jquery.event.drop-2.2.js 9.2 KB
Newer Older
Miles Steele committed
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302
/*! 
 * jquery.event.drop - v 2.2
 * Copyright (c) 2010 Three Dub Media - http://threedubmedia.com
 * Open Source MIT License - http://threedubmedia.com/code/license
 */
// Created: 2008-06-04 
// Updated: 2012-05-21
// REQUIRES: jquery 1.7.x, event.drag 2.2

;(function($){ // secure $ jQuery alias

// Events: drop, dropstart, dropend

// add the jquery instance method
$.fn.drop = function( str, arg, opts ){
	// figure out the event type
	var type = typeof str == "string" ? str : "",
	// figure out the event handler...
	fn = $.isFunction( str ) ? str : $.isFunction( arg ) ? arg : null;
	// fix the event type
	if ( type.indexOf("drop") !== 0 ) 
		type = "drop"+ type;
	// were options passed
	opts = ( str == fn ? arg : opts ) || {};
	// trigger or bind event handler
	return fn ? this.bind( type, opts, fn ) : this.trigger( type );
};

// DROP MANAGEMENT UTILITY
// returns filtered drop target elements, caches their positions
$.drop = function( opts ){ 
	opts = opts || {};
	// safely set new options...
	drop.multi = opts.multi === true ? Infinity : 
		opts.multi === false ? 1 : !isNaN( opts.multi ) ? opts.multi : drop.multi;
	drop.delay = opts.delay || drop.delay;
	drop.tolerance = $.isFunction( opts.tolerance ) ? opts.tolerance : 
		opts.tolerance === null ? null : drop.tolerance;
	drop.mode = opts.mode || drop.mode || 'intersect';
};

// local refs (increase compression)
var $event = $.event, 
$special = $event.special,
// configure the drop special event
drop = $.event.special.drop = {

	// these are the default settings
	multi: 1, // allow multiple drop winners per dragged element
	delay: 20, // async timeout delay
	mode: 'overlap', // drop tolerance mode
		
	// internal cache
	targets: [], 
	
	// the key name for stored drop data
	datakey: "dropdata",
		
	// prevent bubbling for better performance
	noBubble: true,
	
	// count bound related events
	add: function( obj ){ 
		// read the interaction data
		var data = $.data( this, drop.datakey );
		// count another realted event
		data.related += 1;
	},
	
	// forget unbound related events
	remove: function(){
		$.data( this, drop.datakey ).related -= 1;
	},
	
	// configure the interactions
	setup: function(){
		// check for related events
		if ( $.data( this, drop.datakey ) ) 
			return;
		// initialize the drop element data
		var data = { 
			related: 0,
			active: [],
			anyactive: 0,
			winner: 0,
			location: {}
		};
		// store the drop data on the element
		$.data( this, drop.datakey, data );
		// store the drop target in internal cache
		drop.targets.push( this );
	},
	
	// destroy the configure interaction	
	teardown: function(){ 
		var data = $.data( this, drop.datakey ) || {};
		// check for related events
		if ( data.related ) 
			return;
		// remove the stored data
		$.removeData( this, drop.datakey );
		// reference the targeted element
		var element = this;
		// remove from the internal cache
		drop.targets = $.grep( drop.targets, function( target ){ 
			return ( target !== element ); 
		});
	},
	
	// shared event handler
	handler: function( event, dd ){ 
		// local vars
		var results, $targets;
		// make sure the right data is available
		if ( !dd ) 
			return;
		// handle various events
		switch ( event.type ){
			// draginit, from $.event.special.drag
			case 'mousedown': // DROPINIT >>
			case 'touchstart': // DROPINIT >>
				// collect and assign the drop targets
				$targets =  $( drop.targets );
				if ( typeof dd.drop == "string" )
					$targets = $targets.filter( dd.drop );
				// reset drop data winner properties
				$targets.each(function(){
					var data = $.data( this, drop.datakey );
					data.active = [];
					data.anyactive = 0;
					data.winner = 0;
				});
				// set available target elements
				dd.droppable = $targets;
				// activate drop targets for the initial element being dragged
				$special.drag.hijack( event, "dropinit", dd ); 
				break;
			// drag, from $.event.special.drag
			case 'mousemove': // TOLERATE >>
			case 'touchmove': // TOLERATE >>
				drop.event = event; // store the mousemove event
				if ( !drop.timer )
					// monitor drop targets
					drop.tolerate( dd ); 
				break;
			// dragend, from $.event.special.drag
			case 'mouseup': // DROP >> DROPEND >>
			case 'touchend': // DROP >> DROPEND >>
				drop.timer = clearTimeout( drop.timer ); // delete timer	
				if ( dd.propagates ){
					$special.drag.hijack( event, "drop", dd ); 
					$special.drag.hijack( event, "dropend", dd ); 
				}
				break;
				
