]=d,p[n+7]=e,p[n+8]=f}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglUvBuffer),j.bufferData(j.ARRAY_BUFFER,
    a.uvArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.uv),j.vertexAttribPointer(b.attributes.uv,2,j.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,a.colorArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.color),j.vertexAttribPointer(b.attributes.color,3,j.FLOAT,!1,0,0));j.drawArrays(j.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var i,
    k,l,m;i=z(a,b,c,d,f);b=i.attributes;a=e.attributes;c=!1;i=16777215*e.id+2*i.id+(d.wireframe?1:0);i!==$&&($=i,c=!0);c&&g();if(f instanceof THREE.Mesh)if(f=a.index){e=e.offsets;1<e.length&&(c=!0);for(var p=0,n=e.length;p<n;p++){var q=e[p].index;if(c){for(k in b)l=b[k],i=a[k],0<=l&&(i?(m=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),h(l),j.vertexAttribPointer(l,m,j.FLOAT,!1,0,4*q*m)):d.defaultAttributeValues&&(2===d.defaultAttributeValues[k].length?j.vertexAttrib2fv(l,d.defaultAttributeValues[k]):
    3===d.defaultAttributeValues[k].length&&j.vertexAttrib3fv(l,d.defaultAttributeValues[k])));j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,f.buffer)}j.drawElements(j.TRIANGLES,e[p].count,j.UNSIGNED_SHORT,2*e[p].start);K.info.render.calls++;K.info.render.vertices+=e[p].count;K.info.render.faces+=e[p].count/3}}else{if(c)for(k in b)"index"!==k&&(l=b[k],i=a[k],0<=l&&(i?(m=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),h(l),j.vertexAttribPointer(l,m,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[k]&&
    (2===d.defaultAttributeValues[k].length?j.vertexAttrib2fv(l,d.defaultAttributeValues[k]):3===d.defaultAttributeValues[k].length&&j.vertexAttrib3fv(l,d.defaultAttributeValues[k]))));d=e.attributes.position;j.drawArrays(j.TRIANGLES,0,d.numItems/3);K.info.render.calls++;K.info.render.vertices+=d.numItems/3;K.info.render.faces+=d.numItems/3/3}else if(f instanceof THREE.ParticleSystem){if(c){for(k in b)l=b[k],i=a[k],0<=l&&(i?(m=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),h(l),j.vertexAttribPointer(l,
    m,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[k]&&(2===d.defaultAttributeValues[k].length?j.vertexAttrib2fv(l,d.defaultAttributeValues[k]):3===d.defaultAttributeValues[k].length&&j.vertexAttrib3fv(l,d.defaultAttributeValues[k])));d=a.position;j.drawArrays(j.POINTS,0,d.numItems/3);K.info.render.calls++;K.info.render.points+=d.numItems/3}}else if(f instanceof THREE.Line&&c){for(k in b)l=b[k],i=a[k],0<=l&&(i?(m=i.itemSize,j.bindBuffer(j.ARRAY_BUFFER,i.buffer),h(l),j.vertexAttribPointer(l,
    m,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&d.defaultAttributeValues[k]&&(2===d.defaultAttributeValues[k].length?j.vertexAttrib2fv(l,d.defaultAttributeValues[k]):3===d.defaultAttributeValues[k].length&&j.vertexAttrib3fv(l,d.defaultAttributeValues[k])));k=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES;F(d.linewidth);d=a.position;j.drawArrays(k,0,d.numItems/3);K.info.render.calls++;K.info.render.points+=d.numItems}}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var i,l,c=z(a,b,c,d,f),
    a=c.attributes,b=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==$&&($=c,b=!0);b&&g();if(!d.morphTargets&&0<=a.position)b&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),h(a.position),j.vertexAttribPointer(a.position,3,j.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),h(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):0<=c.position&&(j.bindBuffer(j.ARRAY_BUFFER,
    e.__webglVertexBuffer),h(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var m=0;l=f.morphTargetForcedOrder;for(i=f.morphTargetInfluences;m<d.numSupportedMorphTargets&&m<l.length;)0<=c["morphTarget"+m]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l[m]]),h(c["morphTarget"+m]),j.vertexAttribPointer(c["morphTarget"+m],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l[m]]),
    h(c["morphNormal"+m]),j.vertexAttribPointer(c["morphNormal"+m],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[m]=i[l[m]],m++}else{l=[];i=f.morphTargetInfluences;var p,n=i.length;for(p=0;p<n;p++)m=i[p],0<m&&l.push([m,p]);l.length>d.numSupportedMorphTargets?(l.sort(k),l.length=d.numSupportedMorphTargets):l.length>d.numSupportedMorphNormals?l.sort(k):0===l.length&&l.push([0,0]);for(m=0;m<d.numSupportedMorphTargets;)l[m]?(p=l[m][1],0<=c["morphTarget"+m]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p]),
    h(c["morphTarget"+m]),j.vertexAttribPointer(c["morphTarget"+m],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+m]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p]),h(c["morphNormal"+m]),j.vertexAttribPointer(c["morphNormal"+m],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[m]=i[p]):f.__webglMorphTargetInfluences[m]=0,m++}null!==d.program.uniforms.morphTargetInfluences&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(b){if(e.__webglCustomAttributesList){i=
    0;for(l=e.__webglCustomAttributesList.length;i<l;i++)c=e.__webglCustomAttributesList[i],0<=a[c.buffer.belongsToAttribute]&&(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),h(a[c.buffer.belongsToAttribute]),j.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}0<=a.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),h(a.color),j.vertexAttribPointer(a.color,3,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&j.vertexAttrib3fv(a.color,
    d.defaultAttributeValues.color));0<=a.normal&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),h(a.normal),j.vertexAttribPointer(a.normal,3,j.FLOAT,!1,0,0));0<=a.tangent&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),h(a.tangent),j.vertexAttribPointer(a.tangent,4,j.FLOAT,!1,0,0));0<=a.uv&&(f.geometry.faceVertexUvs[0]?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),h(a.uv),j.vertexAttribPointer(a.uv,2,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&j.vertexAttrib2fv(a.uv,d.defaultAttributeValues.uv));
    0<=a.uv2&&(f.geometry.faceVertexUvs[1]?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),h(a.uv2),j.vertexAttribPointer(a.uv2,2,j.FLOAT,!1,0,0)):d.defaultAttributeValues&&j.vertexAttrib2fv(a.uv2,d.defaultAttributeValues.uv2));d.skinning&&(0<=a.skinIndex&&0<=a.skinWeight)&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),h(a.skinIndex),j.vertexAttribPointer(a.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),h(a.skinWeight),j.vertexAttribPointer(a.skinWeight,
    4,j.FLOAT,!1,0,0));0<=a.lineDistance&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglLineDistanceBuffer),h(a.lineDistance),j.vertexAttribPointer(a.lineDistance,1,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(F(d.wireframeLinewidth),b&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(b&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)),K.info.render.calls++,
    K.info.render.vertices+=e.__webglFaceCount,K.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,F(d.linewidth),j.drawArrays(f,0,e.__webglLineCount),K.info.render.calls++):f instanceof THREE.ParticleSystem&&(j.drawArrays(j.POINTS,0,e.__webglParticleCount),K.info.render.calls++,K.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");
    else{var e,f,h,g,k=a.__lights,n=a.fog;Aa=-1;ua=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);ra.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);la.setFromMatrix(ra);this.autoUpdateObjects&&this.initWebGLObjects(a);m(this.renderPluginsPre,a,b);K.info.render.calls=0;K.info.render.vertices=0;K.info.render.faces=0;K.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
    this.autoClearDepth,this.autoClearStencil);g=a.__webglObjects;d=0;for(e=g.length;d<e;d++)if(f=g[d],h=f.object,f.id=d,f.render=!1,h.visible&&(!(h instanceof THREE.Mesh||h instanceof THREE.ParticleSystem)||!h.frustumCulled||la.intersectsObject(h))){var q=h;q._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,q.matrixWorld);q._normalMatrix.getNormalMatrix(q._modelViewMatrix);var q=f,r=q.buffer,s=void 0,t=s=void 0,t=q.object.material;if(t instanceof THREE.MeshFaceMaterial)s=r.materialIndex,s=t.materials[s],
    s.transparent?(q.transparent=s,q.opaque=null):(q.opaque=s,q.transparent=null);else if(s=t)s.transparent?(q.transparent=s,q.opaque=null):(q.opaque=s,q.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==h.renderDepth?f.z=h.renderDepth:(sa.getPositionFromMatrix(h.matrixWorld),sa.applyProjection(ra),f.z=sa.z))}this.sortObjects&&g.sort(i);g=a.__webglObjectsImmediate;d=0;for(e=g.length;d<e;d++)f=g[d],h=f.object,h.visible&&(h._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld),
    h._normalMatrix.getNormalMatrix(h._modelViewMatrix),h=f.object.material,h.transparent?(f.transparent=h,f.opaque=null):(f.opaque=h,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),A(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),l(a.__webglObjects,!1,"",b,k,n,!0,d),p(a.__webglObjectsImmediate,"",b,k,n,!1,d)):(d=null,this.setBlending(THREE.NoBlending),
    l(a.__webglObjects,!0,"opaque",b,k,n,!1,d),p(a.__webglObjectsImmediate,"opaque",b,k,n,!1,d),l(a.__webglObjects,!1,"transparent",b,k,n,!0,d),p(a.__webglObjectsImmediate,"transparent",b,k,n,!0,d));m(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,
    c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=z(a,b,c,d,e);$=-1;K.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,j,la):e.render(function(a){K.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)s(a.__objectsAdded[0],
    a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)q(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,h=a.__webglObjects.length;b<h;b++){var g=a.__webglObjects[b].object;void 0===g.__webglInit&&(void 0!==g.__webglActive&&q(g,a),s(g,a));var i=g,l=i.geometry,m=void 0,p=void 0,t=void 0;if(l instanceof THREE.BufferGeometry){var u=j.DYNAMIC_DRAW,w=!l.dynamic,z=l.attributes,y=void 0,x=void 0;for(y in z)x=z[y],x.needsUpdate&&("index"===y?(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,
    x.buffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,x.array,u)):(j.bindBuffer(j.ARRAY_BUFFER,x.buffer),j.bufferData(j.ARRAY_BUFFER,x.array,u)),x.needsUpdate=!1),w&&!x.dynamic&&(x.array=null)}else if(i instanceof THREE.Mesh){for(var A=0,B=l.geometryGroupsList.length;A<B;A++)if(m=l.geometryGroupsList[A],t=d(i,m),l.buffersNeedUpdate&&c(m,i),p=t.attributes&&n(t),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||
    p){var v=m,C=i,D=j.DYNAMIC_DRAW,F=!l.dynamic,G=t;if(v.__inittedArrays){var J=e(G),K=G.vertexColors?G.vertexColors:!1,N=f(G),O=J===THREE.SmoothShading,E=void 0,I=void 0,V=void 0,M=void 0,R=void 0,U=void 0,Q=void 0,da=void 0,Z=void 0,$=void 0,Fa=void 0,P=void 0,X=void 0,W=void 0,Ba=void 0,ea=void 0,Aa=void 0,ba=void 0,ca=void 0,ia=void 0,fa=void 0,ga=void 0,ka=void 0,la=void 0,oa=void 0,pa=void 0,ta=void 0,ua=void 0,va=void 0,Ca=void 0,Da=void 0,Ga=void 0,Ea=void 0,La=void 0,Sa=void 0,Ha=void 0,wa=
    void 0,xa=void 0,Qa=void 0,Ra=void 0,db=0,eb=0,Oa=0,Pa=0,Ua=0,hb=0,Ta=0,tb=0,Za=0,qa=0,ya=0,L=0,Na=void 0,ib=v.__vertexArray,bb=v.__uvArray,cb=v.__uv2Array,Ma=v.__normalArray,Va=v.__tangentArray,jb=v.__colorArray,Wa=v.__skinIndexArray,Xa=v.__skinWeightArray,fb=v.__morphTargetsArrays,sb=v.__morphNormalsArrays,pb=v.__webglCustomAttributesList,H=void 0,Pb=v.__faceArray,vb=v.__lineArray,Ia=C.geometry,Bb=Ia.elementsNeedUpdate,yb=Ia.uvsNeedUpdate,Db=Ia.normalsNeedUpdate,Mb=Ia.tangentsNeedUpdate,Nb=Ia.colorsNeedUpdate,
    Ob=Ia.morphTargetsNeedUpdate,ec=Ia.vertices,aa=v.faces3,kb=Ia.faces,Cb=Ia.faceVertexUvs[0],Eb=Ia.faceVertexUvs[1],fc=Ia.skinIndices,Qb=Ia.skinWeights,Rb=Ia.morphTargets,Fb=Ia.morphNormals;if(Ia.verticesNeedUpdate){E=0;for(I=aa.length;E<I;E++)M=kb[aa[E]],P=ec[M.a],X=ec[M.b],W=ec[M.c],ib[eb]=P.x,ib[eb+1]=P.y,ib[eb+2]=P.z,ib[eb+3]=X.x,ib[eb+4]=X.y,ib[eb+5]=X.z,ib[eb+6]=W.x,ib[eb+7]=W.y,ib[eb+8]=W.z,eb+=9;j.bindBuffer(j.ARRAY_BUFFER,v.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,ib,D)}if(Ob){Sa=0;
    for(Ha=Rb.length;Sa<Ha;Sa++){E=ya=0;for(I=aa.length;E<I;E++)Qa=aa[E],M=kb[Qa],P=Rb[Sa].vertices[M.a],X=Rb[Sa].vertices[M.b],W=Rb[Sa].vertices[M.c],wa=fb[Sa],wa[ya]=P.x,wa[ya+1]=P.y,wa[ya+2]=P.z,wa[ya+3]=X.x,wa[ya+4]=X.y,wa[ya+5]=X.z,wa[ya+6]=W.x,wa[ya+7]=W.y,wa[ya+8]=W.z,G.morphNormals&&(O?(Ra=Fb[Sa].vertexNormals[Qa],ba=Ra.a,ca=Ra.b,ia=Ra.c):ia=ca=ba=Fb[Sa].faceNormals[Qa],xa=sb[Sa],xa[ya]=ba.x,xa[ya+1]=ba.y,xa[ya+2]=ba.z,xa[ya+3]=ca.x,xa[ya+4]=ca.y,xa[ya+5]=ca.z,xa[ya+6]=ia.x,xa[ya+7]=ia.y,xa[ya+
    8]=ia.z),ya+=9;j.bindBuffer(j.ARRAY_BUFFER,v.__webglMorphTargetsBuffers[Sa]);j.bufferData(j.ARRAY_BUFFER,fb[Sa],D);G.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,v.__webglMorphNormalsBuffers[Sa]),j.bufferData(j.ARRAY_BUFFER,sb[Sa],D))}}if(Qb.length){E=0;for(I=aa.length;E<I;E++)M=kb[aa[E]],la=Qb[M.a],oa=Qb[M.b],pa=Qb[M.c],Xa[qa]=la.x,Xa[qa+1]=la.y,Xa[qa+2]=la.z,Xa[qa+3]=la.w,Xa[qa+4]=oa.x,Xa[qa+5]=oa.y,Xa[qa+6]=oa.z,Xa[qa+7]=oa.w,Xa[qa+8]=pa.x,Xa[qa+9]=pa.y,Xa[qa+10]=pa.z,Xa[qa+11]=pa.w,ta=fc[M.a],ua=
    fc[M.b],va=fc[M.c],Wa[qa]=ta.x,Wa[qa+1]=ta.y,Wa[qa+2]=ta.z,Wa[qa+3]=ta.w,Wa[qa+4]=ua.x,Wa[qa+5]=ua.y,Wa[qa+6]=ua.z,Wa[qa+7]=ua.w,Wa[qa+8]=va.x,Wa[qa+9]=va.y,Wa[qa+10]=va.z,Wa[qa+11]=va.w,qa+=12;0<qa&&(j.bindBuffer(j.ARRAY_BUFFER,v.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,Wa,D),j.bindBuffer(j.ARRAY_BUFFER,v.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,Xa,D))}if(Nb&&K){E=0;for(I=aa.length;E<I;E++)M=kb[aa[E]],Q=M.vertexColors,da=M.color,3===Q.length&&K===THREE.VertexColors?(fa=
    Q[0],ga=Q[1],ka=Q[2]):ka=ga=fa=da,jb[Za]=fa.r,jb[Za+1]=fa.g,jb[Za+2]=fa.b,jb[Za+3]=ga.r,jb[Za+4]=ga.g,jb[Za+5]=ga.b,jb[Za+6]=ka.r,jb[Za+7]=ka.g,jb[Za+8]=ka.b,Za+=9;0<Za&&(j.bindBuffer(j.ARRAY_BUFFER,v.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,jb,D))}if(Mb&&Ia.hasTangents){E=0;for(I=aa.length;E<I;E++)M=kb[aa[E]],Z=M.vertexTangents,Ba=Z[0],ea=Z[1],Aa=Z[2],Va[Ta]=Ba.x,Va[Ta+1]=Ba.y,Va[Ta+2]=Ba.z,Va[Ta+3]=Ba.w,Va[Ta+4]=ea.x,Va[Ta+5]=ea.y,Va[Ta+6]=ea.z,Va[Ta+7]=ea.w,Va[Ta+8]=Aa.x,Va[Ta+9]=Aa.y,Va[Ta+
