/*                
                  GNU LESSER GENERAL PUBLIC LICENSE
                       Version 3, 29 June 2007

 Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
 Everyone is permitted to copy and distribute verbatim copies
 of this license document, but changing it is not allowed.


  This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.

  0. Additional Definitions.

  As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.

  "The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.

  An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.

  A "Combined Work" is a work produced by combining or linking an
Application with the Library.  The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".

  The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.

  The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.

  1. Exception to Section 3 of the GNU GPL.

  You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.

  2. Conveying Modified Versions.

  If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:

   a) under this License, provided that you make a good faith effort to
   ensure that, in the event an Application does not supply the
   function or data, the facility still operates, and performs
   whatever part of its purpose remains meaningful, or

   b) under the GNU GPL, with none of the additional permissions of
   this License applicable to that copy.

  3. Object Code Incorporating Material from Library Header Files.

  The object code form of an Application may incorporate material from
a header file that is part of the Library.  You may convey such object
code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure
layouts and accessors, or small macros, inline functions and templates
(ten or fewer lines in length), you do both of the following:

   a) Give prominent notice with each copy of the object code that the
   Library is used in it and that the Library and its use are
   covered by this License.

   b) Accompany the object code with a copy of the GNU GPL and this license
   document.

  4. Combined Works.

  You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the
portions of the Library contained in the Combined Work and reverse
engineering for debugging such modifications, if you also do each of
the following:

   a) Give prominent notice with each copy of the Combined Work that
   the Library is used in it and that the Library and its use are
   covered by this License.

   b) Accompany the Combined Work with a copy of the GNU GPL and this license
   document.

   c) For a Combined Work that displays copyright notices during
   execution, include the copyright notice for the Library among
   these notices, as well as a reference directing the user to the
   copies of the GNU GPL and this license document.

   d) Do one of the following:

       0) Convey the Minimal Corresponding Source under the terms of this
       License, and the Corresponding Application Code in a form
       suitable for, and under terms that permit, the user to
       recombine or relink the Application with a modified version of
       the Linked Version to produce a modified Combined Work, in the
       manner specified by section 6 of the GNU GPL for conveying
       Corresponding Source.

       1) Use a suitable shared library mechanism for linking with the
       Library.  A suitable mechanism is one that (a) uses at run time
       a copy of the Library already present on the user's computer
       system, and (b) will operate properly with a modified version
       of the Library that is interface-compatible with the Linked
       Version.

   e) Provide Installation Information, but only if you would otherwise
   be required to provide such information under section 6 of the
   GNU GPL, and only to the extent that such information is
   necessary to install and execute a modified version of the
   Combined Work produced by recombining or relinking the
   Application with a modified version of the Linked Version. (If
   you use option 4d0, the Installation Information must accompany
   the Minimal Corresponding Source and Corresponding Application
   Code. If you use option 4d1, you must provide the Installation
   Information in the manner specified by section 6 of the GNU GPL
   for conveying Corresponding Source.)

  5. Combined Libraries.

  You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:

   a) Accompany the combined library with a copy of the same work based
   on the Library, uncombined with any other library facilities,
   conveyed under the terms of this License.

   b) Give prominent notice with the combined library that part of it
   is a work based on the Library, and explaining where to find the
   accompanying uncombined form of the same work.

  6. Revised Versions of the GNU Lesser General Public License.

  The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.

  Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.

  If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.
*/

/*
 * js_channel is a very lightweight abstraction on top of
 * postMessage which defines message formats and semantics
 * to support interactions more rich than just message passing
 * js_channel supports:
 *  + query/response - traditional rpc
 *  + query/update/response - incremental async return of results
 *    to a query
 *  + notifications - fire and forget
 *  + error handling
 *
 * js_channel is based heavily on json-rpc, but is focused at the
 * problem of inter-iframe RPC.
 *
 * Message types:
 *  There are 5 types of messages that can flow over this channel,
 *  and you may determine what type of message an object is by
 *  examining its parameters:
 *  1. Requests
 *    + integer id
 *    + string method
 *    + (optional) any params
 *  2. Callback Invocations (or just "Callbacks")
 *    + integer id
 *    + string callback
 *    + (optional) params
 *  3. Error Responses (or just "Errors)
 *    + integer id
 *    + string error
 *    + (optional) string message
 *  4. Responses
 *    + integer id
 *    + (optional) any result
 *  5. Notifications
 *    + string method
 *    + (optional) any params
 */