		}
	},
		
	// returns the location positions of an element
	locate: function( elem, index ){ 
		var data = $.data( elem, drop.datakey ),
		$elem = $( elem ), 
		posi = $elem.offset() || {}, 
		height = $elem.outerHeight(), 
		width = $elem.outerWidth(),
		location = { 
			elem: elem, 
			width: width, 
			height: height,
			top: posi.top, 
			left: posi.left, 
			right: posi.left + width, 
			bottom: posi.top + height
		};
		// drag elements might not have dropdata
		if ( data ){
			data.location = location;
			data.index = index;
			data.elem = elem;
		}
		return location;
	},
	
	// test the location positions of an element against another OR an X,Y coord
	contains: function( target, test ){ // target { location } contains test [x,y] or { location }
		return ( ( test[0] || test.left ) >= target.left && ( test[0] || test.right ) <= target.right
			&& ( test[1] || test.top ) >= target.top && ( test[1] || test.bottom ) <= target.bottom ); 
	},
	
	// stored tolerance modes
	modes: { // fn scope: "$.event.special.drop" object 
		// target with mouse wins, else target with most overlap wins
		'intersect': function( event, proxy, target ){
			return this.contains( target, [ event.pageX, event.pageY ] ) ? // check cursor
				1e9 : this.modes.overlap.apply( this, arguments ); // check overlap
		},
		// target with most overlap wins	
		'overlap': function( event, proxy, target ){
			// calculate the area of overlap...
			return Math.max( 0, Math.min( target.bottom, proxy.bottom ) - Math.max( target.top, proxy.top ) )
				* Math.max( 0, Math.min( target.right, proxy.right ) - Math.max( target.left, proxy.left ) );
		},
		// proxy is completely contained within target bounds	
		'fit': function( event, proxy, target ){
			return this.contains( target, proxy ) ? 1 : 0;
		},
		// center of the proxy is contained within target bounds	
		'middle': function( event, proxy, target ){
			return this.contains( target, [ proxy.left + proxy.width * .5, proxy.top + proxy.height * .5 ] ) ? 1 : 0;
		}
	},	
	
	// sort drop target cache by by winner (dsc), then index (asc)
	sort: function( a, b ){
		return ( b.winner - a.winner ) || ( a.index - b.index );
	},
		
	// async, recursive tolerance execution
	tolerate: function( dd ){		
		// declare local refs
		var i, drp, drg, data, arr, len, elem,
		// interaction iteration variables
		x = 0, ia, end = dd.interactions.length,
		// determine the mouse coords
		xy = [ drop.event.pageX, drop.event.pageY ],
		// custom or stored tolerance fn
		tolerance = drop.tolerance || drop.modes[ drop.mode ];
		// go through each passed interaction...
		do if ( ia = dd.interactions[x] ){
			// check valid interaction
			if ( !ia )
				return; 
			// initialize or clear the drop data
			ia.drop = [];
			// holds the drop elements
			arr = []; 
			len = ia.droppable.length;
			// determine the proxy location, if needed
			if ( tolerance )
				drg = drop.locate( ia.proxy ); 
			// reset the loop
			i = 0;
			// loop each stored drop target
			do if ( elem = ia.droppable[i] ){ 
				data = $.data( elem, drop.datakey );
				drp = data.location;
				if ( !drp ) continue;
				// find a winner: tolerance function is defined, call it
				data.winner = tolerance ? tolerance.call( drop, drop.event, drg, drp ) 
					// mouse position is always the fallback
					: drop.contains( drp, xy ) ? 1 : 0; 
				arr.push( data );	
			} while ( ++i < len ); // loop 
			// sort the drop targets
			arr.sort( drop.sort );			
			// reset the loop
			i = 0;
			// loop through all of the targets again
			do if ( data = arr[ i ] ){
				// winners...
				if ( data.winner && ia.drop.length < drop.multi ){
					// new winner... dropstart
					if ( !data.active[x] && !data.anyactive ){
						// check to make sure that this is not prevented
						if ( $special.drag.hijack( drop.event, "dropstart", dd, x, data.elem )[0] !== false ){ 	
							data.active[x] = 1;
							data.anyactive += 1;
						}
						// if false, it is not a winner
						else
							data.winner = 0;
					}
					// if it is still a winner
					if ( data.winner )
						ia.drop.push( data.elem );
				}
				// losers... 
				else if ( data.active[x] && data.anyactive == 1 ){
					// former winner... dropend
					$special.drag.hijack( drop.event, "dropend", dd, x, data.elem ); 
					data.active[x] = 0;
					data.anyactive -= 1;
				}
			} while ( ++i < len ); // loop 		
		} while ( ++x < end ) // loop
		// check if the mouse is still moving or is idle
		if ( drop.last && xy[0] == drop.last.pageX && xy[1] == drop.last.pageY ) 
			delete drop.timer; // idle, don't recurse
		else  // recurse
			drop.timer = setTimeout(function(){ 
				drop.tolerate( dd ); 
			}, drop.delay );
		// remember event, to compare idleness
		drop.last = drop.event; 
	}
	
};

// share the same special event configuration with related events...
$special.dropinit = $special.dropstart = $special.dropend = drop;

})(jQuery); // confine scope