/* GNU LESSER GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. This version of the GNU Lesser General Public License incorporates the terms and conditions of version 3 of the GNU General Public License, supplemented by the additional permissions listed below. 0. Additional Definitions. As used herein, "this License" refers to version 3 of the GNU Lesser General Public License, and the "GNU GPL" refers to version 3 of the GNU General Public License. "The Library" refers to a covered work governed by this License, other than an Application or a Combined Work as defined below. An "Application" is any work that makes use of an interface provided by the Library, but which is not otherwise based on the Library. 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Each version is given a distinguishing version number. If the Library as you received it specifies that a certain numbered version of the GNU Lesser General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that published version or of any later version published by the Free Software Foundation. If the Library as you received it does not specify a version number of the GNU Lesser General Public License, you may choose any version of the GNU Lesser General Public License ever published by the Free Software Foundation. If the Library as you received it specifies that a proxy can decide whether future versions of the GNU Lesser General Public License shall apply, that proxy's public statement of acceptance of any version is permanent authorization for you to choose that version for the Library. */ /* * js_channel is a very lightweight abstraction on top of * postMessage which defines message formats and semantics * to support interactions more rich than just message passing * js_channel supports: * + query/response - traditional rpc * + query/update/response - incremental async return of results * to a query * + notifications - fire and forget * + error handling * * js_channel is based heavily on json-rpc, but is focused at the * problem of inter-iframe RPC. * * Message types: * There are 5 types of messages that can flow over this channel, * and you may determine what type of message an object is by * examining its parameters: * 1. Requests * + integer id * + string method * + (optional) any params * 2. Callback Invocations (or just "Callbacks") * + integer id * + string callback * + (optional) params * 3. Error Responses (or just "Errors) * + integer id * + string error * + (optional) string message * 4. Responses * + integer id * + (optional) any result * 5. Notifications * + string method * + (optional) any params */ ;var Channel = (function() { "use strict"; // current transaction id, start out at a random *odd* number between 1 and a million // There is one current transaction counter id per page, and it's shared between // channel instances. That means of all messages posted from a single javascript // evaluation context, we'll never have two with the same id. var s_curTranId = Math.floor(Math.random()*1000001); // no two bound channels in the same javascript evaluation context may have the same origin, scope, and window. // futher if two bound channels have the same window and scope, they may not have *overlapping* origins // (either one or both support '*'). This restriction allows a single onMessage handler to efficiently // route messages based on origin and scope. The s_boundChans maps origins to scopes, to message // handlers. Request and Notification messages are routed using this table. // Finally, channels are inserted into this table when built, and removed when destroyed. var s_boundChans = { }; // add a channel to s_boundChans, throwing if a dup exists function s_addBoundChan(win, origin, scope, handler) { function hasWin(arr) { for (var i = 0; i < arr.length; i++) if (arr[i].win === win) return true; return false; } // does she exist? var exists = false; if (origin === '*') { // we must check all other origins, sadly. for (var k in s_boundChans) { if (!s_boundChans.hasOwnProperty(k)) continue; if (k === '*') continue; if (typeof s_boundChans[k][scope] === 'object') { exists = hasWin(s_boundChans[k][scope]); if (exists) break; } } } else { // we must check only '*' if ((s_boundChans['*'] && s_boundChans['*'][scope])) { exists = hasWin(s_boundChans['*'][scope]); } if (!exists && s_boundChans[origin] && s_boundChans[origin][scope]) { exists = hasWin(s_boundChans[origin][scope]); } } if (exists) throw "A channel is already bound to the same window which overlaps with origin '"+ origin +"' and has scope '"+scope+"'"; if (typeof s_boundChans[origin] != 'object') s_boundChans[origin] = { }; if (typeof s_boundChans[origin][scope] != 'object') s_boundChans[origin][scope] = [ ]; s_boundChans[origin][scope].push({win: win, handler: handler}); } function s_removeBoundChan(win, origin, scope) { var arr = s_boundChans[origin][scope]; for (var i = 0; i < arr.length; i++) { if (arr[i].win === win) { arr.splice(i,1); } } if (s_boundChans[origin][scope].length === 0) { delete s_boundChans[origin][scope]; } } function s_isArray(obj) { if (Array.isArray) return Array.isArray(obj); else { return (obj.constructor.toString().indexOf("Array") != -1); } } // No two outstanding outbound messages may have the same id, period. Given that, a single table // mapping "transaction ids" to message handlers, allows efficient routing of Callback, Error, and // Response messages. Entries are added to this table when requests are sent, and removed when // responses are received. var s_transIds = { }; // class singleton onMessage handler // this function is registered once and all incoming messages route through here. This // arrangement allows certain efficiencies, message data is only parsed once and dispatch // is more efficient, especially for large numbers of simultaneous channels. var s_onMessage = function(e) { try { var m = JSON.parse(e.data); if (typeof m !== 'object' || m === null) throw "malformed"; } catch(e) { // just ignore any posted messages that do not consist of valid JSON return; } var w = e.source; var o = e.origin; var s, i, meth; if (typeof m.method === 'string') { var ar = m.method.split('::'); if (ar.length == 2) { s = ar[0]; meth = ar[1]; } else { meth = m.method; } } if (typeof m.id !== 'undefined') i = m.id; // w is message source window // o is message origin // m is parsed message // s is message scope // i is message id (or undefined) // meth is unscoped method name // ^^ based on these factors we can route the message // if it has a method it's either a notification or a request, // route using s_boundChans if (typeof meth === 'string') { var delivered = false; if (s_boundChans[o] && s_boundChans[o][s]) { for (var j = 0; j < s_boundChans[o][s].length; j++) { if (s_boundChans[o][s][j].win === w) { s_boundChans[o][s][j].handler(o, meth, m); delivered = true; break; } } } if (!delivered && s_boundChans['*'] && s_boundChans['*'][s]) { for (var j = 0; j < s_boundChans['*'][s].length; j++) { if (s_boundChans['*'][s][j].win === w) { s_boundChans['*'][s][j].handler(o, meth, m); break; } } } } // otherwise it must have an id (or be poorly formed else if (typeof i != 'undefined') { if (s_transIds[i]) s_transIds[i](o, meth, m); } }; // Setup postMessage event listeners if (window.addEventListener) window.addEventListener('message', s_onMessage, false); else if(window.attachEvent) window.attachEvent('onmessage', s_onMessage); /* a messaging channel is constructed from a window and an origin. * the channel will assert that all messages received over the * channel match the origin * * Arguments to Channel.build(cfg): * * cfg.window - the remote window with which we'll communicate * cfg.origin - the expected origin of the remote window, may be '*' * which matches any origin * cfg.scope - the 'scope' of messages. a scope string that is * prepended to message names. local and remote endpoints * of a single channel must agree upon scope. Scope may * not contain double colons ('::'). * cfg.debugOutput - A boolean value. If true and window.console.log is * a function, then debug strings will be emitted to that * function. * cfg.debugOutput - A boolean value. If true and window.console.log is * a function, then debug strings will be emitted to that * function. * cfg.postMessageObserver - A function that will be passed two arguments, * an origin and a message. It will be passed these immediately * before messages are posted. * cfg.gotMessageObserver - A function that will be passed two arguments, * an origin and a message. It