    10]=Aa.z,Va[Ta+11]=Aa.w,Ta+=12;j.bindBuffer(j.ARRAY_BUFFER,v.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,Va,D)}if(Db&&J){E=0;for(I=aa.length;E<I;E++)if(M=kb[aa[E]],R=M.vertexNormals,U=M.normal,3===R.length&&O)for(Ca=0;3>Ca;Ca++)Ga=R[Ca],Ma[hb]=Ga.x,Ma[hb+1]=Ga.y,Ma[hb+2]=Ga.z,hb+=3;else for(Ca=0;3>Ca;Ca++)Ma[hb]=U.x,Ma[hb+1]=U.y,Ma[hb+2]=U.z,hb+=3;j.bindBuffer(j.ARRAY_BUFFER,v.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Ma,D)}if(yb&&Cb&&N){E=0;for(I=aa.length;E<I;E++)if(V=aa[E],$=Cb[V],
    void 0!==$)for(Ca=0;3>Ca;Ca++)Ea=$[Ca],bb[Oa]=Ea.x,bb[Oa+1]=Ea.y,Oa+=2;0<Oa&&(j.bindBuffer(j.ARRAY_BUFFER,v.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,bb,D))}if(yb&&Eb&&N){E=0;for(I=aa.length;E<I;E++)if(V=aa[E],Fa=Eb[V],void 0!==Fa)for(Ca=0;3>Ca;Ca++)La=Fa[Ca],cb[Pa]=La.x,cb[Pa+1]=La.y,Pa+=2;0<Pa&&(j.bindBuffer(j.ARRAY_BUFFER,v.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,cb,D))}if(Bb){E=0;for(I=aa.length;E<I;E++)Pb[Ua]=db,Pb[Ua+1]=db+1,Pb[Ua+2]=db+2,Ua+=3,vb[tb]=db,vb[tb+1]=db+1,vb[tb+2]=db,vb[tb+
    3]=db+2,vb[tb+4]=db+1,vb[tb+5]=db+2,tb+=6,db+=3;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,v.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Pb,D);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,v.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,vb,D)}if(pb){Ca=0;for(Da=pb.length;Ca<Da;Ca++)if(H=pb[Ca],H.__original.needsUpdate){L=0;if(1===H.size)if(void 0===H.boundTo||"vertices"===H.boundTo){E=0;for(I=aa.length;E<I;E++)M=kb[aa[E]],H.array[L]=H.value[M.a],H.array[L+1]=H.value[M.b],H.array[L+2]=H.value[M.c],
    L+=3}else{if("faces"===H.boundTo){E=0;for(I=aa.length;E<I;E++)Na=H.value[aa[E]],H.array[L]=Na,H.array[L+1]=Na,H.array[L+2]=Na,L+=3}}else if(2===H.size)if(void 0===H.boundTo||"vertices"===H.boundTo){E=0;for(I=aa.length;E<I;E++)M=kb[aa[E]],P=H.value[M.a],X=H.value[M.b],W=H.value[M.c],H.array[L]=P.x,H.array[L+1]=P.y,H.array[L+2]=X.x,H.array[L+3]=X.y,H.array[L+4]=W.x,H.array[L+5]=W.y,L+=6}else{if("faces"===H.boundTo){E=0;for(I=aa.length;E<I;E++)W=X=P=Na=H.value[aa[E]],H.array[L]=P.x,H.array[L+1]=P.y,
    H.array[L+2]=X.x,H.array[L+3]=X.y,H.array[L+4]=W.x,H.array[L+5]=W.y,L+=6}}else if(3===H.size){var na;na="c"===H.type?["r","g","b"]:["x","y","z"];if(void 0===H.boundTo||"vertices"===H.boundTo){E=0;for(I=aa.length;E<I;E++)M=kb[aa[E]],P=H.value[M.a],X=H.value[M.b],W=H.value[M.c],H.array[L]=P[na[0]],H.array[L+1]=P[na[1]],H.array[L+2]=P[na[2]],H.array[L+3]=X[na[0]],H.array[L+4]=X[na[1]],H.array[L+5]=X[na[2]],H.array[L+6]=W[na[0]],H.array[L+7]=W[na[1]],H.array[L+8]=W[na[2]],L+=9}else if("faces"===H.boundTo){E=
    0;for(I=aa.length;E<I;E++)W=X=P=Na=H.value[aa[E]],H.array[L]=P[na[0]],H.array[L+1]=P[na[1]],H.array[L+2]=P[na[2]],H.array[L+3]=X[na[0]],H.array[L+4]=X[na[1]],H.array[L+5]=X[na[2]],H.array[L+6]=W[na[0]],H.array[L+7]=W[na[1]],H.array[L+8]=W[na[2]],L+=9}else if("faceVertices"===H.boundTo){E=0;for(I=aa.length;E<I;E++)Na=H.value[aa[E]],P=Na[0],X=Na[1],W=Na[2],H.array[L]=P[na[0]],H.array[L+1]=P[na[1]],H.array[L+2]=P[na[2]],H.array[L+3]=X[na[0]],H.array[L+4]=X[na[1]],H.array[L+5]=X[na[2]],H.array[L+6]=W[na[0]],
    H.array[L+7]=W[na[1]],H.array[L+8]=W[na[2]],L+=9}}else if(4===H.size)if(void 0===H.boundTo||"vertices"===H.boundTo){E=0;for(I=aa.length;E<I;E++)M=kb[aa[E]],P=H.value[M.a],X=H.value[M.b],W=H.value[M.c],H.array[L]=P.x,H.array[L+1]=P.y,H.array[L+2]=P.z,H.array[L+3]=P.w,H.array[L+4]=X.x,H.array[L+5]=X.y,H.array[L+6]=X.z,H.array[L+7]=X.w,H.array[L+8]=W.x,H.array[L+9]=W.y,H.array[L+10]=W.z,H.array[L+11]=W.w,L+=12}else if("faces"===H.boundTo){E=0;for(I=aa.length;E<I;E++)W=X=P=Na=H.value[aa[E]],H.array[L]=
    P.x,H.array[L+1]=P.y,H.array[L+2]=P.z,H.array[L+3]=P.w,H.array[L+4]=X.x,H.array[L+5]=X.y,H.array[L+6]=X.z,H.array[L+7]=X.w,H.array[L+8]=W.x,H.array[L+9]=W.y,H.array[L+10]=W.z,H.array[L+11]=W.w,L+=12}else if("faceVertices"===H.boundTo){E=0;for(I=aa.length;E<I;E++)Na=H.value[aa[E]],P=Na[0],X=Na[1],W=Na[2],H.array[L]=P.x,H.array[L+1]=P.y,H.array[L+2]=P.z,H.array[L+3]=P.w,H.array[L+4]=X.x,H.array[L+5]=X.y,H.array[L+6]=X.z,H.array[L+7]=X.w,H.array[L+8]=W.x,H.array[L+9]=W.y,H.array[L+10]=W.z,H.array[L+
    11]=W.w,L+=12}j.bindBuffer(j.ARRAY_BUFFER,H.buffer);j.bufferData(j.ARRAY_BUFFER,H.array,D)}}F&&(delete v.__inittedArrays,delete v.__colorArray,delete v.__normalArray,delete v.__tangentArray,delete v.__uvArray,delete v.__uv2Array,delete v.__faceArray,delete v.__vertexArray,delete v.__lineArray,delete v.__skinIndexArray,delete v.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=
    !1;l.buffersNeedUpdate=!1;t.attributes&&r(t)}else if(i instanceof THREE.Line){t=d(i,l);p=t.attributes&&n(t);if(l.verticesNeedUpdate||l.colorsNeedUpdate||l.lineDistancesNeedUpdate||p){var Ya=l,Sb=j.DYNAMIC_DRAW,Ib=void 0,Jb=void 0,Kb=void 0,Tb=void 0,ma=void 0,Ub=void 0,Gb=Ya.vertices,Hb=Ya.colors,kc=Ya.lineDistances,Zb=Gb.length,$b=Hb.length,ac=kc.length,Vb=Ya.__vertexArray,Wb=Ya.__colorArray,lc=Ya.__lineDistanceArray,bc=Ya.colorsNeedUpdate,cc=Ya.lineDistancesNeedUpdate,gc=Ya.__webglCustomAttributesList,
    Xb=void 0,mc=void 0,za=void 0,zb=void 0,Ja=void 0,ja=void 0;if(Ya.verticesNeedUpdate){for(Ib=0;Ib<Zb;Ib++)Tb=Gb[Ib],ma=3*Ib,Vb[ma]=Tb.x,Vb[ma+1]=Tb.y,Vb[ma+2]=Tb.z;j.bindBuffer(j.ARRAY_BUFFER,Ya.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Vb,Sb)}if(bc){for(Jb=0;Jb<$b;Jb++)Ub=Hb[Jb],ma=3*Jb,Wb[ma]=Ub.r,Wb[ma+1]=Ub.g,Wb[ma+2]=Ub.b;j.bindBuffer(j.ARRAY_BUFFER,Ya.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Wb,Sb)}if(cc){for(Kb=0;Kb<ac;Kb++)lc[Kb]=kc[Kb];j.bindBuffer(j.ARRAY_BUFFER,Ya.__webglLineDistanceBuffer);
    j.bufferData(j.ARRAY_BUFFER,lc,Sb)}if(gc){Xb=0;for(mc=gc.length;Xb<mc;Xb++)if(ja=gc[Xb],ja.needsUpdate&&(void 0===ja.boundTo||"vertices"===ja.boundTo)){ma=0;zb=ja.value.length;if(1===ja.size)for(za=0;za<zb;za++)ja.array[za]=ja.value[za];else if(2===ja.size)for(za=0;za<zb;za++)Ja=ja.value[za],ja.array[ma]=Ja.x,ja.array[ma+1]=Ja.y,ma+=2;else if(3===ja.size)if("c"===ja.type)for(za=0;za<zb;za++)Ja=ja.value[za],ja.array[ma]=Ja.r,ja.array[ma+1]=Ja.g,ja.array[ma+2]=Ja.b,ma+=3;else for(za=0;za<zb;za++)Ja=
    ja.value[za],ja.array[ma]=Ja.x,ja.array[ma+1]=Ja.y,ja.array[ma+2]=Ja.z,ma+=3;else if(4===ja.size)for(za=0;za<zb;za++)Ja=ja.value[za],ja.array[ma]=Ja.x,ja.array[ma+1]=Ja.y,ja.array[ma+2]=Ja.z,ja.array[ma+3]=Ja.w,ma+=4;j.bindBuffer(j.ARRAY_BUFFER,ja.buffer);j.bufferData(j.ARRAY_BUFFER,ja.array,Sb)}}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;t.attributes&&r(t)}else if(i instanceof THREE.ParticleSystem){t=d(i,l);p=t.attributes&&n(t);if(l.verticesNeedUpdate||l.colorsNeedUpdate||
    i.sortParticles||p){var lb=l,hc=j.DYNAMIC_DRAW,Lb=i,Ka=void 0,mb=void 0,nb=void 0,T=void 0,ob=void 0,ub=void 0,Yb=lb.vertices,ic=Yb.length,jc=lb.colors,nc=jc.length,wb=lb.__vertexArray,xb=lb.__colorArray,qb=lb.__sortArray,oc=lb.verticesNeedUpdate,pc=lb.colorsNeedUpdate,rb=lb.__webglCustomAttributesList,$a=void 0,Ab=void 0,Y=void 0,ab=void 0,ha=void 0,S=void 0;if(Lb.sortParticles){gb.copy(ra);gb.multiply(Lb.matrixWorld);for(Ka=0;Ka<ic;Ka++)nb=Yb[Ka],sa.copy(nb),sa.applyProjection(gb),qb[Ka]=[sa.z,
    Ka];qb.sort(k);for(Ka=0;Ka<ic;Ka++)nb=Yb[qb[Ka][1]],T=3*Ka,wb[T]=nb.x,wb[T+1]=nb.y,wb[T+2]=nb.z;for(mb=0;mb<nc;mb++)T=3*mb,ub=jc[qb[mb][1]],xb[T]=ub.r,xb[T+1]=ub.g,xb[T+2]=ub.b;if(rb){$a=0;for(Ab=rb.length;$a<Ab;$a++)if(S=rb[$a],void 0===S.boundTo||"vertices"===S.boundTo)if(T=0,ab=S.value.length,1===S.size)for(Y=0;Y<ab;Y++)ob=qb[Y][1],S.array[Y]=S.value[ob];else if(2===S.size)for(Y=0;Y<ab;Y++)ob=qb[Y][1],ha=S.value[ob],S.array[T]=ha.x,S.array[T+1]=ha.y,T+=2;else if(3===S.size)if("c"===S.type)for(Y=
    0;Y<ab;Y++)ob=qb[Y][1],ha=S.value[ob],S.array[T]=ha.r,S.array[T+1]=ha.g,S.array[T+2]=ha.b,T+=3;else for(Y=0;Y<ab;Y++)ob=qb[Y][1],ha=S.value[ob],S.array[T]=ha.x,S.array[T+1]=ha.y,S.array[T+2]=ha.z,T+=3;else if(4===S.size)for(Y=0;Y<ab;Y++)ob=qb[Y][1],ha=S.value[ob],S.array[T]=ha.x,S.array[T+1]=ha.y,S.array[T+2]=ha.z,S.array[T+3]=ha.w,T+=4}}else{if(oc)for(Ka=0;Ka<ic;Ka++)nb=Yb[Ka],T=3*Ka,wb[T]=nb.x,wb[T+1]=nb.y,wb[T+2]=nb.z;if(pc)for(mb=0;mb<nc;mb++)ub=jc[mb],T=3*mb,xb[T]=ub.r,xb[T+1]=ub.g,xb[T+2]=ub.b;
    if(rb){$a=0;for(Ab=rb.length;$a<Ab;$a++)if(S=rb[$a],S.needsUpdate&&(void 0===S.boundTo||"vertices"===S.boundTo))if(ab=S.value.length,T=0,1===S.size)for(Y=0;Y<ab;Y++)S.array[Y]=S.value[Y];else if(2===S.size)for(Y=0;Y<ab;Y++)ha=S.value[Y],S.array[T]=ha.x,S.array[T+1]=ha.y,T+=2;else if(3===S.size)if("c"===S.type)for(Y=0;Y<ab;Y++)ha=S.value[Y],S.array[T]=ha.r,S.array[T+1]=ha.g,S.array[T+2]=ha.b,T+=3;else for(Y=0;Y<ab;Y++)ha=S.value[Y],S.array[T]=ha.x,S.array[T+1]=ha.y,S.array[T+2]=ha.z,T+=3;else if(4===
    S.size)for(Y=0;Y<ab;Y++)ha=S.value[Y],S.array[T]=ha.x,S.array[T+1]=ha.y,S.array[T+2]=ha.z,S.array[T+3]=ha.w,T+=4}}if(oc||Lb.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,lb.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,wb,hc);if(pc||Lb.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,lb.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,xb,hc);if(rb){$a=0;for(Ab=rb.length;$a<Ab;$a++)if(S=rb[$a],S.needsUpdate||Lb.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,S.buffer),j.bufferData(j.ARRAY_BUFFER,S.array,hc)}}l.verticesNeedUpdate=
    !1;l.colorsNeedUpdate=!1;t.attributes&&r(t)}}};this.initMaterial=function(a,b,c,d){var e,f,h,g;a.addEventListener("dispose",Fb);var i,k,l,m,p;a instanceof THREE.MeshDepthMaterial?p="depth":a instanceof THREE.MeshNormalMaterial?p="normal":a instanceof THREE.MeshBasicMaterial?p="basic":a instanceof THREE.MeshLambertMaterial?p="lambert":a instanceof THREE.MeshPhongMaterial?p="phong":a instanceof THREE.LineBasicMaterial?p="basic":a instanceof THREE.LineDashedMaterial?p="dashed":a instanceof THREE.ParticleSystemMaterial&&
    (p="particle_basic");if(p){var n=THREE.ShaderLib[p];a.uniforms=THREE.UniformsUtils.clone(n.uniforms);a.vertexShader=n.vertexShader;a.fragmentShader=n.fragmentShader}var q=e=0,r=0,t=n=0;for(f=b.length;t<f;t++)h=b[t],h.onlyShadow||(h instanceof THREE.DirectionalLight&&e++,h instanceof THREE.PointLight&&q++,h instanceof THREE.SpotLight&&r++,h instanceof THREE.HemisphereLight&&n++);f=q;h=r;g=n;r=n=0;for(q=b.length;r<q;r++)t=b[r],t.castShadow&&(t instanceof THREE.SpotLight&&n++,t instanceof THREE.DirectionalLight&&
    !t.shadowCascade&&n++);m=n;yb&&d&&d.useVertexTexture?l=1024:(b=j.getParameter(j.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{var r=a.fragmentShader,q=a.vertexShader,n=a.uniforms,b=a.attributes,t=a.defines,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,
    normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:yb&&d&&d.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:h,maxHemiLights:g,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,
    shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},d=a.index0AttributeName,s,u,w;e=[];p?e.push(p):(e.push(r),e.push(q));for(u in t)e.push(u),e.push(t[u]);for(s in c)e.push(s),e.push(c[s]);p=e.join();s=0;for(u=ca.length;s<u;s++)if(e=ca[s],e.code===p){e.usedTimes++;k=e.program;break a}s="SHADOWMAP_TYPE_BASIC";
    c.shadowMapType===THREE.PCFShadowMap?s="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(s="SHADOWMAP_TYPE_PCF_SOFT");u=[];for(w in t)e=t[w],!1!==e&&(e="#define "+w+" "+e,u.push(e));e=u.join("\n");w=j.createProgram();u=["precision "+R+" float;","precision "+R+" int;",e,Bb?"#define VERTEX_TEXTURES":"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+
    c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":
    "",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+s:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
    s=["precision "+R+" float;","precision "+R+" int;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",e,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",K.gammaInput?"#define GAMMA_INPUT":"",K.gammaOutput?"#define GAMMA_OUTPUT":"",K.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":
    "",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
    "",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+s:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=C("vertex",u+q);s=C("fragment",s+r);j.attachShader(w,u);j.attachShader(w,s);d&&j.bindAttribLocation(w,0,d);j.linkProgram(w);j.getProgramParameter(w,j.LINK_STATUS)||(console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(w,
    j.VALIDATE_STATUS)+", gl error ["+j.getError()+"]"),console.error("Program Info Log: "+j.getProgramInfoLog(w)));j.deleteShader(s);j.deleteShader(u);w.uniforms={};w.attributes={};var v;s="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?(s.push("boneTexture"),s.push("boneTextureWidth"),s.push("boneTextureHeight")):s.push("boneGlobalMatrices");for(v in n)s.push(v);v=s;s=0;for(u=v.length;s<u;s++)n=v[s],w.uniforms[n]=
    j.getUniformLocation(w,n);s="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(v=0;v<c.maxMorphTargets;v++)s.push("morphTarget"+v);for(v=0;v<c.maxMorphNormals;v++)s.push("morphNormal"+v);for(k in b)s.push(k);k=s;v=0;for(b=k.length;v<b;v++)s=k[v],w.attributes[s]=j.getAttribLocation(w,s);w.id=Fa++;ca.push({program:w,code:p,usedTimes:1});K.info.memory.programs=ca.length;k=w}a.program=k;v=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";
    for(k=0;k<this.maxMorphTargets;k++)w=b+k,0<=v[w]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(k=0;k<this.maxMorphNormals;k++)w=b+k,0<=v[w]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?j.disable(j.CULL_FACE):(b===THREE.FrontFaceDirectionCW?j.frontFace(j.CW):j.frontFace(j.CCW),a===THREE.CullFaceBack?j.cullFace(j.BACK):a===THREE.CullFaceFront?
