jQuery.tableDnD = { /** Keep hold of the current table being dragged */ currentTable : null, /** Keep hold of the current drag object if any */ dragObject: null, /** The current mouse offset */ mouseOffset: null, /** Remember the old value of Y so that we don't do too much processing */ oldY: 0, /** Actually build the structure */ build: function(options) { // Make sure options exists options = options || {}; // Set up the defaults if any this.each(function() { // Remember the options this.tableDnDConfig = { onDragStyle: options.onDragStyle, onDropStyle: options.onDropStyle, // Add in the default class for whileDragging onDragClass: options.onDragClass ? options.onDragClass : "dragged", onDrop: options.onDrop, onDragStart: options.onDragStart, scrollAmount: options.scrollAmount ? options.scrollAmount : 5 }; // Now make the rows draggable jQuery.tableDnD.makeDraggable(this); }); // Now we need to capture the mouse up and mouse move event // We can use bind so that we don't interfere with other event handlers jQuery(document) .bind('mousemove', jQuery.tableDnD.mousemove) .bind('mouseup', jQuery.tableDnD.mouseup); // Don't break the chain return this; }, /** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */ makeDraggable: function(table) { // Now initialise the rows var rows = table.rows; //getElementsByTagName("tr") var config = table.tableDnDConfig; for (var i=0; i<rows.length; i++) { // To make non-draggable rows, add the nodrag class (eg for Category and Header rows) // inspired by John Tarr and Famic var nodrag = $(rows[i]).hasClass("nodrag"); if (! nodrag) { //There is no NoDnD attribute on rows I want to drag jQuery(rows[i]).mousedown(function(ev) { if (ev.target.tagName == "TD") { jQuery.tableDnD.dragObject = this; jQuery.tableDnD.currentTable = table; jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev); if (config.onDragStart) { // Call the onDrop method if there is one config.onDragStart(table, this); } return false; } }).css("cursor", "move"); // Store the tableDnD object } } }, /** Get the mouse coordinates from the event (allowing for browser differences) */ mouseCoords: function(ev){ if(ev.pageX || ev.pageY){ return {x:ev.pageX, y:ev.pageY}; } return { x:ev.clientX + document.body.scrollLeft - document.body.clientLeft, y:ev.clientY + document.body.scrollTop - document.body.clientTop }; }, /** Given a target element and a mouse event, get the mouse offset from that element. To do this we need the element's position and the mouse position */ getMouseOffset: function(target, ev) { ev = ev || window.event; var docPos = this.getPosition(target); var mousePos = this.mouseCoords(ev); return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y}; }, /** Get the position of an element by going up the DOM tree and adding up all the offsets */ getPosition: function(e){ var left = 0; var top = 0; /** Safari fix -- thanks to Luis Chato for this! */ if (e.offsetHeight == 0) { /** Safari 2 doesn't correctly grab the offsetTop of a table row this is detailed here: http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/ the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild. note that firefox will return a text node as a first child, so designing a more thorough solution may need to take that into account, for now this seems to work in firefox, safari, ie */ e = e.firstChild; // a table cell } while (e.offsetParent){ left += e.offsetLeft; top += e.offsetTop; e = e.offsetParent; } left += e.offsetLeft; top += e.offsetTop; return {x:left, y:top}; }, mousemove: function(ev) { if (jQuery.tableDnD.dragObject == null) { return; } var dragObj = jQuery(jQuery.tableDnD.dragObject); var config = jQuery.tableDnD.currentTable.tableDnDConfig; var mousePos = jQuery.tableDnD.mouseCoords(ev); var y = mousePos.y - jQuery.tableDnD.mouseOffset.y; //auto scroll the window var yOffset = window.pageYOffset; if (document.all) { // Windows version //yOffset=document.body.scrollTop; if (typeof document.compatMode != 'undefined' && document.compatMode != 'BackCompat') { yOffset = document.documentElement.scrollTop; } else if (typeof document.body != 'undefined') { yOffset=document.body.scrollTop; } } if (mousePos.y-yOffset < config.scrollAmount) { window.scrollBy(0, -config.scrollAmount); } else { var windowHeight = window.innerHeight ? window.innerHeight : document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight; if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) { window.scrollBy(0, config.scrollAmount); } } if (y != jQuery.tableDnD.oldY) { // work out if we're going up or down... var movingDown = y > jQuery.tableDnD.oldY; // update the old value jQuery.tableDnD.oldY = y; // update the style to show we're dragging if (config.onDragClass) { dragObj.addClass(config.onDragClass); } else { dragObj.css(config.onDragStyle); } // If we're over a row then move the dragged row to there so that the user sees the // effect dynamically var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y); if (currentRow) { // TODO worry about what happens when there are multiple TBODIES if (movingDown && jQuery.tableDnD.dragObject != currentRow) { jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling); } else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) { jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow); } } } return false; }, /** We're only worried about the y position really, because we can only move rows up and down */ findDropTargetRow: function(draggedRow, y) { var rows = jQuery.tableDnD.currentTable.rows; for (var i=0; i<rows.length; i++) { var row = rows[i]; var rowY = this.getPosition(row).y; var rowHeight = parseInt(row.offsetHeight)/2; if (row.offsetHeight == 0) { rowY = this.getPosition(row.firstChild).y; rowHeight = parseInt(row.firstChild.offsetHeight)/2; } // Because we always have to insert before, we need to offset the height a bit if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) { // that's the row we're over // If it's the same as the current row, ignore it if (row == draggedRow) {return null;} var config = jQuery.tableDnD.currentTable.tableDnDConfig; if (config.onAllowDrop) { if (config.onAllowDrop(draggedRow, row)) { return row; } else { return null; } } else { // If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic) var nodrop = $(row).hasClass("nodrop"); if (! nodrop) { return row; } else { return null; } } return row; } } return null; }, mouseup: function(e) { if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) { var droppedRow = jQuery.tableDnD.dragObject; var config = jQuery.tableDnD.currentTable.tableDnDConfig; // If we have a dragObject, then we need to release it, // The row will already have been moved to the right place so we just reset stuff if (config.onDragClass) { jQuery(droppedRow).removeClass(config.onDragClass); } else { jQuery(droppedRow).css(config.onDropStyle); } jQuery.tableDnD.dragObject = null; if (config.onDrop) { // Call the onDrop method if there is one config.onDrop(jQuery.tableDnD.currentTable, droppedRow); } jQuery.tableDnD.currentTable = null; // let go of the table too } }, serialize: function() { if (jQuery.tableDnD.currentTable) { var result = ""; var tableId = jQuery.tableDnD.currentTable.id; var rows = jQuery.tableDnD.currentTable.rows; for (var i=0; i<rows.length; i++) { if (result.length > 0) result += "&"; result += tableId + '[]=' + rows[i].id; } return result; } else { return "Error: No Table id set, you need to set an id on your table and every row"; } } } jQuery.fn.extend( { tableDnD : jQuery.tableDnD.build } );