;var Channel = (function() {
    "use strict";

    // current transaction id, start out at a random *odd* number between 1 and a million
    // There is one current transaction counter id per page, and it's shared between
    // channel instances.  That means of all messages posted from a single javascript
    // evaluation context, we'll never have two with the same id.
    var s_curTranId = Math.floor(Math.random()*1000001);

    // no two bound channels in the same javascript evaluation context may have the same origin, scope, and window.
    // futher if two bound channels have the same window and scope, they may not have *overlapping* origins
    // (either one or both support '*').  This restriction allows a single onMessage handler to efficiently
    // route messages based on origin and scope.  The s_boundChans maps origins to scopes, to message
    // handlers.  Request and Notification messages are routed using this table.
    // Finally, channels are inserted into this table when built, and removed when destroyed.
    var s_boundChans = { };

    // add a channel to s_boundChans, throwing if a dup exists
    function s_addBoundChan(win, origin, scope, handler) {
        function hasWin(arr) {
            for (var i = 0; i < arr.length; i++) if (arr[i].win === win) return true;
            return false;
        }

        // does she exist?
        var exists = false;


        if (origin === '*') {
            // we must check all other origins, sadly.
            for (var k in s_boundChans) {
                if (!s_boundChans.hasOwnProperty(k)) continue;
                if (k === '*') continue;
                if (typeof s_boundChans[k][scope] === 'object') {
                    exists = hasWin(s_boundChans[k][scope]);
                    if (exists) break;
                }
            }
        } else {
            // we must check only '*'
            if ((s_boundChans['*'] && s_boundChans['*'][scope])) {
                exists = hasWin(s_boundChans['*'][scope]);
            }
            if (!exists && s_boundChans[origin] && s_boundChans[origin][scope])
            {
                exists = hasWin(s_boundChans[origin][scope]);
            }
        }
        if (exists) throw "A channel is already bound to the same window which overlaps with origin '"+ origin +"' and has scope '"+scope+"'";

        if (typeof s_boundChans[origin] != 'object') s_boundChans[origin] = { };
        if (typeof s_boundChans[origin][scope] != 'object') s_boundChans[origin][scope] = [ ];
        s_boundChans[origin][scope].push({win: win, handler: handler});
    }

    function s_removeBoundChan(win, origin, scope) {
        var arr = s_boundChans[origin][scope];
        for (var i = 0; i < arr.length; i++) {
            if (arr[i].win === win) {
                arr.splice(i,1);
            }
        }
        if (s_boundChans[origin][scope].length === 0) {
            delete s_boundChans[origin][scope];
        }
    }

    function s_isArray(obj) {
        if (Array.isArray) return Array.isArray(obj);
        else {
            return (obj.constructor.toString().indexOf("Array") != -1);
        }
    }

    // No two outstanding outbound messages may have the same id, period.  Given that, a single table
    // mapping "transaction ids" to message handlers, allows efficient routing of Callback, Error, and
    // Response messages.  Entries are added to this table when requests are sent, and removed when
    // responses are received.
    var s_transIds = { };

    // class singleton onMessage handler
    // this function is registered once and all incoming messages route through here.  This
    // arrangement allows certain efficiencies, message data is only parsed once and dispatch
    // is more efficient, especially for large numbers of simultaneous channels.
    var s_onMessage = function(e) {
        try {
          var m = JSON.parse(e.data);
          if (typeof m !== 'object' || m === null) throw "malformed";
        } catch(e) {
          // just ignore any posted messages that do not consist of valid JSON
          return;
        }

        var w = e.source;
        var o = e.origin;
        var s, i, meth;

        if (typeof m.method === 'string') {
            var ar = m.method.split('::');
            if (ar.length == 2) {
                s = ar[0];
                meth = ar[1];
            } else {
                meth = m.method;
            }
        }

        if (typeof m.id !== 'undefined') i = m.id;

        // w is message source window
        // o is message origin
        // m is parsed message
        // s is message scope
        // i is message id (or undefined)
        // meth is unscoped method name
        // ^^ based on these factors we can route the message