    j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;Z!==b&&(b?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),Z=b);U!==a&&(a?j.frontFace(j.CW):j.frontFace(j.CCW),U=a)};this.setDepthTest=function(a){Ga!==a&&(a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),Ga=a)};this.setDepthWrite=function(a){fa!==a&&(j.depthMask(a),fa=a)};this.setBlending=function(a,b,c,d){a!==ka&&(a===THREE.NoBlending?j.disable(j.BLEND):
    a===THREE.AdditiveBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.SRC_ALPHA,j.ONE)):a===THREE.SubtractiveBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.SRC_COLOR)):a===THREE.CustomBlending?j.enable(j.BLEND):(j.enable(j.BLEND),j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,
    j.ONE_MINUS_SRC_ALPHA)),ka=a);if(a===THREE.CustomBlending){if(b!==ta&&(j.blendEquation(v(b)),ta=b),c!==ia||d!==La)j.blendFunc(v(c),v(d)),ia=c,La=d}else La=ia=ta=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Db),a.__webglTexture=j.createTexture(),K.info.memory.textures++);j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,a.flipY);j.pixelStorei(j.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
    a.premultiplyAlpha);j.pixelStorei(j.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=v(a.format),f=v(a.type);E(j.TEXTURE_2D,a,d);var h=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<h.length&&d){for(var g=0,i=h.length;g<i;g++)c=h[g],j.texImage2D(j.TEXTURE_2D,g,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){g=0;for(i=h.length;g<
    i;g++)c=h[g],a.format!==THREE.RGBAFormat?j.compressedTexImage2D(j.TEXTURE_2D,g,e,c.width,c.height,0,c.data):j.texImage2D(j.TEXTURE_2D,g,e,c.width,c.height,0,e,f,c.data)}else if(0<h.length&&d){g=0;for(i=h.length;g<i;g++)c=h[g],j.texImage2D(j.TEXTURE_2D,g,e,e,f,c);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&j.generateMipmap(j.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,a.__webglTexture)};
    this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Eb);a.__webglTexture=j.createTexture();K.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=v(a.format),e=v(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,a.__webglTexture);E(j.TEXTURE_CUBE_MAP,
    a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=j.createFramebuffer();a.__webglRenderbuffer[f]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var h=a,g=j.TEXTURE_CUBE_MAP_POSITIVE_X+f;j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer[f]);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,g,h.__webglTexture,0);I(a.__webglRenderbuffer[f],a)}c&&j.generateMipmap(j.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=j.createFramebuffer(),a.__webglRenderbuffer=
    a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:j.createRenderbuffer(),j.bindTexture(j.TEXTURE_2D,a.__webglTexture),E(j.TEXTURE_2D,a,c),j.texImage2D(j.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=j.TEXTURE_2D,j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer),j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&
    a.stencilBuffer&&j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):I(a.__webglRenderbuffer,a),c&&j.generateMipmap(j.TEXTURE_2D);b?j.bindTexture(j.TEXTURE_CUBE_MAP,null):j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,null);j.bindFramebuffer(j.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Ma,a=fb,d=bb,e=cb);b!==da&&(j.bindFramebuffer(j.FRAMEBUFFER,b),
    j.viewport(d,e,c,a),da=b);sb=c;pb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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    THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;a.shareDepthFrom=this.shareDepthFrom;
    return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};THREE.RenderableFace3=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidModel=new THREE.Vector3;this.normalModel=new THREE.Vector3;this.normalModelView=new THREE.Vector3;this.vertexNormalsLength=0;this.vertexNormalsModel=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsModelView=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.material=this.color=null;this.uvs=[[]];this.z=
    0};THREE.RenderableObject=function(){this.id=0;this.object=null;this.z=0};THREE.RenderableSprite=function(){this.id=0;this.object=null;this.rotation=this.z=this.y=this.x=0;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.id=0;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.vertexColors=[new THREE.Color,new THREE.Color];this.material=null;this.z=0};THREE.GeometryUtils={merge:function(a,b,c){var d,e,f=a.vertices.length,h=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,i=h.vertices,k=a.faces,m=h.faces,a=a.faceVertexUvs[0],h=h.faceVertexUvs[0];void 0===c&&(c=0);b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,e=(new THREE.Matrix3).getNormalMatrix(d));for(var b=0,l=i.length;b<l;b++){var p=i[b].clone();d&&p.applyMatrix4(d);g.push(p)}b=0;for(l=m.length;b<l;b++){var p=m[b],s,t,n=p.vertexNormals,r=p.vertexColors;s=new THREE.Face3(p.a+
    f,p.b+f,p.c+f);s.normal.copy(p.normal);e&&s.normal.applyMatrix3(e).normalize();g=0;for(i=n.length;g<i;g++)t=n[g].clone(),e&&t.applyMatrix3(e).normalize(),s.vertexNormals.push(t);s.color.copy(p.color);g=0;for(i=r.length;g<i;g++)t=r[g],s.vertexColors.push(t.clone());s.materialIndex=p.materialIndex+c;s.centroid.copy(p.centroid);d&&s.centroid.applyMatrix4(d);k.push(s)}b=0;for(l=h.length;b<l;b++){c=h[b];d=[];g=0;for(i=c.length;g<i;g++)d.push(new THREE.Vector2(c[g].x,c[g].y));a.push(d)}},randomPointInTriangle:function(){var a=
    new THREE.Vector3;return function(b,c,d){var e=new THREE.Vector3,f=THREE.Math.random16(),h=THREE.Math.random16();1<f+h&&(f=1-f,h=1-h);var g=1-f-h;e.copy(b);e.multiplyScalar(f);a.copy(c);a.multiplyScalar(h);e.add(a);a.copy(d);a.multiplyScalar(g);e.add(a);return e}}(),randomPointInFace:function(a,b){return THREE.GeometryUtils.randomPointInTriangle(b.vertices[a.a],b.vertices[a.b],b.vertices[a.c])},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-
    c)/2);return k[e]>a?b(c,e-1):k[e]<a?b(e+1,d):e}return b(0,k.length-1)}var d,e,f=a.faces,h=a.vertices,g=f.length,i=0,k=[],m,l,p;for(e=0;e<g;e++)d=f[e],m=h[d.a],l=h[d.b],p=h[d.c],d._area=THREE.GeometryUtils.triangleArea(m,l,p),i+=d._area,k[e]=i;d=[];for(e=0;e<b;e++)h=THREE.Math.random16()*i,h=c(h),d[e]=THREE.GeometryUtils.randomPointInFace(f[h],a,!0);return d},triangleArea:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){a.subVectors(d,c);b.subVectors(e,c);a.cross(b);return 0.5*
    a.length()}}(),center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.addVectors(b.min,b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},triangulateQuads:function(a){var b,c,d,e,f=[],h=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++){f.push(a.faces[b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceVertexUvs=h;a.computeCentroids();
    a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()}};THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c){var d=new THREE.ImageLoader;d.crossOrigin=this.crossOrigin;var e=new THREE.Texture(void 0,b),b=d.load(a,function(){e.needsUpdate=!0;c&&c(e)});e.image=b;e.sourceFile=a;return e},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response,!0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=a.width;e.image.height=a.height;
    e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;for(var b=0,h=a.length;b<h;++b){var g=new Image;e[b]=g;g.onload=function(){e.loadCount+=1;6===e.loadCount&&(f.needsUpdate=!0,c&&c(f))};g.onerror=d;g.crossOrigin=this.crossOrigin;g.src=a[b]}return f},loadCompressedTextureCube:function(a,b,c,d){var e=
    [];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,!0);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;e.loadCount+=1;6===e.loadCount&&(f.format=d.format,f.needsUpdate=!0,c&&c(f))}};if(a instanceof Array)for(var h=0,g=a.length;h<g;++h){var i={};e[h]=i;var k=new XMLHttpRequest;k.onload=b(k,i);k.onerror=d;i=a[h];k.open("GET",i,!0);k.responseType=
    "arraybuffer";k.send(null)}else k=new XMLHttpRequest,k.onload=function(){var a=THREE.ImageUtils.parseDDS(k.response,!0);if(a.isCubemap){for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var h=0;h<a.mipmapCount;h++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+h]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}f.format=a.format;f.needsUpdate=!0;c&&c(f)}},k.onerror=d,k.open("GET",a,!0),k.responseType="arraybuffer",k.send(null);return f},loadDDSTexture:function(a,
    b,c,d){var e=[];e.loadCount=0;var f=new THREE.CompressedTexture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;f.generateMipmaps=!1;var h=new XMLHttpRequest;h.onload=function(){var a=THREE.ImageUtils.parseDDS(h.response,!0);if(a.isCubemap)for(var b=a.mipmaps.length/a.mipmapCount,d=0;d<b;d++){e[d]={mipmaps:[]};for(var m=0;m<a.mipmapCount;m++)e[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+m]),e[d].format=a.format,e[d].width=a.width,e[d].height=a.height}else f.image.width=a.width,f.image.height=a.height,
    f.mipmaps=a.mipmaps;f.format=a.format;f.needsUpdate=!0;c&&c(f)};h.onerror=d;h.open("GET",a,!0);h.responseType="arraybuffer";h.send(null);return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},e=c("DXT1"),f=c("DXT3"),h=c("DXT5"),g=new Int32Array(a,0,31);if(542327876!==g[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),d;if(!g[20]&
    4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),d;var i=g[21],k=!1;switch(i){case e:e=8;d.format=THREE.RGB_S3TC_DXT1_Format;break;case f:e=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case h:e=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:if(32==g[22]&&g[23]&16711680&&g[24]&65280&&g[25]&255&&g[26]&4278190080)k=!0,e=64,d.format=THREE.RGBAFormat;else return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(i&
    255,i>>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;g[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,g[7]));d.isCubemap=g[28]&512?!0:!1;d.width=g[4];d.height=g[3];for(var g=g[1]+4,f=d.width,h=d.height,i=d.isCubemap?6:1,m=0;m<i;m++){for(var l=0;l<d.mipmapCount;l++){if(k){var p;p=f;for(var s=h,t=4*p*s,n=new Uint8Array(a,g,t),t=new Uint8Array(t),r=0,q=0,u=0;u<s;u++)for(var w=0;w<p;w++){var z=n[q];q++;var B=n[q];q++;var D=n[q];q++;var x=n[q];q++;t[r]=D;r++;t[r]=B;r++;t[r]=z;r++;t[r]=x;r++}p=t;s=p.length}else s=
    Math.max(4,f)/4*Math.max(4,h)/4*e,p=new Uint8Array(a,g,s);d.mipmaps.push({data:p,width:f,height:h});g+=s;f=Math.max(0.5*f,1);h=Math.max(0.5*h,1)}f=d.width;h=d.height}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var h=f.getContext("2d");h.drawImage(a,0,0);for(var g=h.getImageData(0,0,d,e).data,i=h.createImageData(d,e),k=i.data,m=0;m<
    d;m++)for(var l=0;l<e;l++){var p=0>l-1?0:l-1,s=l+1>e-1?e-1:l+1,t=0>m-1?0:m-1,n=m+1>d-1?d-1:m+1,r=[],q=[0,0,g[4*(l*d+m)]/255*b];r.push([-1,0,g[4*(l*d+t)]/255*b]);r.push([-1,-1,g[4*(p*d+t)]/255*b]);r.push([0,-1,g[4*(p*d+m)]/255*b]);r.push([1,-1,g[4*(p*d+n)]/255*b]);r.push([1,0,g[4*(l*d+n)]/255*b]);r.push([1,1,g[4*(s*d+n)]/255*b]);r.push([0,1,g[4*(s*d+m)]/255*b]);r.push([-1,1,g[4*(s*d+t)]/255*b]);p=[];t=r.length;for(s=0;s<t;s++){var n=r[s],u=r[(s+1)%t],n=[n[0]-q[0],n[1]-q[1],n[2]-q[2]],u=[u[0]-q[0],
    u[1]-q[1],u[2]-q[2]];p.push(c([n[1]*u[2]-n[2]*u[1],n[2]*u[0]-n[0]*u[2],n[0]*u[1]-n[1]*u[0]]))}r=[0,0,0];for(s=0;s<p.length;s++)r[0]+=p[s][0],r[1]+=p[s][1],r[2]+=p[s][2];r[0]/=p.length;r[1]/=p.length;r[2]/=p.length;q=4*(l*d+m);k[q]=255*((r[0]+1)/2)|0;k[q+1]=255*((r[1]+1)/2)|0;k[q+2]=255*r[2]|0;k[q+3]=255}h.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),h=Math.floor(255*c.g),c=Math.floor(255*c.b),g=0;g<d;g++)e[3*g]=f,e[3*g+
    1]=h,e[3*g+2]=c;a=new THREE.DataTexture(e,a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
    0,e=String(a).split(""),f=e.length,h=[],a=0;a<f;a++){var g=new THREE.Path,g=this.extractGlyphPoints(e[a],b,c,d,g),d=d+g.offset;h.push(g.path)}return{paths:h,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],h,g,i,k,m,l,p,s,t,n,r,q=b.glyphs[a]||b.glyphs["?"];if(q){if(q.o){b=q._cachedOutline||(q._cachedOutline=q.o.split(" "));k=b.length;for(a=0;a<k;)switch(i=b[a++],i){case "m":i=b[a++]*c+d;m=b[a++]*c;e.moveTo(i,m);break;case "l":i=b[a++]*c+d;m=b[a++]*c;e.lineTo(i,m);break;case "q":i=b[a++]*
    c+d;m=b[a++]*c;s=b[a++]*c+d;t=b[a++]*c;e.quadraticCurveTo(s,t,i,m);if(h=f[f.length-1]){l=h.x;p=h.y;h=1;for(g=this.divisions;h<=g;h++){var u=h/g;THREE.Shape.Utils.b2(u,l,s,i);THREE.Shape.Utils.b2(u,p,t,m)}}break;case "b":if(i=b[a++]*c+d,m=b[a++]*c,s=b[a++]*c+d,t=b[a++]*-c,n=b[a++]*c+d,r=b[a++]*-c,e.bezierCurveTo(i,m,s,t,n,r),h=f[f.length-1]){l=h.x;p=h.y;h=1;for(g=this.divisions;h<=g;h++)u=h/g,THREE.Shape.Utils.b3(u,l,s,n,i),THREE.Shape.Utils.b3(u,p,t,r,m)}}}return{offset:q.ha*c,path:e}}}};
    THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
    (function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,h=0;h<b;f=h++)e+=a[f].x*a[h].y-a[h].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],h=[],g=[],i,k,m;if(0<b(a))for(k=0;k<e;k++)h[k]=k;else for(k=0;k<e;k++)h[k]=e-1-k;var l=2*e;for(k=e-1;2<e;){if(0>=l--){console.log("Warning, unable to triangulate polygon!");break}i=k;e<=i&&(i=0);k=i+1;e<=k&&(k=0);m=k+1;e<=m&&(m=0);var p;a:{var s=p=void 0,t=void 0,n=void 0,r=void 0,q=void 0,u=void 0,w=void 0,z=
    void 0,s=a[h[i]].x,t=a[h[i]].y,n=a[h[k]].x,r=a[h[k]].y,q=a[h[m]].x,u=a[h[m]].y;if(1E-10>(n-s)*(u-t)-(r-t)*(q-s))p=!1;else{var B=void 0,D=void 0,x=void 0,F=void 0,A=void 0,O=void 0,C=void 0,E=void 0,I=void 0,y=void 0,I=E=C=z=w=void 0,B=q-n,D=u-r,x=s-q,F=t-u,A=n-s,O=r-t;for(p=0;p<e;p++)if(!(p===i||p===k||p===m))if(w=a[h[p]].x,z=a[h[p]].y,C=w-s,E=z-t,I=w-n,y=z-r,w-=q,z-=u,I=B*y-D*I,C=A*E-O*C,E=x*z-F*w,-1E-10<=I&&-1E-10<=E&&-1E-10<=C){p=!1;break a}p=!0}}if(p){f.push([a[h[i]],a[h[k]],a[h[m]]]);g.push([h[i],