will be passed these arguments * immediately after they pass scope and origin checks, but before * they are processed. * cfg.onReady - A function that will be invoked when a channel becomes "ready", * this occurs once both sides of the channel have been * instantiated and an application level handshake is exchanged. * the onReady function will be passed a single argument which is * the channel object that was returned from build(). */ return { build: function(cfg) { var debug = function(m) { if (cfg.debugOutput && window.console && window.console.log) { // try to stringify, if it doesn't work we'll let javascript's built in toString do its magic try { if (typeof m !== 'string') m = JSON.stringify(m); } catch(e) { } console.log("["+chanId+"] " + m); } }; /* browser capabilities check */ if (!window.postMessage) throw("jschannel cannot run this browser, no postMessage"); if (!window.JSON || !window.JSON.stringify || ! window.JSON.parse) { throw("jschannel cannot run this browser, no JSON parsing/serialization"); } /* basic argument validation */ if (typeof cfg != 'object') throw("Channel build invoked without a proper object argument"); if (!cfg.window || !cfg.window.postMessage) throw("Channel.build() called without a valid window argument"); /* we'd have to do a little more work to be able to run multiple channels that intercommunicate the same * window... Not sure if we care to support that */ if (window === cfg.window) throw("target window is same as present window -- not allowed"); // let's require that the client specify an origin. if we just assume '*' we'll be // propagating unsafe practices. that would be lame. var validOrigin = false; if (typeof cfg.origin === 'string') { var oMatch; if (cfg.origin === "*") validOrigin = true; // allow valid domains under http and https. Also, trim paths off otherwise valid origins. else if (null !== (oMatch = cfg.origin.match(/^https?:\/\/(?:[-a-zA-Z0-9_\.])+(?::\d+)?/))) { cfg.origin = oMatch[0].toLowerCase(); validOrigin = true; } } if (!validOrigin) throw ("Channel.build() called with an invalid origin"); if (typeof cfg.scope !== 'undefined') { if (typeof cfg.scope !== 'string') throw 'scope, when specified, must be a string'; if (cfg.scope.split('::').length > 1) throw "scope may not contain double colons: '::'"; } /* private variables */ // generate a random and psuedo unique id for this channel var chanId = (function () { var text = ""; var alpha = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"; for(var i=0; i < 5; i++) text += alpha.charAt(Math.floor(Math.random() * alpha.length)); return text; })(); // registrations: mapping method names to call objects var regTbl = { }; // current oustanding sent requests var outTbl = { }; // current oustanding received requests var inTbl = { }; // are we ready yet? when false we will block outbound messages. var ready = false; var pendingQueue = [ ]; var createTransaction = function(id,origin,callbacks) { var shouldDelayReturn = false; var completed = false; return { origin: origin, invoke: function(cbName, v) { // verify in table if (!inTbl[id]) throw "attempting to invoke a callback of a nonexistent transaction: " + id; // verify that the callback name is valid var valid = false; for (var i = 0; i < callbacks.length; i++) if (cbName === callbacks[i]) { valid = true; break; } if (!valid) throw "request supports no such callback '" + cbName + "'"; // send callback invocation postMessage({ id: id, callback: cbName, params: v}); }, error: function(error, message) { completed = true; // verify in table if (!inTbl[id]) throw "error called for nonexistent message: " + id; // remove transaction from table delete inTbl[id]; // send error postMessage({ id: id, error: error, message: message }); }, complete: function(v) { completed = true; // verify in table if (!inTbl[id]) throw "complete called for nonexistent message: " + id; // remove transaction from table delete inTbl[id]; // send complete postMessage({ id: id, result: v }); }, delayReturn: function(delay) { if (typeof delay === 'boolean') { shouldDelayReturn = (delay === true); } return shouldDelayReturn; }, completed: function() { return completed; } }; }; var setTransactionTimeout = function(transId, timeout, method) { return window.setTimeout(function() { if (outTbl[transId]) { // XXX: what if client code raises an exception here? var msg = "timeout (" + timeout + "ms) exceeded on method '" + method + "'"; (1,outTbl[transId].error)("timeout_error", msg); delete outTbl[transId]; delete s_transIds[transId]; } }, timeout); }; var onMessage = function(origin, method, m) { // if an observer was specified at allocation time, invoke it if (typeof cfg.gotMessageObserver === 'function') { // pass observer a clone of the object so that our // manipulations are not visible (i.e. method unscoping). // This is not particularly efficient, but then we expect // that message observers are primarily for debugging anyway. try { cfg.gotMessageObserver(origin, m); } catch (e) { debug("gotMessageObserver() raised an exception: " + e.toString()); } } // now, what type of message is this? if (m.id && method) { // a request! do we have a registered handler for this request? if (regTbl[method]) { var trans = createTransaction(m.id, origin, m.callbacks ? m.callbacks : [ ]); inTbl[m.id] = { }; try { // callback handling. we'll magically create functions inside the parameter list for each // callback if (m.callbacks && s_isArray(m.callbacks) && m.callbacks.length > 0) { for (var i = 0; i < m.callbacks.length; i++) { var path = m.callbacks[i]; var obj = m.params; var pathItems = path.split('/'); for (var j = 0; j < pathItems.length - 1; j++) { var cp = pathItems[j]; if (typeof obj[cp] !== 'object') obj[cp] = { }; obj = obj[cp]; } obj[pathItems[pathItems.length - 1]] = (function() { var cbName = path; return function(params) { return trans.invoke(cbName, params); }; })(); } } var resp = regTbl[method](trans, m.params); if (!trans.delayReturn() && !trans.completed()) trans.complete(resp); } catch(e) { // automagic handling of exceptions: var error = "runtime_error"; var message = null; // * if it's a string then it gets an error code of 'runtime_error' and string is the message if (typeof e === 'string') { message = e; } else if (typeof e === 'object') { // either an array or an object // * if it's an array of length two, then array[0] is the code, array[1] is the error message if (e && s_isArray(e) && e.length == 2) { error = e[0]; message = e[1]; } // * if it's an object then we'll look form error and message parameters else if (typeof e.error === 'string') { error = e.error; if (!e.message) message = ""; else if (typeof e.message === 'string') message = e.message; else e = e.message; // let the stringify/toString message give us a reasonable verbose error string } } // message is *still* null, let's try harder if (message === null) { try { message = JSON.stringify(e); /* On MSIE8, this can result in 'out of memory', which * leaves message undefined. */ if (typeof(message) == 'undefined') message = e.toString(); } catch (e2) { message = e.toString(); } } trans.error(error,message); } } } else if (m.id && m.callback) { if (!outTbl[m.id] ||!outTbl[m.id].callbacks || !outTbl[m.id].callbacks[m.callback]) { debug("ignoring invalid callback, id:"+m.id+ " (" + m.callback +")"); } else { // XXX: what if client code raises an exception here? outTbl[m.id].callbacks[m.callback](m.params); } } else if (m.id) { if (!outTbl[m.id]) { debug("ignoring invalid response: " + m.id); } else { // XXX: what if client code raises an exception here? if (m.error) { (1,outTbl[m.id].error)(m.error, m.message); } else { if (m.result !== undefined) (1,outTbl[m.id].success)(m.result); else (1,outTbl[m.id].success)(); } delete outTbl[m.id]; delete s_transIds[m.id]; } } else if (method) { // tis a notification. if (regTbl[method]) { // yep, there's a handler for that. // transaction has only origin for notifications. regTbl[method]({ origin: origin }, m.params); // if the client throws, we'll just let it bubble out // what can we do? Also, here we'll ignore return values } } }; // now register our bound channel for msg routing s_addBoundChan(cfg.window, cfg.origin, ((typeof cfg.scope === 'string') ? cfg.scope : ''), onMessage); // scope method names based on cfg.scope specified when the Channel was instantiated var scopeMethod = function(m) { if (typeof cfg.scope === 'string' && cfg.scope.length) m = [cfg.scope, m].join("::"); return m; }; // a small wrapper around postmessage whose primary