        // if it has a method it's either a notification or a request,
        // route using s_boundChans
        if (typeof meth === 'string') {
            var delivered = false;
            if (s_boundChans[o] && s_boundChans[o][s]) {
                for (var j = 0; j < s_boundChans[o][s].length; j++) {
                    if (s_boundChans[o][s][j].win === w) {
                        s_boundChans[o][s][j].handler(o, meth, m);
                        delivered = true;
                        break;
                    }
                }
            }

            if (!delivered && s_boundChans['*'] && s_boundChans['*'][s]) {
                for (var j = 0; j < s_boundChans['*'][s].length; j++) {
                    if (s_boundChans['*'][s][j].win === w) {
                        s_boundChans['*'][s][j].handler(o, meth, m);
                        break;
                    }
                }
            }
        }
        // otherwise it must have an id (or be poorly formed
        else if (typeof i != 'undefined') {
            if (s_transIds[i]) s_transIds[i](o, meth, m);
        }
    };

    // Setup postMessage event listeners
    if (window.addEventListener) window.addEventListener('message', s_onMessage, false);
    else if(window.attachEvent) window.attachEvent('onmessage', s_onMessage);

    /* a messaging channel is constructed from a window and an origin.
     * the channel will assert that all messages received over the
     * channel match the origin
     *
     * Arguments to Channel.build(cfg):
     *
     *   cfg.window - the remote window with which we'll communicate
     *   cfg.origin - the expected origin of the remote window, may be '*'
     *                which matches any origin
     *   cfg.scope  - the 'scope' of messages.  a scope string that is
     *                prepended to message names.  local and remote endpoints
     *                of a single channel must agree upon scope. Scope may
     *                not contain double colons ('::').
     *   cfg.debugOutput - A boolean value.  If true and window.console.log is
     *                a function, then debug strings will be emitted to that
     *                function.
     *   cfg.debugOutput - A boolean value.  If true and window.console.log is
     *                a function, then debug strings will be emitted to that
     *                function.
     *   cfg.postMessageObserver - A function that will be passed two arguments,
     *                an origin and a message.  It will be passed these immediately
     *                before messages are posted.
     *   cfg.gotMessageObserver - A function that will be passed two arguments,
     *                an origin and a message.  It will be passed these arguments
     *                immediately after they pass scope and origin checks, but before
     *                they are processed.
     *   cfg.onReady - A function that will be invoked when a channel becomes "ready",
     *                this occurs once both sides of the channel have been
     *                instantiated and an application level handshake is exchanged.
     *                the onReady function will be passed a single argument which is
     *                the channel object that was returned from build().
     */
    return {
        build: function(cfg) {
            var debug = function(m) {
                if (cfg.debugOutput && window.console && window.console.log) {
                    // try to stringify, if it doesn't work we'll let javascript's built in toString do its magic
                    try { if (typeof m !== 'string') m = JSON.stringify(m); } catch(e) { }
                    console.log("["+chanId+"] " + m);
                }
            };

            /* browser capabilities check */
            if (!window.postMessage) throw("jschannel cannot run this browser, no postMessage");
            if (!window.JSON || !window.JSON.stringify || ! window.JSON.parse) {
                throw("jschannel cannot run this browser, no JSON parsing/serialization");
            }

            /* basic argument validation */
            if (typeof cfg != 'object') throw("Channel build invoked without a proper object argument");

            if (!cfg.window || !cfg.window.postMessage) throw("Channel.build() called without a valid window argument");

            /* we'd have to do a little more work to be able to run multiple channels that intercommunicate the same
             * window...  Not sure if we care to support that */
            if (window === cfg.window) throw("target window is same as present window -- not allowed");

            // let's require that the client specify an origin.  if we just assume '*' we'll be
            // propagating unsafe practices.  that would be lame.
            var validOrigin = false;
            if (typeof cfg.origin === 'string') {
                var oMatch;
                if (cfg.origin === "*") validOrigin = true;
                // allow valid domains under http and https.  Also, trim paths off otherwise valid origins.
                else if (null !== (oMatch = cfg.origin.match(/^https?:\/\/(?:[-a-zA-Z0-9_\.])+(?::\d+)?/))) {
                    cfg.origin = oMatch[0].toLowerCase();
                    validOrigin = true;
                }
            }

            if (!validOrigin) throw ("Channel.build() called with an invalid origin");

            if (typeof cfg.scope !== 'undefined') {
                if (typeof cfg.scope !== 'string') throw 'scope, when specified, must be a string';
                if (cfg.scope.split('::').length > 1) throw "scope may not contain double colons: '::'";
            }