    h[k],h[m]]);i=k;for(m=k+1;m<e;i++,m++)h[i]=h[m];e--;l=2*e}}return d?g:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};
    THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};
    THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var h=0,g=e-1,i;h<=g;)if(d=Math.floor(h+(g-h)/2),i=c[d]-f,0>i)h=d+1;else if(0<i)g=d-1;else{g=d;break}d=g;if(c[d]==f)return d/(e-1);h=c[d];return c=(d+(f-h)/(c[d+1]-h))/(e-1)};THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4,a=a+1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()};
    THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};
    THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){var a=0.5*(c-a),d=0.5*(d-b),f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
    THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=!1};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
    THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
    THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a};
    THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,e,f,h;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var g,i,k,m,l=a[0]instanceof THREE.Vector3;m=l?new THREE.Vector3:new THREE.Vector2;i=0;for(k=a.length;i<k;i++)g=a[i],g.x>b?b=g.x:g.x<e&&(e=g.x),g.y>c?c=g.y:g.y<f&&(f=g.y),l&&(g.z>d?d=g.z:g.z<h&&(h=g.z)),m.add(g);a={minX:e,minY:f,maxX:b,maxY:c,centroid:m.divideScalar(k)};l&&(a.maxZ=d,a.minZ=h);return a};
    THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,!0);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
    THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,e;b||(b=this.bends);d=0;for(e=b.length;d<e;d++)c=this.getWrapPoints(c,b[d]);return c};
    THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,e,f,h,g,i;d=0;for(e=a.length;d<e;d++)f=a[d],h=f.x,g=f.y,i=h/c.maxX,i=b.getUtoTmapping(i,h),h=b.getPoint(i),g=b.getNormalVector(i).multiplyScalar(g),f.x=h.x+g.x,f.y=h.y+g.y;return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
    THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?(this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.decompose(this.translationWorld,this.quaternionWorld,this.scaleWorld),this.matrix.decompose(this.translationObject,this.quaternionObject,this.scaleObject),this.matrixWorld.compose(this.translationWorld,this.quaternionObject,this.scaleWorld)):this.matrixWorld.copy(this.matrix),
    this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.quaternionWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.quaternionObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc",ELLIPSE:"ellipse"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
    THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args,d=new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b));this.curves.push(d);this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
    THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var e=Array.prototype.slice.call(arguments),f=this.actions[this.actions.length-1].args,f=new THREE.QuadraticBezierCurve(new THREE.Vector2(f[f.length-2],f[f.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(f);this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:e})};
    THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,e,f){var h=Array.prototype.slice.call(arguments),g=this.actions[this.actions.length-1].args,g=new THREE.CubicBezierCurve(new THREE.Vector2(g[g.length-2],g[g.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,f));this.curves.push(g);this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:h})};
    THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,e,f){var h=this.actions[this.actions.length-1].args;this.absarc(a+h[h.length-2],b+h[h.length-1],c,d,e,f)};
    THREE.Path.prototype.absarc=function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)};THREE.Path.prototype.ellipse=function(a,b,c,d,e,f,h){var g=this.actions[this.actions.length-1].args;this.absellipse(a+g[g.length-2],b+g[g.length-1],c,d,e,f,h)};THREE.Path.prototype.absellipse=function(a,b,c,d,e,f,h){var g=Array.prototype.slice.call(arguments),i=new THREE.EllipseCurve(a,b,c,d,e,f,h);this.curves.push(i);i=i.getPoint(1);g.push(i.x);g.push(i.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:g})};
    THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
    THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return console.log("tata"),this.getSpacedPoints(a,b);var a=a||12,c=[],d,e,f,h,g,i,k,m,l,p,s,t,n;d=0;for(e=this.actions.length;d<e;d++)switch(f=this.actions[d],h=f.action,f=f.args,h){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(f[0],f[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:g=f[2];i=f[3];l=f[0];p=f[1];0<c.length?(h=c[c.length-1],s=h.x,
    t=h.y):(h=this.actions[d-1].args,s=h[h.length-2],t=h[h.length-1]);for(f=1;f<=a;f++)n=f/a,h=THREE.Shape.Utils.b2(n,s,l,g),n=THREE.Shape.Utils.b2(n,t,p,i),c.push(new THREE.Vector2(h,n));break;case THREE.PathActions.BEZIER_CURVE_TO:g=f[4];i=f[5];l=f[0];p=f[1];k=f[2];m=f[3];0<c.length?(h=c[c.length-1],s=h.x,t=h.y):(h=this.actions[d-1].args,s=h[h.length-2],t=h[h.length-1]);for(f=1;f<=a;f++)n=f/a,h=THREE.Shape.Utils.b3(n,s,l,k,g),n=THREE.Shape.Utils.b3(n,t,p,m,i),c.push(new THREE.Vector2(h,n));break;case THREE.PathActions.CSPLINE_THRU:h=
    this.actions[d-1].args;n=[new THREE.Vector2(h[h.length-2],h[h.length-1])];h=a*f[0].length;n=n.concat(f[0]);n=new THREE.SplineCurve(n);for(f=1;f<=h;f++)c.push(n.getPointAt(f/h));break;case THREE.PathActions.ARC:g=f[0];i=f[1];p=f[2];k=f[3];h=f[4];l=!!f[5];s=h-k;t=2*a;for(f=1;f<=t;f++)n=f/t,l||(n=1-n),n=k+n*s,h=g+p*Math.cos(n),n=i+p*Math.sin(n),c.push(new THREE.Vector2(h,n));break;case THREE.PathActions.ELLIPSE:g=f[0];i=f[1];p=f[2];m=f[3];k=f[4];h=f[5];l=!!f[6];s=h-k;t=2*a;for(f=1;f<=t;f++)n=f/t,l||
    (n=1-n),n=k+n*s,h=g+p*Math.cos(n),n=i+m*Math.sin(n),c.push(new THREE.Vector2(h,n))}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
    THREE.Path.prototype.toShapes=function(a){var b,c,d,e,f=[],h=new THREE.Path;b=0;for(c=this.actions.length;b<c;b++)d=this.actions[b],e=d.args,d=d.action,d==THREE.PathActions.MOVE_TO&&0!=h.actions.length&&(f.push(h),h=new THREE.Path),h[d].apply(h,e);0!=h.actions.length&&f.push(h);if(0==f.length)return[];var g;e=[];if(1==f.length)return d=f[0],g=new THREE.Shape,g.actions=d.actions,g.curves=d.curves,e.push(g),e;b=!THREE.Shape.Utils.isClockWise(f[0].getPoints());if(a?!b:b){g=new THREE.Shape;b=0;for(c=
    f.length;b<c;b++)d=f[b],h=THREE.Shape.Utils.isClockWise(d.getPoints()),(h=a?!h:h)?(g.actions=d.actions,g.curves=d.curves,e.push(g),g=new THREE.Shape):g.holes.push(d)}else{g=void 0;b=0;for(c=f.length;b<c;b++)d=f[b],h=THREE.Shape.Utils.isClockWise(d.getPoints()),(h=a?!h:h)?(g&&e.push(g),g=new THREE.Shape,g.actions=d.actions,g.curves=d.curves):g.holes.push(d);e.push(g)}return e};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};
    THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};
    THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
    THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,h,g,i,k,m,l,p,s,t=[];for(i=0;i<b.length;i++){k=b[i];Array.prototype.push.apply(d,k);f=Number.POSITIVE_INFINITY;for(e=0;e<k.length;e++){p=k[e];s=[];for(l=0;l<c.length;l++)m=c[l],m=p.distanceToSquared(m),s.push(m),m<f&&(f=m,h=e,g=l)}e=0<=g-1?g-1:c.length-1;f=0<=h-1?h-1:k.length-1;var n=[k[h],c[g],c[e]];l=THREE.FontUtils.Triangulate.area(n);var r=[k[h],k[f],c[g]];p=THREE.FontUtils.Triangulate.area(r);s=g;m=h;g+=1;h+=-1;0>
    g&&(g+=c.length);g%=c.length;0>h&&(h+=k.length);h%=k.length;e=0<=g-1?g-1:c.length-1;f=0<=h-1?h-1:k.length-1;n=[k[h],c[g],c[e]];n=THREE.FontUtils.Triangulate.area(n);r=[k[h],k[f],c[g]];r=THREE.FontUtils.Triangulate.area(r);l+p>n+r&&(g=s,h=m,0>g&&(g+=c.length),g%=c.length,0>h&&(h+=k.length),h%=k.length,e=0<=g-1?g-1:c.length-1,f=0<=h-1?h-1:k.length-1);l=c.slice(0,g);p=c.slice(g);s=k.slice(h);m=k.slice(0,h);f=[k[h],k[f],c[g]];t.push([k[h],c[g],c[e]]);t.push(f);c=l.concat(s).concat(m).concat(p)}return{shape:c,
    isolatedPts:t,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),f,h,g,i,k={};f=0;for(h=d.length;f<h;f++)i=d[f].x+":"+d[f].y,void 0!==k[i]&&console.log("Duplicate point",i),k[i]=f;f=0;for(h=c.length;f<h;f++){g=c[f];for(d=0;3>d;d++)i=g[d].x+":"+g[d].y,i=k[i],void 0!==i&&(g[d]=i)}f=0;for(h=e.length;f<h;f++){g=e[f];for(d=0;3>d;d++)i=g[d].x+":"+g[d].y,i=k[i],void 0!==i&&(g[d]=i)}return c.concat(e)},
    isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
    this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};
    THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
    THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=void 0==a?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e-=a;c[0]=0==a?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b};THREE.EllipseCurve=function(a,b,c,d,e,f,h){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=h};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);
    THREE.EllipseCurve.prototype.getPoint=function(a){var b;b=this.aEndAngle-this.aStartAngle;0>b&&(b+=2*Math.PI);b>2*Math.PI&&(b-=2*Math.PI);b=!0===this.aClockwise?this.aEndAngle+(1-a)*(2*Math.PI-b):this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);b=this.aY+this.yRadius*Math.sin(b);return new THREE.Vector2(a,b)};THREE.ArcCurve=function(a,b,c,d,e,f){THREE.EllipseCurve.call(this,a,b,c,c,d,e,f)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.subVectors(this.v2,this.v1);b.multiplyScalar(a);b.add(this.v1);return b});THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e,a=(d.length-1)*a;e=Math.floor(a);a-=e;c[0]=0==e?e:e-1;c[1]=e;c[2]=e>d.length-2?d.length-1:e+1;c[3]=e>d.length-3?d.length-1:e+2;e=d[c[0]];var f=d[c[1]],h=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(e.x,f.x,h.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(e.y,f.y,h.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(e.z,f.z,h.z,c.z,a);return b});THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-0)*a;a=Math.floor(e);e-=a;a+=0<a?0:(Math.floor(Math.abs(a)/d.length)+1)*d.length;c[0]=(a-1)%d.length;c[1]=a%d.length;c[2]=(a+1)%d.length;c[3]=(a+2)%d.length;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z,
    d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){-1===a.indexOf(b)&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);-1!==b&&a.splice(b,1)},add:function(a){void 0!==b[a.name]&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(!0!==a.initialized){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++)if(0>a.hierarchy[c].keys[d].time&&
    (a.hierarchy[c].keys[d].time=0),void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var g=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(g[0],g[1],g[2],g[3])}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){g={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++){var k=a.hierarchy[c].keys[d].morphTargets[i];g[k]=-1}a.hierarchy[c].usedMorphTargets=g;
    for(d=0;d<a.hierarchy[c].keys.length;d++){var m={};for(k in g){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===k){m[k]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(m[k]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=m}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=
    d}d=parseInt(a.length*a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if("string"===typeof a){if(b[a])return b[a];console.log("THREE.AnimationHandler.get: Couldn't find animation "+a);return null}},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],
    b)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=void 0!==c?c:THREE.AnimationHandler.LINEAR;this.points=[];this.target=new THREE.Vector3};
    THREE.Animation.prototype.play=function(a,b){if(!1===this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];e.matrixAutoUpdate=!0;void 0===e.animationCache&&(e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:e.matrix);var f=e.animationCache.prevKey;e=e.animationCache.nextKey;
    f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.Animation.prototype.pause=function(){!0===this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
    THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this)};
    THREE.Animation.prototype.update=function(a){if(!1!==this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,h,g,i,k,m;m=this.currentTime+=a*this.timeScale;k=this.currentTime%=this.data.length;parseInt(Math.min(k*this.data.fps,this.data.length*this.data.fps),10);for(var l=0,p=this.hierarchy.length;l<p;l++){a=this.hierarchy[l];i=a.animationCache;for(var s=0;3>s;s++){c=b[s];h=i.prevKey[c];g=i.nextKey[c];if(g.time<=m){if(k<m)if(this.loop){h=this.data.hierarchy[l].keys[0];for(g=this.getNextKeyWith(c,l,1);g.time<
    k;)h=g,g=this.getNextKeyWith(c,l,g.index+1)}else{this.stop();return}else{do h=g,g=this.getNextKeyWith(c,l,g.index+1);while(g.time<k)}i.prevKey[c]=h;i.nextKey[c]=g}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(k-h.time)/(g.time-h.time);e=h[c];f=g[c];if(0>d||1<d)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+l),d=0>d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+
    (f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)this.points[0]=this.getPrevKeyWith("pos",l,h.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",l,g.index+1).pos,d=0.33*d+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD&&(d=this.interpolateCatmullRom(this.points,1.01*d),
    this.target.set(d[0],d[1],d[2]),this.target.sub(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0))}else"rot"===c?THREE.Quaternion.slerp(e,f,a.quaternion,d):"scl"===c&&(c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d)}}}};
    THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,h,g,i,k;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];g=a[c[1]];i=a[c[2]];k=a[c[3]];c=e*e;h=e*c;d[0]=this.interpolate(f[0],g[0],i[0],k[0],e,c,h);d[1]=this.interpolate(f[1],g[1],i[1],k[1],e,c,h);d[2]=this.interpolate(f[2],g[2],i[2],k[2],e,c,h);return d};
    THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,h){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
    THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],h=this.getNextKeyWith(f,a,0);h&&h.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
    d.matrixWorldNeedsUpdate=!0}}};
    THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++)e=this.hierarchy[c],f=this.data.hierarchy[c],void 0===f.animationCache&&(f.animationCache={},f.animationCache.prevKey=null,f.animationCache.nextKey=null,f.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:e.matrix),e=this.data.hierarchy[c].keys,
    e.length&&(f.animationCache.prevKey=e[0],f.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime));this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
    THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(void 0!==c.animationCache){var d=c.animationCache.originalMatrix;b instanceof THREE.Bone?(d.copy(b.skinMatrix),b.skinMatrix=d):(d.copy(b.matrix),b.matrix=d);delete c.animationCache}}};
    THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,e,f=this.data.JIT.hierarchy,h,g,i;g=this.currentTime+=a*this.timeScale;h=this.currentTime%=this.data.length;h<this.startTimeMs&&(h=this.currentTime=this.startTimeMs+h);e=parseInt(Math.min(h*this.data.fps,this.data.length*this.data.fps),10);if((i=h<g)&&!this.loop){for(var a=0,k=this.hierarchy.length;a<k;a++){var m=this.data.hierarchy[a].keys,f=this.data.hierarchy[a].sids;d=m.length-1;e=this.hierarchy[a];if(m.length){for(m=
    0;m<f.length;m++)h=f[m],(g=this.getPrevKeyWith(h,a,d))&&g.apply(h);this.data.hierarchy[a].node.updateMatrix();e.matrixWorldNeedsUpdate=!0}}this.stop()}else if(!(h<this.startTime)){a=0;for(k=this.hierarchy.length;a<k;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var m=b.keys,l=b.animationCache;if(this.JITCompile&&void 0!==f[a][e])d instanceof THREE.Bone?(d.skinMatrix=f[a][e],d.matrixWorldNeedsUpdate=!1):(d.matrix=f[a][e],d.matrixWorldNeedsUpdate=!0);else if(m.length){this.JITCompile&&l&&(d instanceof
    THREE.Bone?d.skinMatrix=l.originalMatrix:d.matrix=l.originalMatrix);b=l.prevKey;c=l.nextKey;if(b&&c){if(c.time<=g){if(i&&this.loop){b=m[0];for(c=m[1];c.time<h;)b=c,c=m[b.index+1]}else if(!i)for(var p=m.length-1;c.time<h&&c.index!==p;)b=c,c=m[b.index+1];l.prevKey=b;l.nextKey=c}c.time>=h?b.interpolate(c,h):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===f[0][e]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a<this.hierarchy.length;a++)f[a][e]=
    this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c%=b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var h=new THREE.PerspectiveCamera(90,1,a,b);h.up.set(0,0,-1);h.lookAt(new THREE.Vector3(0,-1,0));this.add(h);var g=new THREE.PerspectiveCamera(90,
    1,a,b);g.up.set(0,-1,0);g.lookAt(new THREE.Vector3(0,0,1));this.add(g);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,p=c.generateMipmaps;c.generateMipmaps=!1;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace=
    2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,h,c);c.activeCubeFace=4;a.render(b,g,c);c.generateMipmaps=p;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,h){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,h);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);
    THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPerspectiveMode=!0;this.inOrthographicMode=!1};
    THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPerspectiveMode=!1;this.inOrthographicMode=!0};
    THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){this.inPerspectiveMode?this.toPerspective():(this.toPerspective(),this.toOrthographic())};
    THREE.CombinedCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);var c=2*THREE.Math.radToDeg(Math.atan(b/(2*a)));this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
    THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
    THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.radius=a=a||50;this.segments=b=void 0!==b?Math.max(3,b):8;this.thetaStart=c=void 0!==c?c:0;this.thetaLength=d=void 0!==d?d:2*Math.PI;var e,f=[];e=new THREE.Vector3;var h=new THREE.Vector2(0.5,0.5);this.vertices.push(e);f.push(h);for(e=0;e<=b;e++){var g=new THREE.Vector3,i=c+e/b*d;g.x=a*Math.cos(i);g.y=a*Math.sin(i);this.vertices.push(g);f.push(new THREE.Vector2((g.x/a+1)/2,(g.y/a+1)/2))}c=new THREE.Vector3(0,0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,
    e+1,0,[c,c,c])),this.faceVertexUvs[0].push([f[e],f[e+1],h]);this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CubeGeometry=function(a,b,c,d,e,f){function h(a,b,c,d,e,f,h,n){var r,q=g.widthSegments,u=g.heightSegments,w=e/2,z=f/2,B=g.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)r="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)r="y",u=g.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)r="x",q=g.depthSegments;var D=q+1,x=u+1,F=e/q,A=f/u,O=new THREE.Vector3;O[r]=0<h?1:-1;for(e=0;e<x;e++)for(f=0;f<D;f++){var C=new THREE.Vector3;C[a]=(f*F-w)*c;C[b]=(e*A-z)*d;C[r]=h;g.vertices.push(C)}for(e=
    0;e<u;e++)for(f=0;f<q;f++)z=f+D*e,a=f+D*(e+1),b=f+1+D*(e+1),c=f+1+D*e,d=new THREE.Vector2(f/q,1-e/u),h=new THREE.Vector2(f/q,1-(e+1)/u),r=new THREE.Vector2((f+1)/q,1-(e+1)/u),w=new THREE.Vector2((f+1)/q,1-e/u),z=new THREE.Face3(z+B,a+B,c+B),z.normal.copy(O),z.vertexNormals.push(O.clone(),O.clone(),O.clone()),z.materialIndex=n,g.faces.push(z),g.faceVertexUvs[0].push([d,h,w]),z=new THREE.Face3(a+B,b+B,c+B),z.normal.copy(O),z.vertexNormals.push(O.clone(),O.clone(),O.clone()),z.materialIndex=n,g.faces.push(z),
    g.faceVertexUvs[0].push([h.clone(),r,w.clone()])}THREE.Geometry.call(this);var g=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;a=this.width/2;b=this.height/2;c=this.depth/2;h("z","y",-1,-1,this.depth,this.height,a,0);h("z","y",1,-1,this.depth,this.height,-a,1);h("x","z",1,1,this.width,this.depth,b,2);h("x","z",1,-1,this.width,this.depth,-b,3);h("x","y",1,-1,this.width,this.height,c,4);h("x","y",-1,-1,this.width,this.height,-c,
    5);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.radiusTop=a=void 0!==a?a:20;this.radiusBottom=b=void 0!==b?b:20;this.height=c=void 0!==c?c:100;this.radialSegments=d=d||8;this.heightSegments=e=e||1;this.openEnded=f=void 0!==f?f:!1;var h=c/2,g,i,k=[],m=[];for(i=0;i<=e;i++){var l=[],p=[],s=i/e,t=s*(b-a)+a;for(g=0;g<=d;g++){var n=g/d,r=new THREE.Vector3;r.x=t*Math.sin(2*n*Math.PI);r.y=-s*c+h;r.z=t*Math.cos(2*n*Math.PI);this.vertices.push(r);l.push(this.vertices.length-1);p.push(new THREE.Vector2(n,
    1-s))}k.push(l);m.push(p)}c=(b-a)/c;for(g=0;g<d;g++){0!==a?(l=this.vertices[k[0][g]].clone(),p=this.vertices[k[0][g+1]].clone()):(l=this.vertices[k[1][g]].clone(),p=this.vertices[k[1][g+1]].clone());l.setY(Math.sqrt(l.x*l.x+l.z*l.z)*c).normalize();p.setY(Math.sqrt(p.x*p.x+p.z*p.z)*c).normalize();for(i=0;i<e;i++){var s=k[i][g],t=k[i+1][g],n=k[i+1][g+1],r=k[i][g+1],q=l.clone(),u=l.clone(),w=p.clone(),z=p.clone(),B=m[i][g].clone(),D=m[i+1][g].clone(),x=m[i+1][g+1].clone(),F=m[i][g+1].clone();this.faces.push(new THREE.Face3(s,
    t,r,[q,u,z]));this.faceVertexUvs[0].push([B,D,F]);this.faces.push(new THREE.Face3(t,n,r,[u,w,z]));this.faceVertexUvs[0].push([D,x,F])}}if(!1===f&&0<a){this.vertices.push(new THREE.Vector3(0,h,0));for(g=0;g<d;g++)s=k[0][g],t=k[0][g+1],n=this.vertices.length-1,q=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),w=new THREE.Vector3(0,1,0),B=m[0][g].clone(),D=m[0][g+1].clone(),x=new THREE.Vector2(D.u,0),this.faces.push(new THREE.Face3(s,t,n,[q,u,w])),this.faceVertexUvs[0].push([B,D,x])}if(!1===f&&0<
    b){this.vertices.push(new THREE.Vector3(0,-h,0));for(g=0;g<d;g++)s=k[i][g+1],t=k[i][g],n=this.vertices.length-1,q=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),w=new THREE.Vector3(0,-1,0),B=m[i][g+1].clone(),D=m[i][g].clone(),x=new THREE.Vector2(D.u,1),this.faces.push(new THREE.Face3(s,t,n,[q,u,w])),this.faceVertexUvs[0].push([B,D,x])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),a=a instanceof Array?a:[a],this.shapebb=a[a.length-1].getBoundingBox(),this.addShapeList(a,b),this.computeCentroids(),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
    THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).add(f);i.copy(a).add(g);if(h.equals(i))return g.clone();
    h.copy(b).add(f);i.copy(c).add(g);f=d.dot(g);g=i.sub(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).add(h).sub(a).clone()}function e(c,d){var e,f;for(N=c.length;0<=--N;){e=N;f=N-1;0>f&&(f=c.length-1);for(var g=0,h=s+2*m,
    g=0;g<h;g++){var i=ba*g,k=ba*(g+1),l=d+e+i,i=d+f+i,p=d+f+k,k=d+e+k,n=c,q=g,r=h,t=e,v=f,l=l+E,i=i+E,p=p+E,k=k+E;C.faces.push(new THREE.Face3(l,i,k,null,null,u));C.faces.push(new THREE.Face3(i,p,k,null,null,u));l=w.generateSideWallUV(C,a,n,b,l,i,p,k,q,r,t,v);C.faceVertexUvs[0].push([l[0],l[1],l[3]]);C.faceVertexUvs[0].push([l[1],l[2],l[3]])}}}function f(a,b,c){C.vertices.push(new THREE.Vector3(a,b,c))}function h(c,d,e,f){c+=E;d+=E;e+=E;C.faces.push(new THREE.Face3(c,d,e,null,null,q));c=f?w.generateBottomUV(C,
    a,b,c,d,e):w.generateTopUV(C,a,b,c,d,e);C.faceVertexUvs[0].push(c)}var g=void 0!==b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:i-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,l=void 0!==b.bevelEnabled?b.bevelEnabled:!0,p=void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,t=b.extrudePath,n,r=!1,q=b.material,u=b.extrudeMaterial,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,z,B,D,x;t&&(n=
    t.getSpacedPoints(s),r=!0,l=!1,z=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,s,!1),B=new THREE.Vector3,D=new THREE.Vector3,x=new THREE.Vector3);l||(k=i=m=0);var F,A,O,C=this,E=this.vertices.length,p=a.extractPoints(p),I=p.shape,p=p.holes;if(t=!THREE.Shape.Utils.isClockWise(I)){I=I.reverse();A=0;for(O=p.length;A<O;A++)F=p[A],THREE.Shape.Utils.isClockWise(F)&&(p[A]=F.reverse());t=!1}var y=THREE.Shape.Utils.triangulateShape(I,p),t=I;A=0;for(O=p.length;A<O;A++)F=p[A],I=I.concat(F);
    var v,G,R,J,ba=I.length,oa=y.length,pa=[],N=0,M=t.length;v=M-1;for(G=N+1;N<M;N++,v++,G++)v===M&&(v=0),G===M&&(G=0),pa[N]=d(t[N],t[v],t[G]);var Q=[],K,ca=pa.concat();A=0;for(O=p.length;A<O;A++){F=p[A];K=[];N=0;M=F.length;v=M-1;for(G=N+1;N<M;N++,v++,G++)v===M&&(v=0),G===M&&(G=0),K[N]=d(F[N],F[v],F[G]);Q.push(K);ca=ca.concat(K)}for(v=0;v<m;v++){F=v/m;R=i*(1-F);G=k*Math.sin(F*Math.PI/2);N=0;for(M=t.length;N<M;N++)J=c(t[N],pa[N],G),f(J.x,J.y,-R);A=0;for(O=p.length;A<O;A++){F=p[A];K=Q[A];N=0;for(M=F.length;N<
    M;N++)J=c(F[N],K[N],G),f(J.x,J.y,-R)}}G=k;for(N=0;N<ba;N++)J=l?c(I[N],ca[N],G):I[N],r?(D.copy(z.normals[0]).multiplyScalar(J.x),B.copy(z.binormals[0]).multiplyScalar(J.y),x.copy(n[0]).add(D).add(B),f(x.x,x.y,x.z)):f(J.x,J.y,0);for(F=1;F<=s;F++)for(N=0;N<ba;N++)J=l?c(I[N],ca[N],G):I[N],r?(D.copy(z.normals[F]).multiplyScalar(J.x),B.copy(z.binormals[F]).multiplyScalar(J.y),x.copy(n[F]).add(D).add(B),f(x.x,x.y,x.z)):f(J.x,J.y,g/s*F);for(v=m-1;0<=v;v--){F=v/m;R=i*(1-F);G=k*Math.sin(F*Math.PI/2);N=0;for(M=
    t.length;N<M;N++)J=c(t[N],pa[N],G),f(J.x,J.y,g+R);A=0;for(O=p.length;A<O;A++){F=p[A];K=Q[A];N=0;for(M=F.length;N<M;N++)J=c(F[N],K[N],G),r?f(J.x,J.y+n[s-1].y,n[s-1].x+R):f(J.x,J.y,g+R)}}if(l){i=0*ba;for(N=0;N<oa;N++)g=y[N],h(g[2]+i,g[1]+i,g[0]+i,!0);i=ba*(s+2*m);for(N=0;N<oa;N++)g=y[N],h(g[0]+i,g[1]+i,g[2]+i,!1)}else{for(N=0;N<oa;N++)g=y[N],h(g[2],g[1],g[0],!0);for(N=0;N<oa;N++)g=y[N],h(g[0]+ba*s,g[1]+ba*s,g[2]+ba*s,!1)}g=0;e(t,g);g+=t.length;A=0;for(O=p.length;A<O;A++)F=p[A],e(F,g),g+=F.length};
    THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,h,g){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,k=a.vertices[h].x,
    m=a.vertices[h].y,h=a.vertices[h].z,l=a.vertices[g].x,p=a.vertices[g].y,a=a.vertices[g].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(k,1-h),new THREE.Vector2(l,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(m,1-h),new THREE.Vector2(p,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
    THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);!1===a instanceof Array&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
    THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,h,g=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var i=e.shape,k=e.holes;if(!THREE.Shape.Utils.isClockWise(i)){i=i.reverse();e=0;for(f=k.length;e<f;e++)h=k[e],THREE.Shape.Utils.isClockWise(h)&&(k[e]=h.reverse())}var m=THREE.Shape.Utils.triangulateShape(i,k);e=0;for(f=k.length;e<f;e++)h=k[e],
    i=i.concat(h);k=i.length;f=m.length;for(e=0;e<k;e++)h=i[e],this.vertices.push(new THREE.Vector3(h.x,h.y,0));for(e=0;e<f;e++)k=m[e],i=k[0]+g,h=k[1]+g,k=k[2]+g,this.faces.push(new THREE.Face3(i,h,k,null,null,c)),this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,h,k))};THREE.LatheGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var b=b||12,c=c||0,d=d||2*Math.PI,e=1/(a.length-1),f=1/b,h=0,g=b;h<=g;h++)for(var i=c+h*f*d,k=Math.cos(i),m=Math.sin(i),i=0,l=a.length;i<l;i++){var p=a[i],s=new THREE.Vector3;s.x=k*p.x-m*p.y;s.y=m*p.x+k*p.y;s.z=p.z;this.vertices.push(s)}c=a.length;h=0;for(g=b;h<g;h++){i=0;for(l=a.length-1;i<l;i++){var b=m=i+c*h,d=m+c,k=m+1+c,m=m+1,p=h*f,s=i*e,t=p+f,n=s+e;this.faces.push(new THREE.Face3(b,d,m));this.faceVertexUvs[0].push([new THREE.Vector2(p,
    s),new THREE.Vector2(t,s),new THREE.Vector2(p,n)]);this.faces.push(new THREE.Face3(d,k,m));this.faceVertexUvs[0].push([new THREE.Vector2(t,s),new THREE.Vector2(t,n),new THREE.Vector2(p,n)])}}this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var e=a/2,f=b/2,c=this.widthSegments,d=this.heightSegments,h=c+1,g=d+1,i=this.width/c,k=this.height/d,m=new THREE.Vector3(0,0,1),a=0;a<g;a++)for(b=0;b<h;b++)this.vertices.push(new THREE.Vector3(b*i-e,-(a*k-f),0));for(a=0;a<d;a++)for(b=0;b<c;b++){var l=b+h*a,e=b+h*(a+1),f=b+1+h*(a+1),g=b+1+h*a,i=new THREE.Vector2(b/c,1-a/d),k=new THREE.Vector2(b/c,1-(a+1)/
