# coding: utf-8 """ This module provides a Renderer class to render templates. """ import cgi import os import sys from .context import Context from .locator import DEFAULT_EXTENSION from .locator import Locator from .reader import Reader from .renderengine import RenderEngine # The quote=True argument causes double quotes to be escaped, # but not single quotes: # http://docs.python.org/library/cgi.html#cgi.escape DEFAULT_ESCAPE = lambda s: cgi.escape(s, quote=True) class Renderer(object): """ A class for rendering mustache templates. This class supports several rendering options which are described in the constructor's docstring. Among these, the constructor supports passing a custom partial loader. Here is an example of rendering a template using a custom partial loader that loads partials from a string-string dictionary. >>> partials = {'partial': 'Hello, {{thing}}!'} >>> renderer = Renderer(partials=partials) >>> renderer.render('{{>partial}}', {'thing': 'world'}) u'Hello, world!' """ def __init__(self, file_encoding=None, default_encoding=None, decode_errors='strict', search_dirs=None, file_extension=None, escape=None, partials=None): """ Construct an instance. Arguments: partials: an object (e.g. a dictionary) for custom partial loading during the rendering process. The object should have a get() method that accepts a string and returns the corresponding template as a string, preferably as a unicode string. If there is no template with that name, the get() method should either return None (as dict.get() does) or raise an exception. If this argument is None, the rendering process will use the normal procedure of locating and reading templates from the file system -- using relevant instance attributes like search_dirs, file_encoding, etc. escape: the function used to escape variable tag values when rendering a template. The function should accept a unicode string (or subclass of unicode) and return an escaped string that is again unicode (or a subclass of unicode). This function need not handle strings of type `str` because this class will only pass it unicode strings. The constructor assigns this function to the constructed instance's escape() method. The argument defaults to `cgi.escape(s, quote=True)`. To disable escaping entirely, one can pass `lambda u: u` as the escape function, for example. One may also wish to consider using markupsafe's escape function: markupsafe.escape(). file_encoding: the name of the encoding of all template files. This encoding is used when reading and converting any template files to unicode. All templates are converted to unicode prior to parsing. Defaults to the default_encoding argument. default_encoding: the name of the encoding to use when converting to unicode any strings of type str encountered during the rendering process. The name will be passed as the encoding argument to the built-in function unicode(). Defaults to the encoding name returned by sys.getdefaultencoding(). decode_errors: the string to pass as the errors argument to the built-in function unicode() when converting to unicode any strings of type str encountered during the rendering process. Defaults to "strict". search_dirs: the list of directories in which to search for templates when loading a template by name. Defaults to the current working directory. If given a string, the string is interpreted as a single directory. file_extension: the template file extension. Defaults to "mustache". Pass False for no extension (i.e. for extensionless files). """ if default_encoding is None: default_encoding = sys.getdefaultencoding() if escape is None: escape = DEFAULT_ESCAPE # This needs to be after we set the default default_encoding. if file_encoding is None: file_encoding = default_encoding if file_extension is None: file_extension = DEFAULT_EXTENSION if search_dirs is None: search_dirs = os.curdir # i.e. "." if isinstance(search_dirs, basestring): search_dirs = [search_dirs] self.decode_errors = decode_errors self.default_encoding = default_encoding self.escape = escape self.file_encoding = file_encoding self.file_extension = file_extension self.partials = partials self.search_dirs = search_dirs def _to_unicode_soft(self, s): """ Convert a basestring to unicode, preserving any unicode subclass. """ # Avoid the "double-decoding" TypeError. return s if isinstance(s, unicode) else self.unicode(s) def _to_unicode_hard(self, s): """ Convert a basestring to a string with type unicode (not subclass). """ return unicode(self._to_unicode_soft(s)) def _escape_to_unicode(self, s): """ Convert a basestring to unicode (preserving any unicode subclass), and escape it. Returns a unicode string (not subclass). """ return unicode(self.escape(self._to_unicode_soft(s))) def unicode(self, s): """ Convert a string to unicode, using default_encoding and decode_errors. Raises: TypeError: Because this method calls Python's built-in unicode() function, this method raises the following exception if the given string is already unicode: TypeError: decoding Unicode is not supported """ # TODO: Wrap UnicodeDecodeErrors with a message about