            /* private variables */
            // generate a random and psuedo unique id for this channel
            var chanId = (function () {
                var text = "";
                var alpha = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
                for(var i=0; i < 5; i++) text += alpha.charAt(Math.floor(Math.random() * alpha.length));
                return text;
            })();

            // registrations: mapping method names to call objects
            var regTbl = { };
            // current oustanding sent requests
            var outTbl = { };
            // current oustanding received requests
            var inTbl = { };
            // are we ready yet?  when false we will block outbound messages.
            var ready = false;
            var pendingQueue = [ ];

            var createTransaction = function(id,origin,callbacks) {
                var shouldDelayReturn = false;
                var completed = false;

                return {
                    origin: origin,
                    invoke: function(cbName, v) {
                        // verify in table
                        if (!inTbl[id]) throw "attempting to invoke a callback of a nonexistent transaction: " + id;
                        // verify that the callback name is valid
                        var valid = false;
                        for (var i = 0; i < callbacks.length; i++) if (cbName === callbacks[i]) { valid = true; break; }
                        if (!valid) throw "request supports no such callback '" + cbName + "'";

                        // send callback invocation
                        postMessage({ id: id, callback: cbName, params: v});
                    },
                    error: function(error, message) {
                        completed = true;
                        // verify in table
                        if (!inTbl[id]) throw "error called for nonexistent message: " + id;

                        // remove transaction from table
                        delete inTbl[id];

                        // send error
                        postMessage({ id: id, error: error, message: message });
                    },
                    complete: function(v) {
                        completed = true;
                        // verify in table
                        if (!inTbl[id]) throw "complete called for nonexistent message: " + id;
                        // remove transaction from table
                        delete inTbl[id];
                        // send complete
                        postMessage({ id: id, result: v });
                    },
                    delayReturn: function(delay) {
                        if (typeof delay === 'boolean') {
                            shouldDelayReturn = (delay === true);
                        }
                        return shouldDelayReturn;
                    },
                    completed: function() {
                        return completed;
                    }
                };
            };

            var setTransactionTimeout = function(transId, timeout, method) {
              return window.setTimeout(function() {
                if (outTbl[transId]) {
                  // XXX: what if client code raises an exception here?
                  var msg = "timeout (" + timeout + "ms) exceeded on method '" + method + "'";
                  (1,outTbl[transId].error)("timeout_error", msg);
                  delete outTbl[transId];
                  delete s_transIds[transId];
                }
              }, timeout);
            };

            var onMessage = function(origin, method, m) {
                // if an observer was specified at allocation time, invoke it
                if (typeof cfg.gotMessageObserver === 'function') {
                    // pass observer a clone of the object so that our
                    // manipulations are not visible (i.e. method unscoping).
                    // This is not particularly efficient, but then we expect
                    // that message observers are primarily for debugging anyway.
                    try {
                        cfg.gotMessageObserver(origin, m);
                    } catch (e) {
                        debug("gotMessageObserver() raised an exception: " + e.toString());
                    }
                }