    d),p=new THREE.Vector2((b+1)/c,1-(a+1)/d),s=new THREE.Vector2((b+1)/c,1-a/d),l=new THREE.Face3(l,e,g);l.normal.copy(m);l.vertexNormals.push(m.clone(),m.clone(),m.clone());this.faces.push(l);this.faceVertexUvs[0].push([i,k,s]);l=new THREE.Face3(e,f,g);l.normal.copy(m);l.vertexNormals.push(m.clone(),m.clone(),m.clone());this.faces.push(l);this.faceVertexUvs[0].push([k.clone(),p,s.clone()])}this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);for(var a=a||0,b=b||50,e=void 0!==e?e:0,f=void 0!==f?f:2*Math.PI,c=void 0!==c?Math.max(3,c):8,d=void 0!==d?Math.max(3,d):8,h=[],g=a,i=(b-a)/d,a=0;a<=d;a++){for(b=0;b<=c;b++){var k=new THREE.Vector3,m=e+b/c*f;k.x=g*Math.cos(m);k.y=g*Math.sin(m);this.vertices.push(k);h.push(new THREE.Vector2((k.x/g+1)/2,-(k.y/g+1)/2+1))}g+=i}e=new THREE.Vector3(0,0,1);for(a=0;a<d;a++){f=a*c;for(b=0;b<=c;b++){var m=b+f,i=m+a,k=m+c+a,l=m+c+1+a;this.faces.push(new THREE.Face3(i,
    k,l,[e,e,e]));this.faceVertexUvs[0].push([h[i],h[k],h[l]]);i=m+a;k=m+c+1+a;l=m+1+a;this.faces.push(new THREE.Face3(i,k,l,[e,e,e]));this.faceVertexUvs[0].push([h[i],h[k],h[l]])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,g)};THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry=function(a,b,c,d,e,f,h){THREE.Geometry.call(this);this.radius=a=a||50;this.widthSegments=b=Math.max(3,Math.floor(b)||8);this.heightSegments=c=Math.max(2,Math.floor(c)||6);this.phiStart=d=void 0!==d?d:0;this.phiLength=e=void 0!==e?e:2*Math.PI;this.thetaStart=f=void 0!==f?f:0;this.thetaLength=h=void 0!==h?h:Math.PI;var g,i,k=[],m=[];for(i=0;i<=c;i++){var l=[],p=[];for(g=0;g<=b;g++){var s=g/b,t=i/c,n=new THREE.Vector3;n.x=-a*Math.cos(d+s*e)*Math.sin(f+t*h);n.y=a*Math.cos(f+t*h);
    n.z=a*Math.sin(d+s*e)*Math.sin(f+t*h);this.vertices.push(n);l.push(this.vertices.length-1);p.push(new THREE.Vector2(s,1-t))}k.push(l);m.push(p)}for(i=0;i<this.heightSegments;i++)for(g=0;g<this.widthSegments;g++){var b=k[i][g+1],c=k[i][g],d=k[i+1][g],e=k[i+1][g+1],f=this.vertices[b].clone().normalize(),h=this.vertices[c].clone().normalize(),l=this.vertices[d].clone().normalize(),p=this.vertices[e].clone().normalize(),s=m[i][g+1].clone(),t=m[i][g].clone(),n=m[i+1][g].clone(),r=m[i+1][g+1].clone();Math.abs(this.vertices[b].y)===
    this.radius?(this.faces.push(new THREE.Face3(b,d,e,[f,l,p])),this.faceVertexUvs[0].push([s,n,r])):Math.abs(this.vertices[d].y)===this.radius?(this.faces.push(new THREE.Face3(b,c,d,[f,h,l])),this.faceVertexUvs[0].push([s,t,n])):(this.faces.push(new THREE.Face3(b,c,e,[f,h,p])),this.faceVertexUvs[0].push([s,t,r]),this.faces.push(new THREE.Face3(c,d,e,[h,l,p])),this.faceVertexUvs[0].push([t.clone(),n,r.clone()]))}this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,
    a)};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){var b=b||{},c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||8;this.tubularSegments=d||6;this.arc=e||2*Math.PI;e=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.radialSegments;c++)for(d=0;d<=this.tubularSegments;d++){var f=d/this.tubularSegments*this.arc,h=2*c/this.radialSegments*Math.PI;e.x=this.radius*Math.cos(f);e.y=this.radius*Math.sin(f);var g=new THREE.Vector3;g.x=(this.radius+this.tube*Math.cos(h))*Math.cos(f);g.y=(this.radius+this.tube*
    Math.cos(h))*Math.sin(f);g.z=this.tube*Math.sin(h);this.vertices.push(g);a.push(new THREE.Vector2(d/this.tubularSegments,c/this.radialSegments));b.push(g.clone().sub(e).normalize())}for(c=1;c<=this.radialSegments;c++)for(d=1;d<=this.tubularSegments;d++){var e=(this.tubularSegments+1)*c+d-1,f=(this.tubularSegments+1)*(c-1)+d-1,h=(this.tubularSegments+1)*(c-1)+d,g=(this.tubularSegments+1)*c+d,i=new THREE.Face3(e,f,g,[b[e],b[f],b[g]]);i.normal.add(b[e]);i.normal.add(b[f]);i.normal.add(b[g]);i.normal.normalize();
    this.faces.push(i);this.faceVertexUvs[0].push([a[e].clone(),a[f].clone(),a[g].clone()]);i=new THREE.Face3(f,h,g,[b[f],b[h],b[g]]);i.normal.add(b[f]);i.normal.add(b[h]);i.normal.add(b[g]);i.normal.normalize();this.faces.push(i);this.faceVertexUvs[0].push([a[f].clone(),a[h].clone(),a[g].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusKnotGeometry=function(a,b,c,d,e,f,h){function g(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a),a=b/c*a,b=Math.cos(a),f=0.5*(d*(2+b))*f,g=0.5*d*(2+b)*g,d=0.5*e*d*Math.sin(a);return new THREE.Vector3(f,g,d)}THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||64;this.tubularSegments=d||8;this.p=e||2;this.q=f||3;this.heightScale=h||1;this.grid=Array(this.radialSegments);c=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.radialSegments;++a){this.grid[a]=
    Array(this.tubularSegments);b=2*(a/this.radialSegments)*this.p*Math.PI;f=g(b,this.q,this.p,this.radius,this.heightScale);b=g(b+0.01,this.q,this.p,this.radius,this.heightScale);c.subVectors(b,f);d.addVectors(b,f);e.crossVectors(c,d);d.crossVectors(e,c);e.normalize();d.normalize();for(b=0;b<this.tubularSegments;++b){var i=2*(b/this.tubularSegments)*Math.PI,h=-this.tube*Math.cos(i),i=this.tube*Math.sin(i),k=new THREE.Vector3;k.x=f.x+h*d.x+i*e.x;k.y=f.y+h*d.y+i*e.y;k.z=f.z+h*d.z+i*e.z;this.grid[a][b]=
    this.vertices.push(k)-1}}for(a=0;a<this.radialSegments;++a)for(b=0;b<this.tubularSegments;++b){var e=(a+1)%this.radialSegments,f=(b+1)%this.tubularSegments,c=this.grid[a][b],d=this.grid[e][b],e=this.grid[e][f],f=this.grid[a][f],h=new THREE.Vector2(a/this.radialSegments,b/this.tubularSegments),i=new THREE.Vector2((a+1)/this.radialSegments,b/this.tubularSegments),k=new THREE.Vector2((a+1)/this.radialSegments,(b+1)/this.tubularSegments),m=new THREE.Vector2(a/this.radialSegments,(b+1)/this.tubularSegments);
    this.faces.push(new THREE.Face3(c,d,f));this.faceVertexUvs[0].push([h,i,m]);this.faces.push(new THREE.Face3(d,e,f));this.faceVertexUvs[0].push([i.clone(),k,m.clone()])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radialSegments=d||8;this.closed=e||!1;this.grid=[];var f,h,d=this.segments+1,g,i,k,e=new THREE.Vector3,m,l,b=new THREE.TubeGeometry.FrenetFrames(this.path,this.segments,this.closed);m=b.normals;l=b.binormals;this.tangents=b.tangents;this.normals=m;this.binormals=l;for(b=0;b<d;b++){this.grid[b]=[];c=b/(d-1);k=a.getPointAt(c);f=m[b];h=l[b];for(c=0;c<this.radialSegments;c++)g=2*(c/this.radialSegments)*
    Math.PI,i=-this.radius*Math.cos(g),g=this.radius*Math.sin(g),e.copy(k),e.x+=i*f.x+g*h.x,e.y+=i*f.y+g*h.y,e.z+=i*f.z+g*h.z,this.grid[b][c]=this.vertices.push(new THREE.Vector3(e.x,e.y,e.z))-1}for(b=0;b<this.segments;b++)for(c=0;c<this.radialSegments;c++)e=this.closed?(b+1)%this.segments:b+1,m=(c+1)%this.radialSegments,a=this.grid[b][c],d=this.grid[e][c],e=this.grid[e][m],m=this.grid[b][m],l=new THREE.Vector2(b/this.segments,c/this.radialSegments),f=new THREE.Vector2((b+1)/this.segments,c/this.radialSegments),
    h=new THREE.Vector2((b+1)/this.segments,(c+1)/this.radialSegments),i=new THREE.Vector2(b/this.segments,(c+1)/this.radialSegments),this.faces.push(new THREE.Face3(a,d,m)),this.faceVertexUvs[0].push([l,f,i]),this.faces.push(new THREE.Face3(d,e,m)),this.faceVertexUvs[0].push([f.clone(),h,i.clone()]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
    THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],h=[],g=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,k,m,l;this.tangents=e;this.normals=f;this.binormals=h;for(k=0;k<b;k++)m=k/(b-1),e[k]=a.getTangentAt(m),e[k].normalize();f[0]=new THREE.Vector3;h[0]=new THREE.Vector3;a=Number.MAX_VALUE;k=Math.abs(e[0].x);m=Math.abs(e[0].y);l=Math.abs(e[0].z);k<=a&&(a=k,d.set(1,0,0));m<=a&&(a=m,d.set(0,1,0));l<=a&&d.set(0,0,1);g.crossVectors(e[0],
    d).normalize();f[0].crossVectors(e[0],g);h[0].crossVectors(e[0],f[0]);for(k=1;k<b;k++)f[k]=f[k-1].clone(),h[k]=h[k-1].clone(),g.crossVectors(e[k-1],e[k]),1E-4<g.length()&&(g.normalize(),d=Math.acos(THREE.Math.clamp(e[k-1].dot(e[k]),-1,1)),f[k].applyMatrix4(i.makeRotationAxis(g,d))),h[k].crossVectors(e[k],f[k]);if(c){d=Math.acos(THREE.Math.clamp(f[0].dot(f[b-1]),-1,1));d/=b-1;0<e[0].dot(g.crossVectors(f[0],f[b-1]))&&(d=-d);for(k=1;k<b;k++)f[k].applyMatrix4(i.makeRotationAxis(e[k],d*k)),h[k].crossVectors(e[k],
    f[k])}};THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=g.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);d.centroid.add(a).add(b).add(c).divideScalar(3);g.faces.push(d);d=Math.atan2(d.centroid.z,-d.centroid.x);g.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),
    h(c.uv,c,d)])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,a.y));return a.clone()}THREE.Geometry.call(this);for(var c=c||1,d=d||0,g=this,i=0,k=a.length;i<k;i++)e(new THREE.Vector3(a[i][0],a[i][1],a[i][2]));for(var m=this.vertices,a=[],i=0,k=b.length;i<k;i++){var l=m[b[i][0]],p=m[b[i][1]],s=m[b[i][2]];a[i]=new THREE.Face3(l.index,p.index,s.index,[l.clone(),p.clone(),s.clone()])}i=0;for(k=a.length;i<k;i++){p=a[i];m=d;b=Math.pow(2,
    m);Math.pow(4,m);for(var m=e(g.vertices[p.a]),l=e(g.vertices[p.b]),t=e(g.vertices[p.c]),p=[],s=0;s<=b;s++){p[s]=[];for(var n=e(m.clone().lerp(t,s/b)),r=e(l.clone().lerp(t,s/b)),q=b-s,u=0;u<=q;u++)p[s][u]=0==u&&s==b?n:e(n.clone().lerp(r,u/q))}for(s=0;s<b;s++)for(u=0;u<2*(b-s)-1;u++)m=Math.floor(u/2),0==u%2?f(p[s][m+1],p[s+1][m],p[s][m]):f(p[s][m+1],p[s+1][m+1],p[s+1][m])}i=0;for(k=this.faceVertexUvs[0].length;i<k;i++)d=this.faceVertexUvs[0][i],a=d[0].x,b=d[1].x,m=d[2].x,l=Math.max(a,Math.max(b,m)),
    p=Math.min(a,Math.min(b,m)),0.9<l&&0.1>p&&(0.2>a&&(d[0].x+=1),0.2>b&&(d[1].x+=1),0.2>m&&(d[2].x+=1));i=0;for(k=this.vertices.length;i<k;i++)this.vertices[i].multiplyScalar(c);this.mergeVertices();this.computeCentroids();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.IcosahedronGeometry=function(a,b){this.radius=a;this.detail=b;var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ParametricGeometry=function(a,b,c){THREE.Geometry.call(this);var d=this.vertices,e=this.faces,f=this.faceVertexUvs[0],h,g,i,k,m=b+1;for(h=0;h<=c;h++){k=h/c;for(g=0;g<=b;g++)i=g/b,i=a(i,k),d.push(i)}var l,p,s,t;for(h=0;h<c;h++)for(g=0;g<b;g++)a=h*m+g,d=h*m+g+1,k=(h+1)*m+g+1,i=(h+1)*m+g,l=new THREE.Vector2(g/b,h/c),p=new THREE.Vector2((g+1)/b,h/c),s=new THREE.Vector2((g+1)/b,(h+1)/c),t=new THREE.Vector2(g/b,(h+1)/c),e.push(new THREE.Face3(a,d,i)),f.push([l,p,t]),e.push(new THREE.Face3(d,k,i)),
    f.push([p.clone(),s,t.clone()]);this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.AxisHelper=function(a){var a=a||1,b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a,0,0),new THREE.Vector3,new THREE.Vector3(0,a,0),new THREE.Vector3,new THREE.Vector3(0,0,a));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
    THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);THREE.ArrowHelper=function(a,b,c,d){THREE.Object3D.call(this);void 0===d&&(d=16776960);void 0===c&&(c=1);this.position=b;b=new THREE.Geometry;b.vertices.push(new THREE.Vector3(0,0,0));b.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(b,new THREE.LineBasicMaterial({color:d}));this.line.matrixAutoUpdate=!1;this.add(this.line);b=new THREE.CylinderGeometry(0,0.05,0.25,5,1);b.applyMatrix((new THREE.Matrix4).makeTranslation(0,0.875,0));this.cone=new THREE.Mesh(b,new THREE.MeshBasicMaterial({color:d}));
    this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c)};THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(){var a=new THREE.Vector3,b;return function(c){0.99999<c.y?this.quaternion.set(0,0,0,1):-0.99999>c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();THREE.ArrowHelper.prototype.setLength=function(a){this.scale.set(a,a,a)};
    THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.setHex(a);this.cone.material.color.setHex(a)};THREE.BoxHelper=function(a){var b=[new THREE.Vector3(1,1,1),new THREE.Vector3(-1,1,1),new THREE.Vector3(-1,-1,1),new THREE.Vector3(1,-1,1),new THREE.Vector3(1,1,-1),new THREE.Vector3(-1,1,-1),new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,-1,-1)];this.vertices=b;var c=new THREE.Geometry;c.vertices.push(b[0],b[1],b[1],b[2],b[2],b[3],b[3],b[0],b[4],b[5],b[5],b[6],b[6],b[7],b[7],b[4],b[0],b[4],b[1],b[5],b[2],b[6],b[3],b[7]);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:16776960}),THREE.LinePieces);
    void 0!==a&&this.update(a)};THREE.BoxHelper.prototype=Object.create(THREE.Line.prototype);
    THREE.BoxHelper.prototype.update=function(a){var b=a.geometry;null===b.boundingBox&&b.computeBoundingBox();var c=b.boundingBox.min,b=b.boundingBox.max,d=this.vertices;d[0].set(b.x,b.y,b.z);d[1].set(c.x,b.y,b.z);d[2].set(c.x,c.y,b.z);d[3].set(b.x,c.y,b.z);d[4].set(b.x,b.y,c.z);d[5].set(c.x,b.y,c.z);d[6].set(c.x,c.y,c.z);d[7].set(b.x,c.y,c.z);this.geometry.computeBoundingSphere();this.geometry.verticesNeedUpdate=!0;this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};THREE.BoundingBoxHelper=function(a,b){var c=b||8947848;this.object=a;this.box=new THREE.Box3;THREE.Mesh.call(this,new THREE.CubeGeometry(1,1,1),new THREE.MeshBasicMaterial({color:c,wireframe:!0}))};THREE.BoundingBoxHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.BoundingBoxHelper.prototype.update=function(){this.box.setFromObject(this.object);this.box.size(this.scale);this.box.center(this.position)};THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.vertices.push(new THREE.Vector3);d.colors.push(new THREE.Color(b));void 0===f[a]&&(f[a]=[]);f[a].push(d.vertices.length-1)}var d=new THREE.Geometry,e=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors}),f={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);
    b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);THREE.Line.call(this,d,e,THREE.LinePieces);this.camera=a;this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=f;this.update()};