function is to handle the // case that clients start sending messages before the other end is "ready" var postMessage = function(msg, force) { if (!msg) throw "postMessage called with null message"; // delay posting if we're not ready yet. var verb = (ready ? "post " : "queue "); debug(verb + " message: " + JSON.stringify(msg)); if (!force && !ready) { pendingQueue.push(msg); } else { if (typeof cfg.postMessageObserver === 'function') { try { cfg.postMessageObserver(cfg.origin, msg); } catch (e) { debug("postMessageObserver() raised an exception: " + e.toString()); } } cfg.window.postMessage(JSON.stringify(msg), cfg.origin); } }; var onReady = function(trans, type) { debug('ready msg received'); if (ready) throw "received ready message while in ready state. help!"; if (type === 'ping') { chanId += '-R'; } else { chanId += '-L'; } obj.unbind('__ready'); // now this handler isn't needed any more. ready = true; debug('ready msg accepted.'); if (type === 'ping') { obj.notify({ method: '__ready', params: 'pong' }); } // flush queue while (pendingQueue.length) { postMessage(pendingQueue.pop()); } // invoke onReady observer if provided if (typeof cfg.onReady === 'function') cfg.onReady(obj); }; var obj = { // tries to unbind a bound message handler. returns false if not possible unbind: function (method) { if (regTbl[method]) { if (!(delete regTbl[method])) throw ("can't delete method: " + method); return true; } return false; }, bind: function (method, cb) { if (!method || typeof method !== 'string') throw "'method' argument to bind must be string"; if (!cb || typeof cb !== 'function') throw "callback missing from bind params"; if (regTbl[method]) throw "method '"+method+"' is already bound!"; regTbl[method] = cb; return this; }, call: function(m) { if (!m) throw 'missing arguments to call function'; if (!m.method || typeof m.method !== 'string') throw "'method' argument to call must be string"; if (!m.success || typeof m.success !== 'function') throw "'success' callback missing from call"; // now it's time to support the 'callback' feature of jschannel. We'll traverse the argument // object and pick out all of the functions that were passed as arguments. var callbacks = { }; var callbackNames = [ ]; var seen = [ ]; var pruneFunctions = function (path, obj) { if (seen.indexOf(obj) >= 0) { throw "params cannot be a recursive data structure" } seen.push(obj); if (typeof obj === 'object') { for (var k in obj) { if (!obj.hasOwnProperty(k)) continue; var np = path + (path.length ? '/' : '') + k; if (typeof obj[k] === 'function') { callbacks[np] = obj[k]; callbackNames.push(np); delete obj[k]; } else if (typeof obj[k] === 'object') { pruneFunctions(np, obj[k]); } } } }; pruneFunctions("", m.params); // build a 'request' message and send it var msg = { id: s_curTranId, method: scopeMethod(m.method), params: m.params }; if (callbackNames.length) msg.callbacks = callbackNames; if (m.timeout) // XXX: This function returns a timeout ID, but we don't do anything with it. // We might want to keep track of it so we can cancel it using clearTimeout() // when the transaction completes. setTransactionTimeout(s_curTranId, m.timeout, scopeMethod(m.method)); // insert into the transaction table outTbl[s_curTranId] = { callbacks: callbacks, error: m.error, success: m.success }; s_transIds[s_curTranId] = onMessage; // increment current id s_curTranId++; postMessage(msg); }, notify: function(m) { if (!m) throw 'missing arguments to notify function'; if (!m.method || typeof m.method !== 'string') throw "'method' argument to notify must be string"; // no need to go into any transaction table postMessage({ method: scopeMethod(m.method), params: m.params }); }, destroy: function () { s_removeBoundChan(cfg.window, cfg.origin, ((typeof cfg.scope === 'string') ? cfg.scope : '')); if (window.removeEventListener) window.removeEventListener('message', onMessage, false); else if(window.detachEvent) window.detachEvent('onmessage', onMessage); ready = false; regTbl = { }; inTbl = { }; outTbl = { }; cfg.origin = null; pendingQueue = [ ]; debug("channel destroyed"); chanId = ""; } }; obj.bind('__ready', onReady); setTimeout(function() { postMessage({ method: scopeMethod('__ready'), params: "ping" }, true); }, 0); return obj; } }; })();