                // now, what type of message is this?
                if (m.id && method) {
                    // a request!  do we have a registered handler for this request?
                    if (regTbl[method]) {
                        var trans = createTransaction(m.id, origin, m.callbacks ? m.callbacks : [ ]);
                        inTbl[m.id] = { };
                        try {
                            // callback handling.  we'll magically create functions inside the parameter list for each
                            // callback
                            if (m.callbacks && s_isArray(m.callbacks) && m.callbacks.length > 0) {
                                for (var i = 0; i < m.callbacks.length; i++) {
                                    var path = m.callbacks[i];
                                    var obj = m.params;
                                    var pathItems = path.split('/');
                                    for (var j = 0; j < pathItems.length - 1; j++) {
                                        var cp = pathItems[j];
                                        if (typeof obj[cp] !== 'object') obj[cp] = { };
                                        obj = obj[cp];
                                    }
                                    obj[pathItems[pathItems.length - 1]] = (function() {
                                        var cbName = path;
                                        return function(params) {
                                            return trans.invoke(cbName, params);
                                        };
                                    })();
                                }
                            }
                            var resp = regTbl[method](trans, m.params);
                            if (!trans.delayReturn() && !trans.completed()) trans.complete(resp);
                        } catch(e) {
                            // automagic handling of exceptions:
                            var error = "runtime_error";
                            var message = null;
                            // * if it's a string then it gets an error code of 'runtime_error' and string is the message
                            if (typeof e === 'string') {
                                message = e;
                            } else if (typeof e === 'object') {
                                // either an array or an object
                                // * if it's an array of length two, then  array[0] is the code, array[1] is the error message
                                if (e && s_isArray(e) && e.length == 2) {
                                    error = e[0];
                                    message = e[1];
                                }
                                // * if it's an object then we'll look form error and message parameters
                                else if (typeof e.error === 'string') {
                                    error = e.error;
                                    if (!e.message) message = "";
                                    else if (typeof e.message === 'string') message = e.message;
                                    else e = e.message; // let the stringify/toString message give us a reasonable verbose error string
                                }
                            }

                            // message is *still* null, let's try harder
                            if (message === null) {
                                try {
                                    message = JSON.stringify(e);
                                    /* On MSIE8, this can result in 'out of memory', which
                                     * leaves message undefined. */
                                    if (typeof(message) == 'undefined')
                                      message = e.toString();
                                } catch (e2) {
                                    message = e.toString();
                                }
                            }

                            trans.error(error,message);
                        }
                    }
                } else if (m.id && m.callback) {
                    if (!outTbl[m.id] ||!outTbl[m.id].callbacks || !outTbl[m.id].callbacks[m.callback])
                    {
                        debug("ignoring invalid callback, id:"+m.id+ " (" + m.callback +")");
                    } else {
                        // XXX: what if client code raises an exception here?
                        outTbl[m.id].callbacks[m.callback](m.params);
                    }
                } else if (m.id) {
                    if (!outTbl[m.id]) {
                        debug("ignoring invalid response: " + m.id);
                    } else {
                        // XXX: what if client code raises an exception here?
                        if (m.error) {
                            (1,outTbl[m.id].error)(m.error, m.message);
                        } else {
                            if (m.result !== undefined) (1,outTbl[m.id].success)(m.result);
                            else (1,outTbl[m.id].success)();
                        }
                        delete outTbl[m.id];
                        delete s_transIds[m.id];
                    }
                } else if (method) {
                    // tis a notification.
                    if (regTbl[method]) {
                        // yep, there's a handler for that.
                        // transaction has only origin for notifications.
                        regTbl[method]({ origin: origin }, m.params);
                        // if the client throws, we'll just let it bubble out
                        // what can we do?  Also, here we'll ignore return values
                    }
                }
            };

            // now register our bound channel for msg routing
            s_addBoundChan(cfg.window, cfg.origin, ((typeof cfg.scope === 'string') ? cfg.scope : ''), onMessage);

            // scope method names based on cfg.scope specified when the Channel was instantiated
            var scopeMethod = function(m) {
                if (typeof cfg.scope === 'string' && cfg.scope.length) m = [cfg.scope, m].join("::");
                return m;
            };

            // a small wrapper around postmessage whose primary function is to handle the
            // case that clients start sending messages before the other end is "ready"
            var postMessage = function(msg, force) {
                if (!msg) throw "postMessage called with null message";

                // delay posting if we're not ready yet.
                var verb = (ready ? "post  " : "queue ");
                debug(verb + " message: " + JSON.stringify(msg));
                if (!force && !ready) {
                    pendingQueue.push(msg);
                } else {
                    if (typeof cfg.postMessageObserver === 'function') {
                        try {
                            cfg.postMessageObserver(cfg.origin, msg);
                        } catch (e) {
                            debug("postMessageObserver() raised an exception: " + e.toString());
                        }
                    }

                    cfg.window.postMessage(JSON.stringify(msg), cfg.origin);
                }
            };

            var onReady = function(trans, type) {
                debug('ready msg received');
                if (ready) throw "received ready message while in ready state.  help!";

                if (type === 'ping') {
                    chanId += '-R';
                } else {
                    chanId += '-L';
                }

                obj.unbind('__ready'); // now this handler isn't needed any more.
                ready = true;
                debug('ready msg accepted.');

                if (type === 'ping') {
                    obj.notify({ method: '__ready', params: 'pong' });
                }