    THREE.CameraHelper.prototype=Object.create(THREE.Line.prototype);
    THREE.CameraHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Camera,c=new THREE.Projector;return function(){function d(d,h,g,i){a.set(h,g,i);c.unprojectVector(a,b);d=e.pointMap[d];if(void 0!==d){h=0;for(g=d.length;h<g;h++)e.geometry.vertices[d[h]].copy(a)}}var e=this;b.projectionMatrix.copy(this.camera.projectionMatrix);d("c",0,0,-1);d("t",0,0,1);d("n1",-1,-1,-1);d("n2",1,-1,-1);d("n3",-1,1,-1);d("n4",1,1,-1);d("f1",-1,-1,1);d("f2",1,-1,1);d("f3",-1,1,1);d("f4",1,1,1);d("u1",
    0.7,1.1,-1);d("u2",-0.7,1.1,-1);d("u3",0,2,-1);d("cf1",-1,0,1);d("cf2",1,0,1);d("cf3",0,-1,1);d("cf4",0,1,1);d("cn1",-1,0,-1);d("cn2",1,0,-1);d("cn3",0,-1,-1);d("cn4",0,1,-1);this.geometry.verticesNeedUpdate=!0}}();THREE.DirectionalLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;var c=new THREE.PlaneGeometry(b,b),d=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.lightPlane=new THREE.Mesh(c,d);this.add(this.lightPlane);c=new THREE.Geometry;c.vertices.push(new THREE.Vector3);c.vertices.push(new THREE.Vector3);c.computeLineDistances();
    d=new THREE.LineBasicMaterial({fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine=new THREE.Line(c,d);this.add(this.targetLine);this.update()};THREE.DirectionalLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.DirectionalLightHelper.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};
    THREE.DirectionalLightHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){a.getPositionFromMatrix(this.light.matrixWorld).negate();this.lightPlane.lookAt(a);this.lightPlane.material.color.copy(this.light.color).multiplyScalar(this.light.intensity);this.targetLine.geometry.vertices[1].copy(a);this.targetLine.geometry.verticesNeedUpdate=!0;this.targetLine.material.color.copy(this.lightPlane.material.color)}}();THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=b||1;for(var a=c||16776960,d=d||1,b=new THREE.Geometry,c=0,e=this.object.geometry.faces.length;c<e;c++)b.vertices.push(new THREE.Vector3),b.vertices.push(new THREE.Vector3);THREE.Line.call(this,b,new THREE.LineBasicMaterial({color:a,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.FaceNormalsHelper.prototype=Object.create(THREE.Line.prototype);
    THREE.FaceNormalsHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var b=this.geometry.vertices,c=this.object.geometry.faces,d=this.object.matrixWorld,e=0,f=c.length;e<f;e++){var h=c[e];a.copy(h.normal).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);var g=2*e;b[g].copy(h.centroid).applyMatrix4(d);b[g+1].addVectors(b[g],a)}this.geometry.verticesNeedUpdate=
    !0;return this}}();THREE.GridHelper=function(a,b){var c=new THREE.Geometry,d=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});this.color1=new THREE.Color(4473924);this.color2=new THREE.Color(8947848);for(var e=-a;e<=a;e+=b){c.vertices.push(new THREE.Vector3(-a,0,e),new THREE.Vector3(a,0,e),new THREE.Vector3(e,0,-a),new THREE.Vector3(e,0,a));var f=0===e?this.color1:this.color2;c.colors.push(f,f,f,f)}THREE.Line.call(this,c,d,THREE.LinePieces)};THREE.GridHelper.prototype=Object.create(THREE.Line.prototype);
    THREE.GridHelper.prototype.setColors=function(a,b){this.color1.set(a);this.color2.set(b);this.geometry.colorsNeedUpdate=!0};THREE.HemisphereLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;this.colors=[new THREE.Color,new THREE.Color];var c=new THREE.SphereGeometry(b,4,2);c.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));for(var d=0;8>d;d++)c.faces[d].color=this.colors[4>d?0:1];d=new THREE.MeshBasicMaterial({vertexColors:THREE.FaceColors,wireframe:!0});this.lightSphere=new THREE.Mesh(c,d);this.add(this.lightSphere);
    this.update()};THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.dispose=function(){this.lightSphere.geometry.dispose();this.lightSphere.material.dispose()};
    THREE.HemisphereLightHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){this.colors[0].copy(this.light.color).multiplyScalar(this.light.intensity);this.colors[1].copy(this.light.groundColor).multiplyScalar(this.light.intensity);this.lightSphere.lookAt(a.getPositionFromMatrix(this.light.matrixWorld).negate());this.lightSphere.geometry.colorsNeedUpdate=!0}}();THREE.PointLightHelper=function(a,b){this.light=a;this.light.updateMatrixWorld();var c=new THREE.SphereGeometry(b,4,2),d=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});d.color.copy(this.light.color).multiplyScalar(this.light.intensity);THREE.Mesh.call(this,c,d);this.matrixWorld=this.light.matrixWorld;this.matrixAutoUpdate=!1};THREE.PointLightHelper.prototype=Object.create(THREE.Mesh.prototype);THREE.PointLightHelper.prototype.dispose=function(){this.geometry.dispose();this.material.dispose()};
    THREE.PointLightHelper.prototype.update=function(){this.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)};THREE.SpotLightHelper=function(a){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=!1;a=new THREE.CylinderGeometry(0,1,1,8,1,!0);a.applyMatrix((new THREE.Matrix4).makeTranslation(0,-0.5,0));a.applyMatrix((new THREE.Matrix4).makeRotationX(-Math.PI/2));var b=new THREE.MeshBasicMaterial({wireframe:!0,fog:!1});this.cone=new THREE.Mesh(a,b);this.add(this.cone);this.update()};THREE.SpotLightHelper.prototype=Object.create(THREE.Object3D.prototype);
    THREE.SpotLightHelper.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};THREE.SpotLightHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(){var c=this.light.distance?this.light.distance:1E4,d=c*Math.tan(this.light.angle);this.cone.scale.set(d,d,c);a.getPositionFromMatrix(this.light.matrixWorld);b.getPositionFromMatrix(this.light.target.matrixWorld);this.cone.lookAt(b.sub(a));this.cone.material.color.copy(this.light.color).multiplyScalar(this.light.intensity)}}();THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=b||1;for(var b=c||16711680,d=d||1,c=new THREE.Geometry,a=a.geometry.faces,e=0,f=a.length;e<f;e++)for(var h=0,g=a[e].vertexNormals.length;h<g;h++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.normalMatrix=new THREE.Matrix3;this.update()};THREE.VertexNormalsHelper.prototype=Object.create(THREE.Line.prototype);
    THREE.VertexNormalsHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){var b=["a","b","c","d"];this.object.updateMatrixWorld(!0);this.normalMatrix.getNormalMatrix(this.object.matrixWorld);for(var c=this.geometry.vertices,d=this.object.geometry.vertices,e=this.object.geometry.faces,f=this.object.matrixWorld,h=0,g=0,i=e.length;g<i;g++)for(var k=e[g],m=0,l=k.vertexNormals.length;m<l;m++){var p=k.vertexNormals[m];c[h].copy(d[k[b[m]]]).applyMatrix4(f);a.copy(p).applyMatrix3(this.normalMatrix).normalize().multiplyScalar(this.size);
    a.add(c[h]);h+=1;c[h].copy(a);h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();THREE.VertexTangentsHelper=function(a,b,c,d){this.object=a;this.size=b||1;for(var b=c||255,d=d||1,c=new THREE.Geometry,a=a.geometry.faces,e=0,f=a.length;e<f;e++)for(var h=0,g=a[e].vertexTangents.length;h<g;h++)c.vertices.push(new THREE.Vector3),c.vertices.push(new THREE.Vector3);THREE.Line.call(this,c,new THREE.LineBasicMaterial({color:b,linewidth:d}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.update()};THREE.VertexTangentsHelper.prototype=Object.create(THREE.Line.prototype);
    THREE.VertexTangentsHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){var b=["a","b","c","d"];this.object.updateMatrixWorld(!0);for(var c=this.geometry.vertices,d=this.object.geometry.vertices,e=this.object.geometry.faces,f=this.object.matrixWorld,h=0,g=0,i=e.length;g<i;g++)for(var k=e[g],m=0,l=k.vertexTangents.length;m<l;m++){var p=k.vertexTangents[m];c[h].copy(d[k[b[m]]]).applyMatrix4(f);a.copy(p).transformDirection(f).multiplyScalar(this.size);a.add(c[h]);h+=1;c[h].copy(a);
    h+=1}this.geometry.verticesNeedUpdate=!0;return this}}();THREE.WireframeHelper=function(a){for(var b=[0,0],c={},d=function(a,b){return a-b},e=["a","b","c","d"],f=new THREE.Geometry,h=a.geometry.vertices,g=a.geometry.faces,i=0,k=g.length;i<k;i++)for(var m=g[i],l=0;3>l;l++){b[0]=m[e[l]];b[1]=m[e[(l+1)%3]];b.sort(d);var p=b.toString();void 0===c[p]&&(f.vertices.push(h[b[0]]),f.vertices.push(h[b[1]]),c[p]=!0)}THREE.Line.call(this,f,new THREE.LineBasicMaterial({color:16777215}),THREE.LinePieces);this.matrixAutoUpdate=!1;this.matrixWorld=a.matrixWorld};
    THREE.WireframeHelper.prototype=Object.create(THREE.Line.prototype);THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
    THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
    THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);
    THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};
    THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)(\d+)/,c,d={},e=this.geometry,f=0,h=e.morphTargets.length;f<h;f++){var g=e.morphTargets[f].name.match(b);if(g&&1<g.length){var i=g[1];d[i]||(d[i]={start:Infinity,end:-Infinity});g=d[i];f<g.start&&(g.start=f);f>g.end&&(g.end=f);c||(c=i)}}for(i in d)g=d[i],this.createAnimation(i,g.start,g.end,a);this.firstAnimation=c};
    THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)};
    THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];c&&(c.duration=b,c.fps=(c.end-c.start)/c.duration)};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];c&&(c.weight=b)};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];c&&(c.time=b)};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
    THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1};
    THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var e=d.duration/d.length;d.time+=d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||0>d.time)d.direction*=-1,d.time>d.duration&&(d.time=d.duration,d.directionBackwards=!0),0>d.time&&(d.time=0,d.directionBackwards=!1)}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/e),0,d.length-1),h=d.weight;
    f!==d.currentFrame&&(this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*h,this.morphTargetInfluences[f]=0,d.lastFrame=d.currentFrame,d.currentFrame=f);e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*h;this.morphTargetInfluences[d.lastFrame]=(1-e)*h}}};THREE.LensFlarePlugin=function(){function a(a,c){var d=b.createProgram(),e=b.createShader(b.FRAGMENT_SHADER),f=b.createShader(b.VERTEX_SHADER),g="precision "+c+" float;\n";b.shaderSource(e,g+a.fragmentShader);b.shaderSource(f,g+a.vertexShader);b.compileShader(e);b.compileShader(f);b.attachShader(d,e);b.attachShader(d,f);b.linkProgram(d);return d}var b,c,d,e,f,h,g,i,k,m,l,p,s;this.init=function(t){b=t.context;c=t;d=t.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);t=0;e[t++]=-1;e[t++]=-1;
    e[t++]=0;e[t++]=0;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=1;e[t++]=-1;e[t++]=1;e[t++]=0;e[t++]=1;t=0;f[t++]=0;f[t++]=1;f[t++]=2;f[t++]=0;f[t++]=2;f[t++]=3;h=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,h);b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);i=b.createTexture();k=b.createTexture();b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,
    0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,k);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);
    b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(m=!1,l=a(THREE.ShaderFlares.lensFlare,d)):(m=!0,l=a(THREE.ShaderFlares.lensFlareVertexTexture,d));p={};s={};p.vertex=b.getAttribLocation(l,"position");p.uv=b.getAttribLocation(l,"uv");s.renderType=b.getUniformLocation(l,"renderType");s.map=b.getUniformLocation(l,"map");s.occlusionMap=b.getUniformLocation(l,"occlusionMap");s.opacity=
    b.getUniformLocation(l,"opacity");s.color=b.getUniformLocation(l,"color");s.scale=b.getUniformLocation(l,"scale");s.rotation=b.getUniformLocation(l,"rotation");s.screenPosition=b.getUniformLocation(l,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,u=a.length;if(u){var w=new THREE.Vector3,z=f/e,B=0.5*e,D=0.5*f,x=16/f,F=new THREE.Vector2(x*z,x),A=new THREE.Vector3(1,1,0),O=new THREE.Vector2(1,1),C=s,x=p;b.useProgram(l);b.enableVertexAttribArray(p.vertex);b.enableVertexAttribArray(p.uv);
    b.uniform1i(C.occlusionMap,0);b.uniform1i(C.map,1);b.bindBuffer(b.ARRAY_BUFFER,h);b.vertexAttribPointer(x.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(x.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var E,I,y,v,G;for(E=0;E<u;E++)if(x=16/f,F.set(x*z,x),v=a[E],w.set(v.matrixWorld.elements[12],v.matrixWorld.elements[13],v.matrixWorld.elements[14]),w.applyMatrix4(d.matrixWorldInverse),w.applyProjection(d.projectionMatrix),A.copy(w),O.x=A.x*B+B,
    O.y=A.y*D+D,m||0<O.x&&O.x<e&&0<O.y&&O.y<f){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,O.x-8,O.y-8,16,16,0);b.uniform1i(C.renderType,0);b.uniform2f(C.scale,F.x,F.y);b.uniform3f(C.screenPosition,A.x,A.y,A.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,O.x-8,O.y-8,16,16,0);b.uniform1i(C.renderType,1);b.disable(b.DEPTH_TEST);
    b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);v.positionScreen.copy(A);v.customUpdateCallback?v.customUpdateCallback(v):v.updateLensFlares();b.uniform1i(C.renderType,2);b.enable(b.BLEND);I=0;for(y=v.lensFlares.length;I<y;I++)G=v.lensFlares[I],0.001<G.opacity&&0.001<G.scale&&(A.x=G.x,A.y=G.y,A.z=G.z,x=G.size*G.scale/f,F.x=x*z,F.y=x,b.uniform3f(C.screenPosition,A.x,A.y,A.z),b.uniform2f(C.scale,F.x,F.y),b.uniform1f(C.rotation,G.rotation),b.uniform1f(C.opacity,
    G.opacity),b.uniform3f(C.color,G.color.r,G.color.g,G.color.b),c.setBlending(G.blending,G.blendEquation,G.blendSrc,G.blendDst),c.setTexture(G.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,h=new THREE.Frustum,g=new THREE.Matrix4,i=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
    vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,p){var s,t,n,r,q,u,w,z,B,D=[];r=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFace===THREE.CullFaceFront?