setting # the default_encoding and decode_errors attributes. return unicode(s, self.default_encoding, self.decode_errors) def _make_reader(self): """ Create a Reader instance using current attributes. """ return Reader(encoding=self.file_encoding, decode_errors=self.decode_errors) def make_locator(self): """ Create a Locator instance using current attributes. """ return Locator(extension=self.file_extension) def _make_load_template(self): """ Return a function that loads a template by name. """ reader = self._make_reader() locator = self.make_locator() def load_template(template_name): path = locator.locate_path(template_name=template_name, search_dirs=self.search_dirs) return reader.read(path) return load_template def _make_load_partial(self): """ Return the load_partial function to pass to RenderEngine.__init__(). """ if self.partials is None: load_template = self._make_load_template() return load_template # Otherwise, create a load_partial function from the custom partial # loader that satisfies RenderEngine requirements (and that provides # a nicer exception, etc). partials = self.partials def load_partial(name): template = partials.get(name) if template is None: # TODO: make a TemplateNotFoundException type that provides # the original partials as an attribute. raise Exception("Partial not found with name: %s" % repr(name)) # RenderEngine requires that the return value be unicode. return self._to_unicode_hard(template) return load_partial def _make_render_engine(self): """ Return a RenderEngine instance for rendering. """ load_partial = self._make_load_partial() engine = RenderEngine(load_partial=load_partial, literal=self._to_unicode_hard, escape=self._escape_to_unicode) return engine def read(self, path): """ Read and return as a unicode string the file contents at path. This class uses this method whenever it needs to read a template file. This method uses the file_encoding and decode_errors attributes. """ reader = self._make_reader() return reader.read(path) # TODO: add unit tests for this method. def load_template(self, template_name): """ Load a template by name from the file system. """ load_template = self._make_load_template() return load_template(template_name) def get_associated_template(self, obj): """ Find and return the template associated with an object. The function first searches the directory containing the object's class definition. """ search_dirs = self.search_dirs locator = self.make_locator() template_name = locator.make_template_name(obj) directory = locator.get_object_directory(obj) # TODO: add a unit test for the case of a None return value. if directory is not None: search_dirs = [directory] + self.search_dirs path = locator.locate_path(template_name=template_name, search_dirs=search_dirs) return self.read(path) def _render_string(self, template, *context, **kwargs): """ Render the given template string using the given context. """ # RenderEngine.render() requires that the template string be unicode. template = self._to_unicode_hard(template) context = Context.create(*context, **kwargs) engine = self._make_render_engine() rendered = engine.render(template, context) return unicode(rendered) def _render_object(self, obj, *context, **kwargs): """ Render the template associated with the given object. """ context = [obj] + list(context) template = self.get_associated_template(obj) return self._render_string(template, *context, **kwargs) def render_path(self, template_path, *context, **kwargs): """ Render the template at the given path using the given context. Read the render() docstring for more information. """ template = self.read(template_path) return self._render_string(template, *context, **kwargs) def render(self, template, *context, **kwargs): """ Render the given template (or template object) using the given context. Returns the rendering as a unicode string. Prior to rendering, templates of type str are converted to unicode using the default_encoding and decode_errors attributes. See the constructor docstring for more information. Arguments: template: a template string of type unicode or str, or an object instance. If the argument is an object, the function first looks for the template associated to the object by calling this class's get_associated_template() method. The rendering process also uses the passed object as the first element of the context stack when rendering. *context: zero or more dictionaries, Context instances, or objects with which to populate the initial context stack. None arguments are skipped. Items in the *context list are added to the context stack in order so that later items in the argument list take precedence over earlier items. **kwargs: additional key-value data to add to the context stack. As these arguments appear after all items in the *context list, in the case of key conflicts these values take precedence over all items in the *context list. """ if not isinstance(template, basestring): # Then we assume the template is an object. return self._render_object(template, *context, **kwargs) return self._render_string(template, *context, **kwargs)