                // flush queue
                while (pendingQueue.length) {
                    postMessage(pendingQueue.pop());
                }

                // invoke onReady observer if provided
                if (typeof cfg.onReady === 'function') cfg.onReady(obj);
            };

            var obj = {
                // tries to unbind a bound message handler.  returns false if not possible
                unbind: function (method) {
                    if (regTbl[method]) {
                        if (!(delete regTbl[method])) throw ("can't delete method: " + method);
                        return true;
                    }
                    return false;
                },
                bind: function (method, cb) {
                    if (!method || typeof method !== 'string') throw "'method' argument to bind must be string";
                    if (!cb || typeof cb !== 'function') throw "callback missing from bind params";

                    if (regTbl[method]) throw "method '"+method+"' is already bound!";
                    regTbl[method] = cb;
                    return this;
                },
                call: function(m) {
                    if (!m) throw 'missing arguments to call function';
                    if (!m.method || typeof m.method !== 'string') throw "'method' argument to call must be string";
                    if (!m.success || typeof m.success !== 'function') throw "'success' callback missing from call";

                    // now it's time to support the 'callback' feature of jschannel.  We'll traverse the argument
                    // object and pick out all of the functions that were passed as arguments.
                    var callbacks = { };
                    var callbackNames = [ ];
                    var seen = [ ];

                    var pruneFunctions = function (path, obj) {
                        if (seen.indexOf(obj) >= 0) {
                            throw "params cannot be a recursive data structure"
                        }
                        seen.push(obj);
                       
                        if (typeof obj === 'object') {
                            for (var k in obj) {
                                if (!obj.hasOwnProperty(k)) continue;
                                var np = path + (path.length ? '/' : '') + k;
                                if (typeof obj[k] === 'function') {
                                    callbacks[np] = obj[k];
                                    callbackNames.push(np);
                                    delete obj[k];
                                } else if (typeof obj[k] === 'object') {
                                    pruneFunctions(np, obj[k]);
                                }
                            }
                        }
                    };
                    pruneFunctions("", m.params);

                    // build a 'request' message and send it
                    var msg = { id: s_curTranId, method: scopeMethod(m.method), params: m.params };
                    if (callbackNames.length) msg.callbacks = callbackNames;

                    if (m.timeout)
                      // XXX: This function returns a timeout ID, but we don't do anything with it.
                      // We might want to keep track of it so we can cancel it using clearTimeout()
                      // when the transaction completes.
                      setTransactionTimeout(s_curTranId, m.timeout, scopeMethod(m.method));

                    // insert into the transaction table
                    outTbl[s_curTranId] = { callbacks: callbacks, error: m.error, success: m.success };
                    s_transIds[s_curTranId] = onMessage;

                    // increment current id
                    s_curTranId++;

                    postMessage(msg);
                },
                notify: function(m) {
                    if (!m) throw 'missing arguments to notify function';
                    if (!m.method || typeof m.method !== 'string') throw "'method' argument to notify must be string";

                    // no need to go into any transaction table
                    postMessage({ method: scopeMethod(m.method), params: m.params });
                },
                destroy: function () {
                    s_removeBoundChan(cfg.window, cfg.origin, ((typeof cfg.scope === 'string') ? cfg.scope : ''));
                    if (window.removeEventListener) window.removeEventListener('message', onMessage, false);
                    else if(window.detachEvent) window.detachEvent('onmessage', onMessage);
                    ready = false;
                    regTbl = { };
                    inTbl = { };
                    outTbl = { };
                    cfg.origin = null;
                    pendingQueue = [ ];
                    debug("channel destroyed");
                    chanId = "";
                }
            };

            obj.bind('__ready', onReady);
            setTimeout(function() {
                postMessage({ method: scopeMethod('__ready'), params: "ping" }, true);
            }, 0);

            return obj;
        }
    };
})();