    a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);s=0;for(t=l.__lights.length;s<t;s++)if(n=l.__lights[s],n.castShadow)if(n instanceof THREE.DirectionalLight&&n.shadowCascade)for(q=0;q<n.shadowCascadeCount;q++){var x;if(n.shadowCascadeArray[q])x=n.shadowCascadeArray[q];else{B=n;w=q;x=new THREE.DirectionalLight;x.isVirtual=!0;x.onlyShadow=!0;x.castShadow=!0;x.shadowCameraNear=B.shadowCameraNear;x.shadowCameraFar=B.shadowCameraFar;x.shadowCameraLeft=B.shadowCameraLeft;x.shadowCameraRight=B.shadowCameraRight;
    x.shadowCameraBottom=B.shadowCameraBottom;x.shadowCameraTop=B.shadowCameraTop;x.shadowCameraVisible=B.shadowCameraVisible;x.shadowDarkness=B.shadowDarkness;x.shadowBias=B.shadowCascadeBias[w];x.shadowMapWidth=B.shadowCascadeWidth[w];x.shadowMapHeight=B.shadowCascadeHeight[w];x.pointsWorld=[];x.pointsFrustum=[];z=x.pointsWorld;u=x.pointsFrustum;for(var F=0;8>F;F++)z[F]=new THREE.Vector3,u[F]=new THREE.Vector3;z=B.shadowCascadeNearZ[w];B=B.shadowCascadeFarZ[w];u[0].set(-1,-1,z);u[1].set(1,-1,z);u[2].set(-1,
    1,z);u[3].set(1,1,z);u[4].set(-1,-1,B);u[5].set(1,-1,B);u[6].set(-1,1,B);u[7].set(1,1,B);x.originalCamera=p;u=new THREE.Gyroscope;u.position=n.shadowCascadeOffset;u.add(x);u.add(x.target);p.add(u);n.shadowCascadeArray[q]=x;console.log("Created virtualLight",x)}w=n;z=q;B=w.shadowCascadeArray[z];B.position.copy(w.position);B.target.position.copy(w.target.position);B.lookAt(B.target);B.shadowCameraVisible=w.shadowCameraVisible;B.shadowDarkness=w.shadowDarkness;B.shadowBias=w.shadowCascadeBias[z];u=w.shadowCascadeNearZ[z];
    w=w.shadowCascadeFarZ[z];B=B.pointsFrustum;B[0].z=u;B[1].z=u;B[2].z=u;B[3].z=u;B[4].z=w;B[5].z=w;B[6].z=w;B[7].z=w;D[r]=x;r++}else D[r]=n,r++;s=0;for(t=D.length;s<t;s++){n=D[s];n.shadowMap||(q=THREE.LinearFilter,b.shadowMapType===THREE.PCFSoftShadowMap&&(q=THREE.NearestFilter),n.shadowMap=new THREE.WebGLRenderTarget(n.shadowMapWidth,n.shadowMapHeight,{minFilter:q,magFilter:q,format:THREE.RGBAFormat}),n.shadowMapSize=new THREE.Vector2(n.shadowMapWidth,n.shadowMapHeight),n.shadowMatrix=new THREE.Matrix4);
    if(!n.shadowCamera){if(n instanceof THREE.SpotLight)n.shadowCamera=new THREE.PerspectiveCamera(n.shadowCameraFov,n.shadowMapWidth/n.shadowMapHeight,n.shadowCameraNear,n.shadowCameraFar);else if(n instanceof THREE.DirectionalLight)n.shadowCamera=new THREE.OrthographicCamera(n.shadowCameraLeft,n.shadowCameraRight,n.shadowCameraTop,n.shadowCameraBottom,n.shadowCameraNear,n.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}l.add(n.shadowCamera);!0===l.autoUpdate&&l.updateMatrixWorld()}n.shadowCameraVisible&&
    !n.cameraHelper&&(n.cameraHelper=new THREE.CameraHelper(n.shadowCamera),n.shadowCamera.add(n.cameraHelper));if(n.isVirtual&&x.originalCamera==p){q=p;r=n.shadowCamera;u=n.pointsFrustum;B=n.pointsWorld;i.set(Infinity,Infinity,Infinity);k.set(-Infinity,-Infinity,-Infinity);for(w=0;8>w;w++)z=B[w],z.copy(u[w]),THREE.ShadowMapPlugin.__projector.unprojectVector(z,q),z.applyMatrix4(r.matrixWorldInverse),z.x<i.x&&(i.x=z.x),z.x>k.x&&(k.x=z.x),z.y<i.y&&(i.y=z.y),z.y>k.y&&(k.y=z.y),z.z<i.z&&(i.z=z.z),z.z>k.z&&
    (k.z=z.z);r.left=i.x;r.right=k.x;r.top=k.y;r.bottom=i.y;r.updateProjectionMatrix()}r=n.shadowMap;u=n.shadowMatrix;q=n.shadowCamera;q.position.getPositionFromMatrix(n.matrixWorld);m.getPositionFromMatrix(n.target.matrixWorld);q.lookAt(m);q.updateMatrixWorld();q.matrixWorldInverse.getInverse(q.matrixWorld);n.cameraHelper&&(n.cameraHelper.visible=n.shadowCameraVisible);n.shadowCameraVisible&&n.cameraHelper.update();u.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);u.multiply(q.projectionMatrix);u.multiply(q.matrixWorldInverse);
    g.multiplyMatrices(q.projectionMatrix,q.matrixWorldInverse);h.setFromMatrix(g);b.setRenderTarget(r);b.clear();B=l.__webglObjects;n=0;for(r=B.length;n<r;n++)if(w=B[n],u=w.object,w.render=!1,u.visible&&u.castShadow&&(!(u instanceof THREE.Mesh||u instanceof THREE.ParticleSystem)||!u.frustumCulled||h.intersectsObject(u)))u._modelViewMatrix.multiplyMatrices(q.matrixWorldInverse,u.matrixWorld),w.render=!0;n=0;for(r=B.length;n<r;n++)w=B[n],w.render&&(u=w.object,w=w.buffer,F=u.material instanceof THREE.MeshFaceMaterial?
    u.material.materials[0]:u.material,z=0<u.geometry.morphTargets.length&&F.morphTargets,F=u instanceof THREE.SkinnedMesh&&F.skinning,z=u.customDepthMaterial?u.customDepthMaterial:F?z?f:e:z?d:c,w instanceof THREE.BufferGeometry?b.renderBufferDirect(q,l.__lights,null,z,w,u):b.renderBuffer(q,l.__lights,null,z,w,u));B=l.__webglObjectsImmediate;n=0;for(r=B.length;n<r;n++)w=B[n],u=w.object,u.visible&&u.castShadow&&(u._modelViewMatrix.multiplyMatrices(q.matrixWorldInverse,u.matrixWorld),b.renderImmediateObject(q,
    l.__lights,null,c,u))}s=b.getClearColor();t=b.getClearAlpha();a.clearColor(s.r,s.g,s.b,t);a.enable(a.BLEND);b.shadowMapCullFace===THREE.CullFaceFront&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;THREE.SpritePlugin=function(){function a(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var b,c,d,e,f,h,g,i,k,m;this.init=function(a){b=a.context;c=a;d=a.getPrecision();e=new Float32Array(16);f=new Uint16Array(6);a=0;e[a++]=-0.5;e[a++]=-0.5;e[a++]=0;e[a++]=0;e[a++]=0.5;e[a++]=-0.5;e[a++]=1;e[a++]=0;e[a++]=0.5;e[a++]=0.5;e[a++]=1;e[a++]=1;e[a++]=-0.5;e[a++]=0.5;e[a++]=0;e[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;h=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,h);
    b.bufferData(b.ARRAY_BUFFER,e,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,p=b.createProgram(),s=b.createShader(b.FRAGMENT_SHADER),t=b.createShader(b.VERTEX_SHADER),n="precision "+d+" float;\n";b.shaderSource(s,n+a.fragmentShader);b.shaderSource(t,n+a.vertexShader);b.compileShader(s);b.compileShader(t);b.attachShader(p,s);b.attachShader(p,t);b.linkProgram(p);i=p;k={};m={};k.position=b.getAttribLocation(i,
    "position");k.uv=b.getAttribLocation(i,"uv");m.uvOffset=b.getUniformLocation(i,"uvOffset");m.uvScale=b.getUniformLocation(i,"uvScale");m.rotation=b.getUniformLocation(i,"rotation");m.scale=b.getUniformLocation(i,"scale");m.alignment=b.getUniformLocation(i,"alignment");m.halfViewport=b.getUniformLocation(i,"halfViewport");m.color=b.getUniformLocation(i,"color");m.map=b.getUniformLocation(i,"map");m.opacity=b.getUniformLocation(i,"opacity");m.useScreenCoordinates=b.getUniformLocation(i,"useScreenCoordinates");
    m.sizeAttenuation=b.getUniformLocation(i,"sizeAttenuation");m.screenPosition=b.getUniformLocation(i,"screenPosition");m.modelViewMatrix=b.getUniformLocation(i,"modelViewMatrix");m.projectionMatrix=b.getUniformLocation(i,"projectionMatrix");m.fogType=b.getUniformLocation(i,"fogType");m.fogDensity=b.getUniformLocation(i,"fogDensity");m.fogNear=b.getUniformLocation(i,"fogNear");m.fogFar=b.getUniformLocation(i,"fogFar");m.fogColor=b.getUniformLocation(i,"fogColor");m.alphaTest=b.getUniformLocation(i,
    "alphaTest")};this.render=function(d,e,f,t){var n=d.__webglSprites,r=n.length;if(r){var q=k,u=m,f=0.5*f,t=0.5*t;b.useProgram(i);b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.bindBuffer(b.ARRAY_BUFFER,h);b.vertexAttribPointer(q.position,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.uniformMatrix4fv(u.projectionMatrix,!1,e.projectionMatrix.elements);b.activeTexture(b.TEXTURE0);
    b.uniform1i(u.map,0);var w=q=0,z=d.fog;z?(b.uniform3f(u.fogColor,z.color.r,z.color.g,z.color.b),z instanceof THREE.Fog?(b.uniform1f(u.fogNear,z.near),b.uniform1f(u.fogFar,z.far),b.uniform1i(u.fogType,1),w=q=1):z instanceof THREE.FogExp2&&(b.uniform1f(u.fogDensity,z.density),b.uniform1i(u.fogType,2),w=q=2)):(b.uniform1i(u.fogType,0),w=q=0);for(var B,D,x=[],z=0;z<r;z++)B=n[z],D=B.material,B.visible&&0!==D.opacity&&(D.useScreenCoordinates?B.z=-B.position.z:(B._modelViewMatrix.multiplyMatrices(e.matrixWorldInverse,
    B.matrixWorld),B.z=-B._modelViewMatrix.elements[14]));n.sort(a);for(z=0;z<r;z++)B=n[z],D=B.material,B.visible&&0!==D.opacity&&(D.map&&D.map.image&&D.map.image.width)&&(b.uniform1f(u.alphaTest,D.alphaTest),!0===D.useScreenCoordinates?(b.uniform1i(u.useScreenCoordinates,1),b.uniform3f(u.screenPosition,(B.position.x*c.devicePixelRatio-f)/f,(t-B.position.y*c.devicePixelRatio)/t,Math.max(0,Math.min(1,B.position.z))),x[0]=c.devicePixelRatio*B.scale.x,x[1]=c.devicePixelRatio*B.scale.y):(b.uniform1i(u.useScreenCoordinates,
    0),b.uniform1i(u.sizeAttenuation,D.sizeAttenuation?1:0),b.uniformMatrix4fv(u.modelViewMatrix,!1,B._modelViewMatrix.elements),x[0]=B.scale.x,x[1]=B.scale.y),e=d.fog&&D.fog?w:0,q!==e&&(b.uniform1i(u.fogType,e),q=e),b.uniform2f(u.uvScale,D.uvScale.x,D.uvScale.y),b.uniform2f(u.uvOffset,D.uvOffset.x,D.uvOffset.y),b.uniform2f(u.alignment,D.alignment.x,D.alignment.y),b.uniform1f(u.opacity,D.opacity),b.uniform3f(u.color,D.color.r,D.color.g,D.color.b),b.uniform1f(u.rotation,B.rotation),b.uniform2fv(u.scale,
    x),b.uniform2f(u.halfViewport,f,t),c.setBlending(D.blending,D.blendEquation,D.blendSrc,D.blendDst),c.setDepthTest(D.depthTest),c.setDepthWrite(D.depthWrite),c.setTexture(D.map,0),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0));b.enable(b.CULL_FACE)}}};THREE.DepthPassPlugin=function(){this.enabled=!1;this.renderTarget=null;var a,b,c,d,e,f,h=new THREE.Frustum,g=new THREE.Matrix4;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
    vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,b){this.enabled&&this.update(a,b)};this.update=function(i,k){var m,l,p,s,t,n;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(!0);!0===i.autoUpdate&&i.updateMatrixWorld();k.matrixWorldInverse.getInverse(k.matrixWorld);g.multiplyMatrices(k.projectionMatrix,
    k.matrixWorldInverse);h.setFromMatrix(g);b.setRenderTarget(this.renderTarget);b.clear();n=i.__webglObjects;m=0;for(l=n.length;m<l;m++)if(p=n[m],t=p.object,p.render=!1,t.visible&&(!(t instanceof THREE.Mesh||t instanceof THREE.ParticleSystem)||!t.frustumCulled||h.intersectsObject(t)))t._modelViewMatrix.multiplyMatrices(k.matrixWorldInverse,t.matrixWorld),p.render=!0;var r;m=0;for(l=n.length;m<l;m++)if(p=n[m],p.render&&(t=p.object,p=p.buffer,!(t instanceof THREE.ParticleSystem)||t.customDepthMaterial))(r=
    t.material instanceof THREE.MeshFaceMaterial?t.material.materials[0]:t.material)&&b.setMaterialFaces(t.material),s=0<t.geometry.morphTargets.length&&r.morphTargets,r=t instanceof THREE.SkinnedMesh&&r.skinning,s=t.customDepthMaterial?t.customDepthMaterial:r?s?f:e:s?d:c,p instanceof THREE.BufferGeometry?b.renderBufferDirect(k,i.__lights,null,s,p,t):b.renderBuffer(k,i.__lights,null,s,p,t);n=i.__webglObjectsImmediate;m=0;for(l=n.length;m<l;m++)p=n[m],t=p.object,t.visible&&(t._modelViewMatrix.multiplyMatrices(k.matrixWorldInverse,
    t.matrixWorld),b.renderImmediateObject(k,i.__lights,null,c,t));m=b.getClearColor();l=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,l);a.enable(a.BLEND)}};THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility =        visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *=       visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
    fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},lensFlare:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
    fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int sizeAttenuation;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nuniform vec2 halfViewport;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = ( position + alignment ) * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + ( rotatedPosition / halfViewport ), screenPosition.z, 1.0 );\n} else {\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( sizeAttenuation == 1 ? 1.0 : finalPosition.z );\nfinalPosition = projectionMatrix * finalPosition;\n}\ngl_Position = finalPosition;\n}",
    fragmentShader:"uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"}};
